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[client] egl: refactor egl_texture_free to use project naming standards
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@@ -129,7 +129,7 @@ static inline void egl_cursor_tex_uniforms(EGL_Cursor * cursor, struct CursorTex
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static void egl_cursor_tex_free(struct CursorTex * t)
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{
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egl_texture_free(&t->texture);
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egl_textureFree(&t->texture);
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egl_shaderFree (&t->shader );
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};
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