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[client] egl: add ffx_cas post process filter
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@@ -170,7 +170,10 @@ enum EGL_TexStatus egl_textureProcess(EGL_Texture * texture);
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enum EGL_TexStatus egl_textureBind(EGL_Texture * texture);
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enum EGL_TexStatus egl_textureAddShader(EGL_Texture * texture,
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EGL_Shader * shader, float outputScale);
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typedef void * PostProcessHandle;
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PostProcessHandle egl_textureAddFilter(EGL_Texture * texture,
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EGL_Shader * shader, float outputScale, bool enabled);
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void egl_textureEnableFilter(PostProcessHandle * handle, bool enable);
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float egl_textureGetScale(EGL_Texture * texture);
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