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[client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and restart it with the -k switch to see the FPS. This is annoying. This PR introduces a new keybind, ScrollLock+D, which, when pressed, toggles the display of the FPS. This is implemented for both EGL and OpenGL backends.
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@@ -36,6 +36,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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(x)->on_mouse_event && \
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(x)->on_alert && \
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(x)->on_help && \
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(x)->on_show_fps && \
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(x)->render_startup && \
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(x)->render && \
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(x)->update_fps)
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@@ -44,7 +45,6 @@ typedef struct LG_RendererParams
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{
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// TTF_Font * font;
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// TTF_Font * alertFont;
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bool showFPS;
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bool quickSplash;
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}
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LG_RendererParams;
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@@ -116,6 +116,7 @@ typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_Render
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD);
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typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
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typedef void (* LG_RendererOnHelp )(void * opaque, const char * message);
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typedef void (* LG_RendererOnShowFPS )(void * opaque, bool showFPS);
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typedef bool (* LG_RendererRenderStartup)(void * opaque);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate);
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typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
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@@ -137,6 +138,7 @@ typedef struct LG_Renderer
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LG_RendererOnFrame on_frame;
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LG_RendererOnAlert on_alert;
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LG_RendererOnHelp on_help;
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LG_RendererOnShowFPS on_show_fps;
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LG_RendererRenderStartup render_startup;
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LG_RendererRender render;
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LG_RendererUpdateFPS update_fps;
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