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[client] core: set the correct cursor when exiting overlay
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@ -907,7 +907,7 @@ void app_setOverlay(bool enable)
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g_state.io->ConfigFlags |= ImGuiConfigFlags_NoMouse;
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core_resetOverlayInputState();
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core_setGrabQuiet(wasGrabbed);
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core_invalidatePointer();
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core_invalidatePointer(true);
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app_invalidateWindow(false);
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}
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}
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@ -31,21 +31,44 @@
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#define RESIZE_TIMEOUT (10 * 1000) // 10ms
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static bool isInView(void)
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{
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return
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g_cursor.pos.x >= g_state.dstRect.x &&
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g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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}
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bool core_inputEnabled(void)
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{
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return g_params.useSpiceInput && !g_state.ignoreInput &&
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((g_cursor.grab && g_params.captureInputOnly) || !g_params.captureInputOnly);
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}
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void core_invalidatePointer(void)
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void core_invalidatePointer(bool detectInView)
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{
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/* if the display server does not support warp, then we can not operate in
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* always relative mode and we should not grab the pointer */
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enum LG_DSWarpSupport warpSupport = LG_DS_WARP_NONE;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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g_cursor.warpState = g_cursor.inView ? WARP_STATE_ON : WARP_STATE_OFF;
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if (detectInView)
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{
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bool inView = isInView();
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// do not allow the view to become active if any mouse buttons are being held,
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// this fixes issues with meta window resizing.
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if (inView && g_cursor.buttons)
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return;
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g_cursor.inView = inView;
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}
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g_cursor.draw = (g_params.alwaysShowCursor || g_params.captureInputOnly)
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? true : g_cursor.inView;
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g_cursor.redraw = true;
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g_cursor.warpState = g_cursor.inView ? WARP_STATE_ON : WARP_STATE_OFF;
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if (g_cursor.inView)
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{
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if (g_params.hideMouse)
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@ -80,17 +103,8 @@ void core_setCursorInView(bool enable)
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if (enable && !g_state.focused)
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return;
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// do not allow the view to become active if any mouse buttons are being held,
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// this fixes issues with meta window resizing.
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if (enable && g_cursor.buttons)
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return;
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g_cursor.inView = enable;
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g_cursor.draw = (g_params.alwaysShowCursor || g_params.captureInputOnly)
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? true : enable;
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g_cursor.redraw = true;
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core_invalidatePointer();
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core_invalidatePointer(false);
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}
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void core_setGrab(bool enable)
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@ -401,15 +415,6 @@ void core_handleMouseGrabbed(double ex, double ey)
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DEBUG_ERROR("failed to send mouse motion message");
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}
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static bool isInView(void)
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{
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return
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g_cursor.pos.x >= g_state.dstRect.x &&
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g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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}
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void core_handleMouseNormal(double ex, double ey)
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{
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// prevent cursor handling outside of capture if the position is not known
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@ -24,7 +24,7 @@
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#include <stdbool.h>
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bool core_inputEnabled(void);
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void core_invalidatePointer(void);
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void core_invalidatePointer(bool detectInView);
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void core_setCursorInView(bool enable);
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void core_setGrab(bool enable);
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void core_setGrabQuiet(bool enable);
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