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https://github.com/gnif/LookingGlass.git
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[idd] driver: handle command queue failures gracefully
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@@ -33,7 +33,7 @@ bool CD3D12CommandQueue::Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE ty
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}
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m_gfxList->SetName(name);
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m_cmdList = m_gfxList;
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m_cmdList = m_gfxList;
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if (!m_cmdList)
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{
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DEBUG_ERROR_HR(hr, "Failed to get the CommandList (%ls)", name);
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@@ -58,13 +58,15 @@ bool CD3D12CommandQueue::Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE ty
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{
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ULONG flags = (callbackMode == FAST) ?
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WT_EXECUTEINWAITTHREAD : WT_EXECUTEINPERSISTENTTHREAD;
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RegisterWaitForSingleObject(
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&m_waitHandle,
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m_event.Get(),
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[](PVOID param, BOOLEAN timeout){
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if (!timeout)
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((CD3D12CommandQueue*)param)->OnCompletion();
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CD3D12CommandQueue * queue = (CD3D12CommandQueue*)param;
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if (timeout)
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queue->m_completionResult = false;
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queue->OnCompletion();
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},
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this,
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INFINITE,
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@@ -88,28 +90,35 @@ void CD3D12CommandQueue::DeInit()
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bool CD3D12CommandQueue::Execute()
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{
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m_needsReset = true;
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m_completionResult = true;
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HRESULT hr = m_gfxList->Close();
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if (FAILED(hr))
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{
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m_completionResult = false;
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SetEvent(m_event.Get());
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DEBUG_ERROR_HR(hr, "Failed to close the command list (%ls)", m_name);
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return false;
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}
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ID3D12CommandList * lists[] = { m_cmdList.Get() };
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m_queue->ExecuteCommandLists(1, lists);
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m_pending = true;
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m_needsReset = true;
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++m_fenceValue;
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m_fence->SetEventOnCompletion(m_fenceValue, m_event.Get());
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m_queue->Signal(m_fence.Get(), m_fenceValue);
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hr = m_fence->SetEventOnCompletion(m_fenceValue, m_event.Get());
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if (FAILED(hr))
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{
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m_completionResult = false;
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SetEvent(m_event.Get());
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DEBUG_ERROR_HR(hr, "Failed to set the fence signal (%ls)", m_name);
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return false;
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}
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m_pending = true;
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m_queue->Signal(m_fence.Get(), m_fenceValue);
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return true;
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}
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@@ -134,7 +143,7 @@ bool CD3D12CommandQueue::Reset()
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return true;
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HRESULT hr;
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hr = m_allocator->Reset();
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if (FAILED(hr))
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{
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@@ -152,5 +161,3 @@ bool CD3D12CommandQueue::Reset()
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m_needsReset = false;
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return true;
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}
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