[client] egl: refactor egl_texture_free to use project naming standards

This commit is contained in:
Geoffrey McRae
2021-08-08 17:52:13 +10:00
parent baf9661530
commit 91d1b8d2cd
4 changed files with 5 additions and 5 deletions

View File

@@ -129,7 +129,7 @@ static inline void egl_cursor_tex_uniforms(EGL_Cursor * cursor, struct CursorTex
static void egl_cursor_tex_free(struct CursorTex * t)
{
egl_texture_free(&t->texture);
egl_textureFree(&t->texture);
egl_shaderFree (&t->shader );
};