[client] egl: refactor egl_texture_free to use project naming standards

This commit is contained in:
Geoffrey McRae
2021-08-08 17:52:13 +10:00
parent baf9661530
commit 91d1b8d2cd
4 changed files with 5 additions and 5 deletions

View File

@@ -69,7 +69,7 @@ bool egl_textureInit(EGL_Texture ** texture, EGLDisplay * display,
return true;
}
void egl_texture_free(EGL_Texture ** tex)
void egl_textureFree(EGL_Texture ** tex)
{
(*tex)->ops.free(*tex);
*tex = NULL;