[repos] lgprotocol: import shared protocol definitions
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Add LGProtocol as a pinned submodule and consume its KVMFR protocol
definitions throughout the client, host, IDD, OBS, and profiler.

Keep Looking Glass framebuffer helpers local while removing duplicated
protocol headers and migrating users to KVMFR-scoped types.
This commit is contained in:
Geoffrey McRae
2026-09-01 20:58:25 +10:00
parent 8e43d41873
commit 8fbe3e7454
94 changed files with 619 additions and 2062 deletions

View File

@@ -67,9 +67,9 @@ typedef struct EGL_TexUpdate
/* EGL_TEXTYPE_FRAMEBUFFER */
struct
{
const FrameBuffer * frame;
const FrameDamageRect * rects;
int rectCount;
const KVMFRFrameBuffer * frame;
const KVMFRFrameDamageRect * rects;
int rectCount;
};
/* EGL_TEXTYPE_DMABUF */
@@ -141,12 +141,12 @@ bool egl_textureUpdateRect(EGL_Texture * texture,
const uint8_t * buffer, bool topDown);
bool egl_textureUpdateFromFrame(EGL_Texture * texture,
const FrameBuffer * frame, LG_RendererFrameToken frameToken,
const FrameDamageRect * damageRects, int damageRectsCount,
const KVMFRFrameBuffer * frame, LG_RendererFrameToken frameToken,
const KVMFRFrameDamageRect * damageRects, int damageRectsCount,
uint64_t * waitTimeNs);
bool egl_textureUpdateFromDMA(EGL_Texture * texture,
const FrameBuffer * frame, LG_RendererFrameToken frameToken,
const KVMFRFrameBuffer * frame, LG_RendererFrameToken frameToken,
const int dmaFd, uint64_t * waitTimeNs, LG_FrameReleaseFn releaseFn,
void * releaseOpaque, uint64_t releaseHandle);