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[client] renderers: treat -1 as full damage and 0 as no overlay
This makes everything consistent.
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@@ -686,7 +686,7 @@ bool opengl_render(void * opaque, LG_RendererRotate rotate, const bool newFrame)
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break;
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}
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if (app_renderOverlay(NULL, 0) > -1)
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if (app_renderOverlay(NULL, 0) != 0)
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{
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ImGui_ImplOpenGL2_NewFrame();
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ImGui_ImplOpenGL2_RenderDrawData(igGetDrawData());
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