[client] add SVG loading support and use icons for status display

This brings nanosvg into the project for SVG loading and rendering.
Unfortunatly we can not at this time use a submodule for this project
until https://github.com/memononen/nanosvg/pull/214 is merged.
This commit is contained in:
Geoffrey McRae
2022-05-26 04:08:22 +10:00
parent 8aa36144dc
commit 8974ae4fb5
19 changed files with 4947 additions and 92 deletions

View File

@@ -1210,6 +1210,41 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
return true;
}
static void * egl_createTexture(LG_Renderer * renderer,
int width, int height, uint8_t * data)
{
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
width,
height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data);
glBindTexture(GL_TEXTURE_2D, 0);
return (void*)(intptr_t)tex;
}
static void egl_freeTexture(LG_Renderer * renderer, void * texture)
{
GLuint tex = (GLuint)(intptr_t)texture;
glDeleteTextures(1, &tex);
}
static void egl_spiceConfigure(LG_Renderer * renderer, int width, int height)
{
struct Inst * this = UPCAST(struct Inst, renderer);
@@ -1257,6 +1292,8 @@ struct LG_RendererOps LGR_EGL =
.renderStartup = egl_renderStartup,
.needsRender = egl_needsRender,
.render = egl_render,
.createTexture = egl_createTexture,
.freeTexture = egl_freeTexture,
.spiceConfigure = egl_spiceConfigure,
.spiceDrawFill = egl_spiceDrawFill,