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[client] egl: don't generate mipmaps in downscale filter
When using DMABUF, the mipmaps can cause driver hangs and crashes.
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@ -239,7 +239,6 @@ static GLuint egl_filterDownscaleRun(EGL_Filter * filter, EGL_Model * model,
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture);
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glGenerateMipmap(GL_TEXTURE_2D);
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glBindSampler(0, this->sampler);
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egl_shaderUse(this->shader);
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