[client] egl: refactor egl_texture_free to use project naming standards

This commit is contained in:
Geoffrey McRae
2021-08-08 17:52:13 +10:00
parent baf9661530
commit 91d1b8d2cd
4 changed files with 5 additions and 5 deletions

View File

@@ -128,7 +128,7 @@ struct EGL_Texture
bool egl_textureInit(EGL_Texture ** texture, EGLDisplay * display,
EGL_TexType type, bool streaming);
void egl_texture_free(EGL_Texture ** tex);
void egl_textureFree(EGL_Texture ** tex);
bool egl_textureSetup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt,
size_t width, size_t height, size_t stride);