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[client] egl: refactor egl_texture_free to use project naming standards
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@@ -128,7 +128,7 @@ struct EGL_Texture
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bool egl_textureInit(EGL_Texture ** texture, EGLDisplay * display,
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EGL_TexType type, bool streaming);
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void egl_texture_free(EGL_Texture ** tex);
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void egl_textureFree(EGL_Texture ** tex);
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bool egl_textureSetup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt,
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size_t width, size_t height, size_t stride);
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