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[client] opengl: support scaled UI for high DPI displays
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@ -303,11 +303,17 @@ void opengl_on_resize(void * opaque, const int width, const int height, const do
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{
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struct Inst * this = (struct Inst *)opaque;
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this->window.x = width;
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this->window.y = height;
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this->window.x = width * scale;
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this->window.y = height * scale;
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if (destRect.valid)
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memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
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{
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this->destRect.valid = true;
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this->destRect.x = destRect.x * scale;
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this->destRect.y = destRect.y * scale;
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this->destRect.w = destRect.w * scale;
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this->destRect.h = destRect.h * scale;
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}
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// setup the projection matrix
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glViewport(0, 0, this->window.x, this->window.y);
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