[client] add SVG loading support and use icons for status display

This brings nanosvg into the project for SVG loading and rendering.
Unfortunatly we can not at this time use a submodule for this project
until https://github.com/memononen/nanosvg/pull/214 is merged.
This commit is contained in:
Geoffrey McRae
2022-05-26 04:08:22 +10:00
parent 8aa36144dc
commit 8974ae4fb5
19 changed files with 4947 additions and 92 deletions

View File

@@ -172,6 +172,17 @@ typedef struct LG_RendererOps
const bool newFrame, const bool invalidateWindow,
void (*preSwap)(void * udata), void * udata);
/* called to create a texture from the specified 32-bit RGB image data. This
* method is for use with Dear ImGui
* Context: renderThread */
void * (*createTexture)(LG_Renderer * renderer,
int width, int height, uint8_t * data);
/* called to free a texture previously created by createTexture. This method
* is for use with Dear ImGui
* Context: renderThread */
void (*freeTexture)(LG_Renderer * renderer, void * texture);
/* setup the spice display */
void (*spiceConfigure)(LG_Renderer * renderer, int width, int height);

View File

@@ -27,9 +27,23 @@
typedef struct ImVec2 ImVec2;
typedef struct
{
void * tex;
int width;
int height;
}
OverlayImage;
void overlayGetImGuiRect(struct Rect * rect);
ImVec2 * overlayGetScreenSize(void);
void overlayTextURL(const char * url, const char * text);
void overlayTextMaybeURL(const char * text, bool wrapped);
// create a texture from a SVG and scale it to fit the supplied width & height
bool overlayLoadSVG(const char * data, unsigned int size, OverlayImage * image,
int width, int height);
void overlayFreeImage(OverlayImage * image);
#endif