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[client] egl: refactor egl_texture_free to use project naming standards
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@@ -181,7 +181,7 @@ void egl_desktopFree(EGL_Desktop ** desktop)
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if (!*desktop)
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return;
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egl_texture_free (&(*desktop)->texture );
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egl_textureFree (&(*desktop)->texture );
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egl_shaderFree (&(*desktop)->shader_generic.shader);
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egl_desktopRectsFree(&(*desktop)->mesh );
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@@ -289,7 +289,7 @@ bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dm
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DEBUG_WARN("DMA update failed, disabling DMABUF imports");
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desktop->useDMA = false;
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egl_texture_free(&desktop->texture);
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egl_textureFree(&desktop->texture);
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if (!egl_textureInit(&desktop->texture, desktop->display, EGL_TEXTYPE_FRAMEBUFFER, true))
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{
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DEBUG_ERROR("Failed to initialize the desktop texture");
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