mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] overlay/status: re-rasterize at high DPI when needed
When the window scale goes above the scale the SVGs were rasterized at, we re-rasterize them at the necessary scale for a more crisp appearance.
This commit is contained in:
parent
712b1cbc46
commit
8b8b580f63
@ -19,6 +19,7 @@
|
||||
*/
|
||||
|
||||
#include "interface/overlay.h"
|
||||
#include "math.h"
|
||||
#include "cimgui.h"
|
||||
|
||||
#include "../overlays.h"
|
||||
@ -34,15 +35,29 @@
|
||||
static bool l_state[LG_USER_STATUS_MAX] = { 0 };
|
||||
static OverlayImage l_image[LG_USER_STATUS_MAX] = { 0 };
|
||||
static bool l_recordToggle;
|
||||
static double l_scale = 1.0;
|
||||
|
||||
static void status_loadImage(const char * data, unsigned int size,
|
||||
OverlayImage * image, int width, int height)
|
||||
{
|
||||
overlayFreeImage(image);
|
||||
overlayLoadSVG(data, size, image, width, height);
|
||||
}
|
||||
|
||||
static void status_loadIcons(double scale)
|
||||
{
|
||||
int iconSize = ceil(scale * ICON_SIZE);
|
||||
|
||||
status_loadImage(b_status_recording_svg, b_status_recording_svg_size,
|
||||
&l_image[LG_USER_STATUS_RECORDING], iconSize, iconSize);
|
||||
|
||||
status_loadImage(b_status_spice_svg, b_status_spice_svg_size,
|
||||
&l_image[LG_USER_STATUS_SPICE], iconSize, iconSize);
|
||||
}
|
||||
|
||||
static bool status_init(void ** udata, const void * params)
|
||||
{
|
||||
overlayLoadSVG(b_status_recording_svg, b_status_recording_svg_size,
|
||||
&l_image[LG_USER_STATUS_RECORDING], ICON_SIZE, ICON_SIZE);
|
||||
|
||||
overlayLoadSVG(b_status_spice_svg, b_status_spice_svg_size,
|
||||
&l_image[LG_USER_STATUS_SPICE], ICON_SIZE, ICON_SIZE);
|
||||
|
||||
status_loadIcons(l_scale);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -59,6 +74,12 @@ static int status_render(void * udata, bool interactive, struct Rect * windowRec
|
||||
const int marginY = 10;
|
||||
const int gapX = 5;
|
||||
|
||||
if (g_state.windowScale > l_scale)
|
||||
{
|
||||
l_scale = g_state.windowScale;
|
||||
status_loadIcons(l_scale);
|
||||
}
|
||||
|
||||
ImVec2 * screen = overlayGetScreenSize();
|
||||
struct Rect rect = {
|
||||
.x = screen->x - LG_USER_STATUS_MAX * (ICON_SIZE + gapX) - marginX,
|
||||
@ -87,7 +108,7 @@ static int status_render(void * udata, bool interactive, struct Rect * windowRec
|
||||
},
|
||||
(ImVec2){
|
||||
xPos - ICON_SIZE,
|
||||
img->height + marginY
|
||||
img->height / l_scale + marginY
|
||||
},
|
||||
(ImVec2){ 0, 0 },
|
||||
(ImVec2){ 1, 1 },
|
||||
|
Loading…
Reference in New Issue
Block a user