[client] add SVG loading support and use icons for status display

This brings nanosvg into the project for SVG loading and rendering.
Unfortunatly we can not at this time use a submodule for this project
until https://github.com/memononen/nanosvg/pull/214 is merged.
This commit is contained in:
Geoffrey McRae
2022-05-26 04:08:22 +10:00
parent 8aa36144dc
commit 8974ae4fb5
19 changed files with 4947 additions and 92 deletions

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@@ -1,87 +0,0 @@
/**
* Looking Glass
* Copyright © 2017-2022 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "interface/overlay.h"
#include "cimgui.h"
#include "overlay_utils.h"
#include "common/stringutils.h"
#include "../main.h"
static bool recordShow = false;
static bool recordToggle = false;
static unsigned long long lastTick = 0;
static bool record_init(void ** udata, const void * params)
{
return true;
}
static void record_free(void * udata)
{}
static int record_render(void * udata, bool interactive, struct Rect * windowRects,
int maxRects)
{
if (!recordShow || !recordToggle)
return 0;
ImVec2 * screen = overlayGetScreenSize();
ImDrawList_AddCircleFilled(igGetBackgroundDrawList_Nil(),
(ImVec2) { screen->x - 20.0f, 20.0f },
5.0f, 0xFF0000FF, 0
);
*windowRects = (struct Rect) {
.x = screen->x - 26, .y = 14, .w = 12, .h = 12
};
return 1;
}
static bool record_tick(void * udata, unsigned long long tickCount)
{
if (tickCount - lastTick >= 25)
{
recordToggle = !recordToggle;
lastTick = tickCount;
return true;
}
return false;
}
struct LG_OverlayOps LGOverlayRecord =
{
.name = "record",
.init = record_init,
.free = record_free,
.render = record_render,
.tick = record_tick,
};
void overlayRecord_show(bool show)
{
if (show == recordShow)
return;
recordShow = show;
if (g_state.state != APP_STATE_SHUTDOWN)
app_invalidateOverlay(true);
}

134
client/src/overlay/status.c Normal file
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/**
* Looking Glass
* Copyright © 2017-2022 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "interface/overlay.h"
#include "cimgui.h"
#include "../overlays.h"
#include "../main.h"
#include "overlay_utils.h"
#include "resources/status/recording.svg.h"
#include "resources/status/spice.svg.h"
//TODO: Make this user configurable?
#define ICON_SIZE 32
static bool l_state[LG_USER_STATUS_MAX] = { 0 };
static OverlayImage l_image[LG_USER_STATUS_MAX] = { 0 };
static bool l_recordToggle;
static bool status_init(void ** udata, const void * params)
{
overlayLoadSVG(b_status_recording_svg, b_status_recording_svg_size,
&l_image[LG_USER_STATUS_RECORDING], ICON_SIZE, ICON_SIZE);
overlayLoadSVG(b_status_spice_svg, b_status_spice_svg_size,
&l_image[LG_USER_STATUS_SPICE], ICON_SIZE, ICON_SIZE);
return true;
}
static void status_free(void * udata)
{
for(int i = 0; i < LG_USER_STATUS_MAX; ++i)
overlayFreeImage(&l_image[i]);
}
static int status_render(void * udata, bool interactive, struct Rect * windowRects,
int maxRects)
{
const int marginX = 10;
const int marginY = 10;
const int gapX = 5;
ImVec2 * screen = overlayGetScreenSize();
struct Rect rect = {
.x = screen->x - LG_USER_STATUS_MAX * (ICON_SIZE + gapX) - marginX,
.y = marginY,
.w = LG_USER_STATUS_MAX * (ICON_SIZE + gapX),
.h = ICON_SIZE
};
int xPos = screen->x - marginX;
for(int i = 0; i < LG_USER_STATUS_MAX; ++i)
{
OverlayImage * img = &l_image[i];
if (!l_state[i] || !img->tex)
continue;
// if the recording indicator is off, don't draw but reserve space
if (i == LG_USER_STATUS_RECORDING && !l_recordToggle)
goto next;
ImDrawList_AddImage(
igGetBackgroundDrawList_Nil(),
img->tex,
(ImVec2){
xPos,
marginY
},
(ImVec2){
xPos - ICON_SIZE,
img->height + marginY
},
(ImVec2){ 0, 0 },
(ImVec2){ 1, 1 },
0xFFFFFFFF);
next:
xPos -= ICON_SIZE + gapX;
}
*windowRects = rect;
return 1;
}
static bool status_tick(void * udata, unsigned long long tickCount)
{
static unsigned long long lastTick = 0;
if (tickCount - lastTick >= 25)
{
l_recordToggle = !l_recordToggle;
lastTick = tickCount;
return true;
}
return false;
}
struct LG_OverlayOps LGOverlayStatus =
{
.name = "status",
.init = status_init,
.free = status_free,
.render = status_render,
.tick = status_tick,
};
void overlayStatus_set(LGUserStatus status, bool value)
{
if (l_state[status] == value)
return;
l_state[status] = value;
app_invalidateOverlay(true);
};