[client] egl: refactor egl_texture_free to use project naming standards

This commit is contained in:
Geoffrey McRae
2021-08-08 17:52:13 +10:00
parent baf9661530
commit 91d1b8d2cd
4 changed files with 5 additions and 5 deletions

View File

@@ -181,7 +181,7 @@ void egl_desktopFree(EGL_Desktop ** desktop)
if (!*desktop)
return;
egl_texture_free (&(*desktop)->texture );
egl_textureFree (&(*desktop)->texture );
egl_shaderFree (&(*desktop)->shader_generic.shader);
egl_desktopRectsFree(&(*desktop)->mesh );
@@ -289,7 +289,7 @@ bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dm
DEBUG_WARN("DMA update failed, disabling DMABUF imports");
desktop->useDMA = false;
egl_texture_free(&desktop->texture);
egl_textureFree(&desktop->texture);
if (!egl_textureInit(&desktop->texture, desktop->display, EGL_TEXTYPE_FRAMEBUFFER, true))
{
DEBUG_ERROR("Failed to initialize the desktop texture");