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[client] egl: refactor egl_texture_free to use project naming standards
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@@ -69,7 +69,7 @@ bool egl_textureInit(EGL_Texture ** texture, EGLDisplay * display,
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return true;
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}
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void egl_texture_free(EGL_Texture ** tex)
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void egl_textureFree(EGL_Texture ** tex)
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{
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(*tex)->ops.free(*tex);
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*tex = NULL;
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