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[client] main: dont push an invalid value into the timings buffers
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@ -152,8 +152,13 @@ static int renderThread(void * unused)
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const uint64_t t = nanotime();
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const uint64_t delta = t - g_state.lastRenderTime;
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g_state.lastRenderTime = t;
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if (g_state.lastRenderTimeValid)
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{
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const float fdelta = (float)delta / 1000000.0f;
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ringbuffer_push(g_state.renderTimings, &fdelta);
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}
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g_state.lastRenderTimeValid = true;
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if (g_state.showFPS)
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{
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@ -601,8 +606,13 @@ int main_frameThread(void * unused)
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const uint64_t t = nanotime();
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const uint64_t delta = t - g_state.lastFrameTime;
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g_state.lastFrameTime = t;
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if (g_state.lastFrameTimeValid)
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{
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const float fdelta = (float)delta / 1000000.0f;
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ringbuffer_push(g_state.frameTimings, &fdelta);
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}
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g_state.lastFrameTimeValid = true;
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atomic_fetch_add_explicit(&g_state.frameCount, 1, memory_order_relaxed);
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lgSignalEvent(e_frame);
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@ -96,8 +96,10 @@ struct AppState
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bool formatValid;
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atomic_uint_least64_t frameTime;
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uint64_t lastFrameTime;
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bool lastFrameTimeValid;
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uint64_t renderTime;
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uint64_t lastRenderTime;
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bool lastRenderTimeValid;
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atomic_uint_least64_t frameCount;
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uint64_t renderCount;
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RingBuffer renderTimings;
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