[all] provide conditional path optimization hints to the compiler

This commit is contained in:
Geoffrey McRae
2023-11-12 18:26:08 +11:00
parent 7bea919352
commit 929e88b9d3
8 changed files with 117 additions and 94 deletions

View File

@@ -382,9 +382,9 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount)
{
if (desktop->useDMA && dmaFd >= 0)
if (likely(desktop->useDMA && dmaFd >= 0))
{
if (egl_textureUpdateFromDMA(desktop->texture, frame, dmaFd))
if (likely(egl_textureUpdateFromDMA(desktop->texture, frame, dmaFd)))
{
atomic_store(&desktop->processFrame, true);
return true;
@@ -420,8 +420,8 @@ bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dma
return false;
}
if (egl_textureUpdateFromFrame(desktop->texture, frame,
damageRects, damageRectsCount))
if (likely(egl_textureUpdateFromFrame(desktop->texture, frame,
damageRects, damageRectsCount)))
{
atomic_store(&desktop->processFrame, true);
return true;
@@ -443,7 +443,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
EGL_Texture * tex;
int width, height;
if (desktop->useSpice)
if (unlikely(desktop->useSpice))
{
tex = desktop->spiceTexture;
width = desktop->spiceWidth;
@@ -456,11 +456,11 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
height = desktop->height;
}
if (outputWidth == 0 && outputHeight == 0)
if (unlikely(outputWidth == 0 && outputHeight == 0))
DEBUG_FATAL("outputWidth || outputHeight == 0");
enum EGL_TexStatus status;
if ((status = egl_textureProcess(tex)) != EGL_TEX_STATUS_OK)
if (unlikely((status = egl_textureProcess(tex)) != EGL_TEX_STATUS_OK))
{
if (status != EGL_TEX_STATUS_NOTREADY)
DEBUG_ERROR("Failed to process the desktop texture");

View File

@@ -296,7 +296,7 @@ bool egl_screenToDesktop(struct FrameDamageRect * output, const double matrix[6]
void egl_desktopRectsRender(EGL_DesktopRects * rects)
{
if (!rects->count)
if (unlikely(!rects->count))
return;
glBindVertexArray(rects->vao);

View File

@@ -20,6 +20,7 @@
#include "interface/renderer.h"
#include "common/util.h"
#include "common/debug.h"
#include "common/KVMFR.h"
#include "common/option.h"
@@ -580,7 +581,7 @@ static bool egl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat fo
this->formatValid = true;
/* this event runs in a second thread so we need to init it here */
if (!this->frameContext)
if (unlikely(!this->frameContext))
{
static EGLint attrs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
@@ -600,7 +601,7 @@ static bool egl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat fo
}
}
if (this->scalePointer)
if (likely(this->scalePointer))
{
float scale = max(1.0f, (float)format.screenWidth / this->width);
egl_cursorSetScale(this->cursor, scale);
@@ -623,7 +624,8 @@ static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int d
struct Inst * this = UPCAST(struct Inst, renderer);
uint64_t start = nanotime();
if (!egl_desktopUpdate(this->desktop, frame, dmaFd, damageRects, damageRectsCount))
if (unlikely(!egl_desktopUpdate(
this->desktop, frame, dmaFd, damageRects, damageRectsCount)))
{
DEBUG_INFO("Failed to to update the desktop");
return false;
@@ -632,12 +634,17 @@ static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int d
INTERLOCKED_SECTION(this->desktopDamageLock, {
struct DesktopDamage * damage = this->desktopDamage + this->desktopDamageIdx;
if (damage->count == -1 || damageRectsCount == 0 ||
damage->count + damageRectsCount >= KVMFR_MAX_DAMAGE_RECTS)
if (unlikely(
damage->count == -1 ||
damageRectsCount == 0 ||
damage->count + damageRectsCount >= KVMFR_MAX_DAMAGE_RECTS))
{
damage->count = -1;
}
else
{
memcpy(damage->rects + damage->count, damageRects, damageRectsCount * sizeof(FrameDamageRect));
memcpy(damage->rects + damage->count, damageRects,
damageRectsCount * sizeof(FrameDamageRect));
damage->count += damageRectsCount;
}
});
@@ -1056,14 +1063,14 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
accumulated->count = 0;
INTERLOCKED_SECTION(this->desktopDamageLock, {
if (!renderAll)
if (likely(!renderAll))
{
for (int i = 0; i < bufferAge; ++i)
{
struct DesktopDamage * damage = this->desktopDamage +
IDX_AGO(this->desktopDamageIdx, i, DESKTOP_DAMAGE_COUNT);
if (damage->count < 0)
if (unlikely(damage->count < 0))
{
renderAll = true;
break;
@@ -1087,7 +1094,7 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
this->desktopDamage[this->desktopDamageIdx].count = 0;
});
if (!renderAll)
if (likely(!renderAll))
{
double matrix[6];
egl_screenToDesktopMatrix(matrix,
@@ -1101,7 +1108,7 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
int count = this->overlayHistoryCount[idx];
struct Rect * damage = this->overlayHistory[idx];
if (count < 0)
if (unlikely(count < 0))
{
renderAll = true;
break;
@@ -1114,11 +1121,12 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
);
}
accumulated->count = rectsMergeOverlapping(accumulated->rects, accumulated->count);
accumulated->count = rectsMergeOverlapping(accumulated->rects,
accumulated->count);
}
++this->overlayHistoryIdx;
if (this->destRect.w > 0 && this->destRect.h > 0)
if (likely(this->destRect.w > 0 && this->destRect.h > 0))
{
if (egl_desktopRender(this->desktop,
this->destRect.w, this->destRect.h,
@@ -1136,41 +1144,39 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
renderLetterBox(this);
hasOverlay |= egl_damageRender(this->damage, rotate, newFrame ? desktopDamage : NULL);
hasOverlay |= invalidateWindow;
hasOverlay |=
egl_damageRender(this->damage, rotate, newFrame ? desktopDamage : NULL) |
invalidateWindow;
struct Rect damage[KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2];
int damageIdx = app_renderOverlay(damage, MAX_OVERLAY_RECTS);
switch (damageIdx)
if (unlikely(damageIdx != 0))
{
case 0: // no overlay
break;
case -1: // full damage
if (damageIdx == -1)
hasOverlay = true;
// fallthrough
default:
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
for (int i = 0; i < damageIdx; ++i)
damage[i].y = this->height - damage[i].y - damage[i].h;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
for (int i = 0; i < damageIdx; ++i)
damage[i].y = this->height - damage[i].y - damage[i].h;
}
if (damageIdx >= 0 && cursorState.visible)
if (likely(damageIdx >= 0 && cursorState.visible))
damage[damageIdx++] = cursorState.rect;
int overlayHistoryIdx = this->overlayHistoryIdx % DESKTOP_DAMAGE_COUNT;
if (hasOverlay)
if (unlikely(hasOverlay))
this->overlayHistoryCount[overlayHistoryIdx] = -1;
else
{
if (damageIdx > 0)
memcpy(this->overlayHistory[overlayHistoryIdx], damage, damageIdx * sizeof(struct Rect));
if (unlikely(damageIdx > 0))
memcpy(this->overlayHistory[overlayHistoryIdx],
damage, damageIdx * sizeof(struct Rect));
this->overlayHistoryCount[overlayHistoryIdx] = damageIdx;
}
if (!hasOverlay && !this->hadOverlay)
if (unlikely(!hasOverlay && !this->hadOverlay))
{
if (this->cursorLast.visible)
damage[damageIdx++] = this->cursorLast.rect;
@@ -1197,7 +1203,9 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
this->cursorLast = cursorState;
preSwap(udata);
app_eglSwapBuffers(this->display, this->surface, damage, this->noSwapDamage ? 0 : damageIdx);
app_eglSwapBuffers(this->display, this->surface, damage,
this->noSwapDamage ? 0 : damageIdx);
return true;
}

View File

@@ -157,7 +157,7 @@ static bool egl_texDMABUFUpdate(EGL_Texture * texture,
break;
}
if (image == EGL_NO_IMAGE)
if (unlikely(image == EGL_NO_IMAGE))
{
const uint64_t modifier = DRM_FORMAT_MOD_LINEAR;
EGLAttrib attribs[] =
@@ -184,16 +184,16 @@ static bool egl_texDMABUFUpdate(EGL_Texture * texture,
(EGLClientBuffer)NULL,
attribs);
if (image == EGL_NO_IMAGE)
if (unlikely(image == EGL_NO_IMAGE))
{
DEBUG_EGL_ERROR("Failed to create EGLImage for DMA transfer");
return false;
}
if (!vector_push(&this->images, &(struct FdImage) {
if (unlikely(!vector_push(&this->images, &(struct FdImage) {
.fd = update->dmaFD,
.image = image,
}))
})))
{
DEBUG_ERROR("Failed to store EGLImage");
g_egl_dynProcs.eglDestroyImage(this->display, image);
@@ -206,7 +206,7 @@ static bool egl_texDMABUFUpdate(EGL_Texture * texture,
glBindTexture(GL_TEXTURE_EXTERNAL_OES, parent->tex[parent->bufIndex]);
g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
if (parent->sync)
if (likely(parent->sync))
glDeleteSync(parent->sync);
parent->sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);

View File

@@ -209,17 +209,16 @@ static int renderThread(void * unused)
struct timespec time;
clock_gettime(CLOCK_MONOTONIC, &time);
while(g_state.state != APP_STATE_SHUTDOWN)
while(likely(g_state.state != APP_STATE_SHUTDOWN))
{
bool forceRender = false;
if (g_state.jitRender)
forceRender = g_state.ds->waitFrame();
app_handleRenderEvent(microtime());
if (g_state.jitRender)
{
const bool forceRender = g_state.ds->waitFrame();
app_handleRenderEvent(microtime());
const uint64_t pending =
atomic_load_explicit(&g_state.pendingCount, memory_order_acquire);
if (!lgResetEvent(g_state.frameEvent)
&& !forceRender
&& !pending
@@ -235,9 +234,13 @@ static int renderThread(void * unused)
}
else if (g_params.fpsMin != 0)
{
app_handleRenderEvent(microtime());
float ups = atomic_load_explicit(&g_state.ups, memory_order_relaxed);
if (!lgWaitEventAbs(g_state.frameEvent, &time) || ups > g_params.fpsMin)
if (unlikely(
!lgWaitEventAbs(g_state.frameEvent, &time) ||
ups > g_params.fpsMin))
{
/* only update the time if we woke up early */
clock_gettime(CLOCK_MONOTONIC, &time);
@@ -247,7 +250,7 @@ static int renderThread(void * unused)
}
int resize = atomic_load(&g_state.lgrResize);
if (resize)
if (unlikely(resize))
{
g_state.io->DisplaySize = (ImVec2) {
.x = g_state.windowW,
@@ -286,8 +289,8 @@ static int renderThread(void * unused)
renderQueue_process();
if (!RENDERER(render, g_params.winRotate, newFrame, invalidate,
preSwapCallback, (void *)&renderStart))
if (unlikely(!RENDERER(render, g_params.winRotate, newFrame, invalidate,
preSwapCallback, (void *)&renderStart)))
{
LG_UNLOCK(g_state.lgrLock);
break;
@@ -300,7 +303,7 @@ static int renderThread(void * unused)
g_state.lastRenderTime = t;
atomic_fetch_add_explicit(&g_state.renderCount, 1, memory_order_relaxed);
if (g_state.lastRenderTimeValid)
if (likely(g_state.lastRenderTimeValid))
{
const float fdelta = (float)delta / 1e6f;
ringbuffer_push(g_state.renderTimings, &fdelta);
@@ -308,7 +311,9 @@ static int renderThread(void * unused)
g_state.lastRenderTimeValid = true;
const uint64_t now = microtime();
if (!g_state.resizeDone && g_state.resizeTimeout < now)
if (unlikely(
!g_state.resizeDone &&
g_state.resizeTimeout < now))
{
if (g_params.autoResize)
{
@@ -1739,9 +1744,9 @@ restart:
return -1;
}
while(g_state.state == APP_STATE_RUNNING)
while(likely(g_state.state == APP_STATE_RUNNING))
{
if (!lgmpClientSessionValid(g_state.lgmp))
if (unlikely(!lgmpClientSessionValid(g_state.lgmp)))
{
g_state.lgHostConnected = false;
DEBUG_INFO("Waiting for the host to restart...");