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[client] egl: fix mistake in rect clamping
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@ -126,8 +126,8 @@ bool egl_textureUpdateRect(EGL_Texture * this,
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{
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x = clamp(x , 0, this->format.width );
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y = clamp(y , 0, this->format.height );
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width = clamp(width , x, this->format.width - x);
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height = clamp(height, y, this->format.height - y);
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width = clamp(width , 0, this->format.width - x);
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height = clamp(height, 0, this->format.height - y);
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if (!width || !height)
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return true;
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