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[host] nvfbc: fix stride for odd resolutions in 24-bit mode
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@ -663,7 +663,15 @@ static CaptureResult nvfbc_waitFrame(CaptureFrame * frame,
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this->isHDR = this->grabInfo.bIsHDR;
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// Round up stride in IVSHMEM to avoid issues with dmabuf import.
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this->shmStride = ALIGN_PAD(this->grabStride, 32);
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if (this->format == CAPTURE_FMT_RGB_24)
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{
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// EGLImage via DMABUF does not support 24-bit images, the client will
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// stuff this into a 32-bit texture so we need to ensure the padding is
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// wide enough to keep things aligned.
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this->shmStride = ALIGN_PAD(this->grabStride / 4, 64) * 4;
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}
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else
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this->shmStride = ALIGN_PAD(this->grabStride, 64);
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this->resChanged = false;
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++this->formatVer;
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