diff --git a/host/platform/Windows/capture/DXGI/src/d3d12.h b/host/platform/Windows/capture/DXGI/src/d3d12.h new file mode 100644 index 00000000..77e9da05 --- /dev/null +++ b/host/platform/Windows/capture/DXGI/src/d3d12.h @@ -0,0 +1,7783 @@ +/*** Autogenerated by WIDL 6.4 from include/d3d12.idl - Do not edit ***/ + +#ifdef _WIN32 +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif +#include +#include +#endif + +#ifndef COM_NO_WINDOWS_H +#include +#include +#endif + +#ifndef __d3d12_h__ +#define __d3d12_h__ + +/* Forward declarations */ + +#ifndef __ID3D12Object_FWD_DEFINED__ +#define __ID3D12Object_FWD_DEFINED__ +typedef interface ID3D12Object ID3D12Object; +#ifdef __cplusplus +interface ID3D12Object; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12DeviceChild_FWD_DEFINED__ +#define __ID3D12DeviceChild_FWD_DEFINED__ +typedef interface ID3D12DeviceChild ID3D12DeviceChild; +#ifdef __cplusplus +interface ID3D12DeviceChild; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Pageable_FWD_DEFINED__ +#define __ID3D12Pageable_FWD_DEFINED__ +typedef interface ID3D12Pageable ID3D12Pageable; +#ifdef __cplusplus +interface ID3D12Pageable; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Heap_FWD_DEFINED__ +#define __ID3D12Heap_FWD_DEFINED__ +typedef interface ID3D12Heap ID3D12Heap; +#ifdef __cplusplus +interface ID3D12Heap; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Resource_FWD_DEFINED__ +#define __ID3D12Resource_FWD_DEFINED__ +typedef interface ID3D12Resource ID3D12Resource; +#ifdef __cplusplus +interface ID3D12Resource; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12CommandList_FWD_DEFINED__ +#define __ID3D12CommandList_FWD_DEFINED__ +typedef interface ID3D12CommandList ID3D12CommandList; +#ifdef __cplusplus +interface ID3D12CommandList; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ +#define __ID3D12DescriptorHeap_FWD_DEFINED__ +typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; +#ifdef __cplusplus +interface ID3D12DescriptorHeap; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12QueryHeap_FWD_DEFINED__ +#define __ID3D12QueryHeap_FWD_DEFINED__ +typedef interface ID3D12QueryHeap ID3D12QueryHeap; +#ifdef __cplusplus +interface ID3D12QueryHeap; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12CommandSignature_FWD_DEFINED__ +#define __ID3D12CommandSignature_FWD_DEFINED__ +typedef interface ID3D12CommandSignature ID3D12CommandSignature; +#ifdef __cplusplus +interface ID3D12CommandSignature; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; +#ifdef __cplusplus +interface ID3D12GraphicsCommandList; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList1_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; +#ifdef __cplusplus +interface ID3D12GraphicsCommandList1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList2_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2; +#ifdef __cplusplus +interface ID3D12GraphicsCommandList2; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12CommandQueue_FWD_DEFINED__ +#define __ID3D12CommandQueue_FWD_DEFINED__ +typedef interface ID3D12CommandQueue ID3D12CommandQueue; +#ifdef __cplusplus +interface ID3D12CommandQueue; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12RootSignature_FWD_DEFINED__ +#define __ID3D12RootSignature_FWD_DEFINED__ +typedef interface ID3D12RootSignature ID3D12RootSignature; +#ifdef __cplusplus +interface ID3D12RootSignature; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12PipelineState_FWD_DEFINED__ +#define __ID3D12PipelineState_FWD_DEFINED__ +typedef interface ID3D12PipelineState ID3D12PipelineState; +#ifdef __cplusplus +interface ID3D12PipelineState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Fence_FWD_DEFINED__ +#define __ID3D12Fence_FWD_DEFINED__ +typedef interface ID3D12Fence ID3D12Fence; +#ifdef __cplusplus +interface ID3D12Fence; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ +#define __ID3D12CommandAllocator_FWD_DEFINED__ +typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; +#ifdef __cplusplus +interface ID3D12CommandAllocator; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Device_FWD_DEFINED__ +#define __ID3D12Device_FWD_DEFINED__ +typedef interface ID3D12Device ID3D12Device; +#ifdef __cplusplus +interface ID3D12Device; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Device1_FWD_DEFINED__ +#define __ID3D12Device1_FWD_DEFINED__ +typedef interface ID3D12Device1 ID3D12Device1; +#ifdef __cplusplus +interface ID3D12Device1; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; +#ifdef __cplusplus +interface ID3D12RootSignatureDeserializer; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; +#ifdef __cplusplus +interface ID3D12VersionedRootSignatureDeserializer; +#endif /* __cplusplus */ +#endif + +/* Headers for imported files */ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef _D3D12_CONSTANTS +#define _D3D12_CONSTANTS +#define D3D12_CS_TGSM_REGISTER_COUNT (8192) + +#define D3D12_MAX_ROOT_COST (64) + +#define D3D12_VIEWPORT_BOUNDS_MAX (32767) + +#define D3D12_VIEWPORT_BOUNDS_MIN (-32768) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) + +#define D3D12_APPEND_ALIGNED_ELEMENT (0xffffffff) + +#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f) +#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f) +#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f) +#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f) +#define D3D12_DEFAULT_DEPTH_BIAS (0) + +#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f) +#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f) +#define D3D12_DEFAULT_STENCIL_READ_MASK (0xff) + +#define D3D12_DEFAULT_STENCIL_WRITE_MASK (0xff) + +#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND (0xffffffff) + +#define D3D12_FLOAT32_MAX (3.402823466e+38f) +#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32) + +#define D3D12_UAV_SLOT_COUNT (64) + +#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D12_REQ_MIP_LEVELS (15) + +#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048) + +#define D3D12_REQ_TEXTURE1D_U_DIMENSION (16384) + +#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048) + +#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384) + +#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) + +#define D3D12_REQ_TEXTURECUBE_DIMENSION (16384) + +#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES (0xffffffff) + +#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT (8) + +#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) + +#define D3D12_SO_BUFFER_SLOT_COUNT (4) + +#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) + +#define D3D12_SO_NO_RASTERIZED_STREAM (0xffffffff) + +#define D3D12_SO_OUTPUT_COMPONENT_COUNT (128) + +#define D3D12_SO_STREAM_COUNT (4) + +#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT (256) + +#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT (4194304) + +#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT (65536) + +#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT (16) + +#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT (65536) + +#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT (4096) + +#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) + +#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT (256) + +#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT (512) + +#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT (4096) + +#define D3D12_VS_INPUT_REGISTER_COUNT (32) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) + +#endif +#define D3D12_SHADER_COMPONENT_MAPPING_MASK (0x7) + +#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT (3) + +#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4)) + +typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT { + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 +} D3D12_SHADER_MIN_PRECISION_SUPPORT; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT); +typedef enum D3D12_TILED_RESOURCES_TIER { + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3 +} D3D12_TILED_RESOURCES_TIER; +typedef enum D3D12_RESOURCE_BINDING_TIER { + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3 +} D3D12_RESOURCE_BINDING_TIER; +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 +} D3D12_CONSERVATIVE_RASTERIZATION_TIER; +typedef enum D3D12_CROSS_NODE_SHARING_TIER { + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3 +} D3D12_CROSS_NODE_SHARING_TIER; +typedef enum D3D12_RESOURCE_HEAP_TIER { + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2 +} D3D12_RESOURCE_HEAP_TIER; +typedef enum D3D12_FORMAT_SUPPORT1 { + D3D12_FORMAT_SUPPORT1_NONE = 0x0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D12_FORMAT_SUPPORT1_MIP = 0x1000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 +} D3D12_FORMAT_SUPPORT1; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1); +typedef enum D3D12_FORMAT_SUPPORT2 { + D3D12_FORMAT_SUPPORT2_NONE = 0x0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D12_FORMAT_SUPPORT2_TILED = 0x200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000 +} D3D12_FORMAT_SUPPORT2; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2); +typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE { + D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2 +} D3D12_WRITEBUFFERIMMEDIATE_MODE; +typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2 +} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; +typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { + D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, + D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, + D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8 +} D3D12_SHADER_CACHE_SUPPORT_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS); +typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS { + D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0, + D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1, + D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2, + D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4, + D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40 +} D3D12_COMMAND_LIST_SUPPORT_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS); +typedef enum D3D12_VIEW_INSTANCING_TIER { + D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0, + D3D12_VIEW_INSTANCING_TIER_1 = 0x1, + D3D12_VIEW_INSTANCING_TIER_2 = 0x2, + D3D12_VIEW_INSTANCING_TIER_3 = 0x3 +} D3D12_VIEW_INSTANCING_TIER; +typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER { + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1 +} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; +typedef enum D3D12_HEAP_SERIALIZATION_TIER { + D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0, + D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa +} D3D12_HEAP_SERIALIZATION_TIER; +typedef enum D3D12_RENDER_PASS_TIER { + D3D12_RENDER_PASS_TIER_0 = 0x0, + D3D12_RENDER_PASS_TIER_1 = 0x1, + D3D12_RENDER_PASS_TIER_2 = 0x2 +} D3D12_RENDER_PASS_TIER; +typedef enum D3D12_RAYTRACING_TIER { + D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0, + D3D12_RAYTRACING_TIER_1_0 = 0xa +} D3D12_RAYTRACING_TIER; +#ifndef __ID3D12Fence_FWD_DEFINED__ +#define __ID3D12Fence_FWD_DEFINED__ +typedef interface ID3D12Fence ID3D12Fence; +#ifdef __cplusplus +interface ID3D12Fence; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12RootSignature_FWD_DEFINED__ +#define __ID3D12RootSignature_FWD_DEFINED__ +typedef interface ID3D12RootSignature ID3D12RootSignature; +#ifdef __cplusplus +interface ID3D12RootSignature; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Heap_FWD_DEFINED__ +#define __ID3D12Heap_FWD_DEFINED__ +typedef interface ID3D12Heap ID3D12Heap; +#ifdef __cplusplus +interface ID3D12Heap; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ +#define __ID3D12DescriptorHeap_FWD_DEFINED__ +typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; +#ifdef __cplusplus +interface ID3D12DescriptorHeap; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Resource_FWD_DEFINED__ +#define __ID3D12Resource_FWD_DEFINED__ +typedef interface ID3D12Resource ID3D12Resource; +#ifdef __cplusplus +interface ID3D12Resource; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ +#define __ID3D12CommandAllocator_FWD_DEFINED__ +typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; +#ifdef __cplusplus +interface ID3D12CommandAllocator; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; +#ifdef __cplusplus +interface ID3D12GraphicsCommandList; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12CommandQueue_FWD_DEFINED__ +#define __ID3D12CommandQueue_FWD_DEFINED__ +typedef interface ID3D12CommandQueue ID3D12CommandQueue; +#ifdef __cplusplus +interface ID3D12CommandQueue; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12PipelineState_FWD_DEFINED__ +#define __ID3D12PipelineState_FWD_DEFINED__ +typedef interface ID3D12PipelineState ID3D12PipelineState; +#ifdef __cplusplus +interface ID3D12PipelineState; +#endif /* __cplusplus */ +#endif + +#ifndef __ID3D12Device_FWD_DEFINED__ +#define __ID3D12Device_FWD_DEFINED__ +typedef interface ID3D12Device ID3D12Device; +#ifdef __cplusplus +interface ID3D12Device; +#endif /* __cplusplus */ +#endif + +typedef RECT D3D12_RECT; +typedef struct D3D12_BOX { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D12_BOX; +typedef struct D3D12_VIEWPORT { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D12_VIEWPORT; +typedef struct D3D12_RANGE { + SIZE_T Begin; + SIZE_T End; +} D3D12_RANGE; +typedef struct D3D12_RANGE_UINT64 { + UINT64 Begin; + UINT64 End; +} D3D12_RANGE_UINT64; +typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 { + UINT Subresource; + D3D12_RANGE_UINT64 Range; +} D3D12_SUBRESOURCE_RANGE_UINT64; +typedef struct D3D12_RESOURCE_ALLOCATION_INFO { + UINT64 SizeInBytes; + UINT64 Alignment; +} D3D12_RESOURCE_ALLOCATION_INFO; +typedef struct D3D12_DRAW_ARGUMENTS { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_ARGUMENTS; +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_INDEXED_ARGUMENTS; +typedef struct D3D12_DISPATCH_ARGUMENTS { + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; +} D3D12_DISPATCH_ARGUMENTS; +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS { + WINBOOL DoublePrecisionFloatShaderOps; + WINBOOL OutputMergerLogicOp; + D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + WINBOOL PSSpecifiedStencilRefSupported; + WINBOOL TypedUAVLoadAdditionalFormats; + WINBOOL ROVsSupported; + D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + UINT MaxGPUVirtualAddressBitsPerResource; + WINBOOL StandardSwizzle64KBSupported; + D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + WINBOOL CrossAdapterRowMajorTextureSupported; + WINBOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS; +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { + DXGI_FORMAT Format; + D3D12_FORMAT_SUPPORT1 Support1; + D3D12_FORMAT_SUPPORT2 Support2; +} D3D12_FEATURE_DATA_FORMAT_SUPPORT; +typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 +} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS); +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { + DXGI_FORMAT Format; + UINT SampleCount; + D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + UINT NumQualityLevels; +} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; +typedef enum D3D12_HEAP_TYPE { + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4 +} D3D12_HEAP_TYPE; +typedef enum D3D12_CPU_PAGE_PROPERTY { + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 +} D3D12_CPU_PAGE_PROPERTY; +typedef enum D3D12_MEMORY_POOL { + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2 +} D3D12_MEMORY_POOL; +typedef struct D3D12_HEAP_PROPERTIES { + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; +} D3D12_HEAP_PROPERTIES; +typedef enum D3D12_HEAP_FLAGS { + D3D12_HEAP_FLAG_NONE = 0x0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 +} D3D12_HEAP_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS); +typedef struct D3D12_HEAP_DESC { + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; +} D3D12_HEAP_DESC; +typedef struct D3D12_TILED_RESOURCE_COORDINATE { + UINT X; + UINT Y; + UINT Z; + UINT Subresource; +} D3D12_TILED_RESOURCE_COORDINATE; +typedef struct D3D12_TILE_REGION_SIZE { + UINT NumTiles; + WINBOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; +} D3D12_TILE_REGION_SIZE; +typedef struct D3D12_SUBRESOURCE_TILING { + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; +} D3D12_SUBRESOURCE_TILING; +typedef struct D3D12_TILE_SHAPE { + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; +} D3D12_TILE_SHAPE; +typedef struct D3D12_SHADER_BYTECODE { + const void *pShaderBytecode; + SIZE_T BytecodeLength; +} D3D12_SHADER_BYTECODE; +typedef struct D3D12_DEPTH_STENCIL_VALUE { + FLOAT Depth; + UINT8 Stencil; +} D3D12_DEPTH_STENCIL_VALUE; +typedef struct D3D12_CLEAR_VALUE { + DXGI_FORMAT Format; + __C89_NAMELESS union { + FLOAT Color[4]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + } __C89_NAMELESSUNIONNAME; +} D3D12_CLEAR_VALUE; +typedef struct D3D12_PACKED_MIP_INFO { + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; +} D3D12_PACKED_MIP_INFO; +typedef enum D3D12_RESOURCE_STATES { + D3D12_RESOURCE_STATE_COMMON = 0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_GENERIC_READ = ((((0x1 | 0x2) | 0x40) | 0x80) | 0x200) | 0x800, + D3D12_RESOURCE_STATE_PRESENT = 0x0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200, + D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, + D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000 +} D3D12_RESOURCE_STATES; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES); +typedef enum D3D12_RESOURCE_BARRIER_TYPE { + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, + D3D12_RESOURCE_BARRIER_TYPE_UAV = 2 +} D3D12_RESOURCE_BARRIER_TYPE; +typedef enum D3D12_RESOURCE_BARRIER_FLAGS { + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 +} D3D12_RESOURCE_BARRIER_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS); +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER { + ID3D12Resource *pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; +} D3D12_RESOURCE_TRANSITION_BARRIER; +typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING { + ID3D12Resource *pResourceBefore; + ID3D12Resource *pResourceAfter; +} D3D12_RESOURCE_ALIASING_BARRIER; +typedef struct D3D12_RESOURCE_UAV_BARRIER { + ID3D12Resource *pResource; +} D3D12_RESOURCE_UAV_BARRIER; +typedef struct D3D12_RESOURCE_BARRIER { + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + __C89_NAMELESS union { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + } __C89_NAMELESSUNIONNAME; +} D3D12_RESOURCE_BARRIER; +typedef enum D3D12_RESOURCE_DIMENSION { + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 +} D3D12_RESOURCE_DIMENSION; +typedef enum D3D12_TEXTURE_LAYOUT { + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 +} D3D12_TEXTURE_LAYOUT; +typedef enum D3D12_RESOURCE_FLAGS { + D3D12_RESOURCE_FLAG_NONE = 0x0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20 +} D3D12_RESOURCE_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS); +typedef struct D3D12_RESOURCE_DESC { + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; +} D3D12_RESOURCE_DESC; +typedef enum D3D12_RESOLVE_MODE { + D3D12_RESOLVE_MODE_DECOMPRESS = 0, + D3D12_RESOLVE_MODE_MIN = 1, + D3D12_RESOLVE_MODE_MAX = 2, + D3D12_RESOLVE_MODE_AVERAGE = 3 +} D3D12_RESOLVE_MODE; +typedef struct D3D12_SAMPLE_POSITION { + INT8 X; + INT8 Y; +} D3D12_SAMPLE_POSITION; +typedef enum D3D12_TEXTURE_COPY_TYPE { + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 +} D3D12_TEXTURE_COPY_TYPE; +typedef struct D3D12_SUBRESOURCE_FOOTPRINT { + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; +} D3D12_SUBRESOURCE_FOOTPRINT; +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { + UINT64 Offset; + D3D12_SUBRESOURCE_FOOTPRINT Footprint; +} D3D12_PLACED_SUBRESOURCE_FOOTPRINT; +typedef struct D3D12_TEXTURE_COPY_LOCATION { + ID3D12Resource *pResource; + D3D12_TEXTURE_COPY_TYPE Type; + __C89_NAMELESS union { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + } __C89_NAMELESSUNIONNAME; +} D3D12_TEXTURE_COPY_LOCATION; +typedef enum D3D12_DESCRIPTOR_RANGE_TYPE { + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3 +} D3D12_DESCRIPTOR_RANGE_TYPE; +typedef struct D3D12_DESCRIPTOR_RANGE { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE; +typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS { + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8 +} D3D12_DESCRIPTOR_RANGE_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS); +typedef struct D3D12_DESCRIPTOR_RANGE1 { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE1; +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE { + UINT NumDescriptorRanges; + const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE; +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 { + UINT NumDescriptorRanges; + const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE1; +typedef struct D3D12_ROOT_CONSTANTS { + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; +} D3D12_ROOT_CONSTANTS; +typedef struct D3D12_ROOT_DESCRIPTOR { + UINT ShaderRegister; + UINT RegisterSpace; +} D3D12_ROOT_DESCRIPTOR; +typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS { + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 +} D3D12_ROOT_DESCRIPTOR_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS); +typedef struct D3D12_ROOT_DESCRIPTOR1 { + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; +} D3D12_ROOT_DESCRIPTOR1; +typedef enum D3D12_ROOT_PARAMETER_TYPE { + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, + D3D12_ROOT_PARAMETER_TYPE_CBV = 2, + D3D12_ROOT_PARAMETER_TYPE_SRV = 3, + D3D12_ROOT_PARAMETER_TYPE_UAV = 4 +} D3D12_ROOT_PARAMETER_TYPE; +typedef enum D3D12_SHADER_VISIBILITY { + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5 +} D3D12_SHADER_VISIBILITY; +typedef struct D3D12_ROOT_PARAMETER { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + __C89_NAMELESS union { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + } __C89_NAMELESSUNIONNAME; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER; +typedef struct D3D12_ROOT_PARAMETER1 { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + __C89_NAMELESS union { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + } __C89_NAMELESSUNIONNAME; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER1; +typedef enum D3D12_STATIC_BORDER_COLOR { + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2 +} D3D12_STATIC_BORDER_COLOR; +typedef enum D3D12_FILTER { + D3D12_FILTER_MIN_MAG_MIP_POINT = 0x0, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D12_FILTER_ANISOTROPIC = 0x55, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 +} D3D12_FILTER; +typedef enum D3D12_FILTER_TYPE { + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1 +} D3D12_FILTER_TYPE; +#define D3D12_MIP_FILTER_SHIFT (0) + +#define D3D12_MAG_FILTER_SHIFT (2) + +#define D3D12_MIN_FILTER_SHIFT (4) + +#define D3D12_FILTER_TYPE_MASK (0x3) + +#define D3D12_ANISOTROPIC_FILTERING_BIT (0x40) + +typedef enum D3D12_FILTER_REDUCTION_TYPE { + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 +} D3D12_FILTER_REDUCTION_TYPE; +#define D3D12_FILTER_REDUCTION_TYPE_MASK (0x3) + +#define D3D12_FILTER_REDUCTION_TYPE_SHIFT (7) + +#define D3D12_DECODE_MAG_FILTER(filter) \ + ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) +#define D3D12_DECODE_MIN_FILTER(filter) \ + ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) +#define D3D12_DECODE_MIP_FILTER(filter) \ + ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) +#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \ + (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \ + && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \ + && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \ + && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR)) +#define D3D12_DECODE_FILTER_REDUCTION(filter) \ + ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \ + & D3D12_FILTER_REDUCTION_TYPE_MASK)) +#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \ + (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON) +typedef enum D3D12_TEXTURE_ADDRESS_MODE { + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 +} D3D12_TEXTURE_ADDRESS_MODE; +typedef enum D3D12_COMPARISON_FUNC { + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 +} D3D12_COMPARISON_FUNC; +typedef struct D3D12_STATIC_SAMPLER_DESC { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_STATIC_SAMPLER_DESC; +typedef enum D3D12_ROOT_SIGNATURE_FLAGS { + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40 +} D3D12_ROOT_SIGNATURE_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS); +typedef struct D3D12_ROOT_SIGNATURE_DESC { + UINT NumParameters; + const D3D12_ROOT_PARAMETER *pParameters; + UINT NumStaticSamplers; + const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC; +typedef struct D3D12_ROOT_SIGNATURE_DESC1 { + UINT NumParameters; + const D3D12_ROOT_PARAMETER1 *pParameters; + UINT NumStaticSamplers; + const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC1; +typedef enum D3D_ROOT_SIGNATURE_VERSION { + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2 +} D3D_ROOT_SIGNATURE_VERSION; +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { + D3D_ROOT_SIGNATURE_VERSION Version; + __C89_NAMELESS union { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + } __C89_NAMELESSUNIONNAME; +} D3D12_VERSIONED_ROOT_SIGNATURE_DESC; +typedef enum D3D12_DESCRIPTOR_HEAP_TYPE { + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, + D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, + D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4 +} D3D12_DESCRIPTOR_HEAP_TYPE; +typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS { + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 +} D3D12_DESCRIPTOR_HEAP_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS); +typedef struct D3D12_DESCRIPTOR_HEAP_DESC { + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; +} D3D12_DESCRIPTOR_HEAP_DESC; +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; +} D3D12_CONSTANT_BUFFER_VIEW_DESC; +typedef enum D3D12_SRV_DIMENSION { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10 +} D3D12_SRV_DIMENSION; +typedef enum D3D12_BUFFER_SRV_FLAGS { + D3D12_BUFFER_SRV_FLAG_NONE = 0x0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1 +} D3D12_BUFFER_SRV_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS); +typedef enum D3D12_SHADER_COMPONENT_MAPPING { + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 +} D3D12_SHADER_COMPONENT_MAPPING; +#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \ + (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \ + | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \ + | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \ + | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \ + | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES) +#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3) +#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \ + ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \ + & D3D12_SHADER_COMPONENT_MAPPING_MASK)) +typedef struct D3D12_BUFFER_SRV { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; +} D3D12_BUFFER_SRV; +typedef struct D3D12_TEX1D_SRV { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_SRV; +typedef struct D3D12_TEX1D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_ARRAY_SRV; +typedef struct D3D12_TEX2D_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_SRV; +typedef struct D3D12_TEX2D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_ARRAY_SRV; +typedef struct D3D12_TEX2DMS_SRV { + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_SRV; +typedef struct D3D12_TEX2DMS_ARRAY_SRV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_SRV; +typedef struct D3D12_TEX3D_SRV { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX3D_SRV; +typedef struct D3D12_TEXCUBE_SRV { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_SRV; +typedef struct D3D12_TEXCUBE_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_ARRAY_SRV; +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC { + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + __C89_NAMELESS union { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + } __C89_NAMELESSUNIONNAME; +} D3D12_SHADER_RESOURCE_VIEW_DESC; +typedef enum D3D12_UAV_DIMENSION { + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8 +} D3D12_UAV_DIMENSION; +typedef enum D3D12_BUFFER_UAV_FLAGS { + D3D12_BUFFER_UAV_FLAG_NONE = 0x0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1 +} D3D12_BUFFER_UAV_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS); +typedef struct D3D12_BUFFER_UAV { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; +} D3D12_BUFFER_UAV; +typedef struct D3D12_TEX1D_UAV { + UINT MipSlice; +} D3D12_TEX1D_UAV; +typedef struct D3D12_TEX1D_ARRAY_UAV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_UAV; +typedef struct D3D12_TEX2D_UAV { + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_UAV; +typedef struct D3D12_TEX2D_ARRAY_UAV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_UAV; +typedef struct D3D12_TEX3D_UAV { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_UAV; +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC { + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX3D_UAV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D12_UNORDERED_ACCESS_VIEW_DESC; +typedef enum D3D12_RTV_DIMENSION { + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8 +} D3D12_RTV_DIMENSION; +typedef struct D3D12_BUFFER_RTV { + UINT64 FirstElement; + UINT NumElements; +} D3D12_BUFFER_RTV; +typedef struct D3D12_TEX1D_RTV { + UINT MipSlice; +} D3D12_TEX1D_RTV; +typedef struct D3D12_TEX1D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_RTV; +typedef struct D3D12_TEX2D_RTV { + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_RTV; +typedef struct D3D12_TEX2D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_RTV; +typedef struct D3D12_TEX2DMS_RTV { + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_RTV; +typedef struct D3D12_TEX2DMS_ARRAY_RTV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_RTV; +typedef struct D3D12_TEX3D_RTV { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_RTV; +typedef struct D3D12_RENDER_TARGET_VIEW_DESC { + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + __C89_NAMELESS union { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + } __C89_NAMELESSUNIONNAME; +} D3D12_RENDER_TARGET_VIEW_DESC; +typedef enum D3D12_DSV_DIMENSION { + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 +} D3D12_DSV_DIMENSION; +typedef enum D3D12_DSV_FLAGS { + D3D12_DSV_FLAG_NONE = 0x0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 +} D3D12_DSV_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS); +typedef struct D3D12_TEX1D_DSV { + UINT MipSlice; +} D3D12_TEX1D_DSV; +typedef struct D3D12_TEX1D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_DSV; +typedef struct D3D12_TEX2D_DSV { + UINT MipSlice; +} D3D12_TEX2D_DSV; +typedef struct D3D12_TEX2D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2D_ARRAY_DSV; +typedef struct D3D12_TEX2DMS_DSV { + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_DSV; +typedef struct D3D12_TEX2DMS_ARRAY_DSV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_DSV; +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC { + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + __C89_NAMELESS union { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } __C89_NAMELESSUNIONNAME; +} D3D12_DEPTH_STENCIL_VIEW_DESC; +typedef struct D3D12_SAMPLER_DESC { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D12_SAMPLER_DESC; +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE { + SIZE_T ptr; +} D3D12_CPU_DESCRIPTOR_HANDLE; +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE { + UINT64 ptr; +} D3D12_GPU_DESCRIPTOR_HANDLE; +typedef enum D3D12_STENCIL_OP { + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 +} D3D12_STENCIL_OP; +typedef struct D3D12_DEPTH_STENCILOP_DESC { + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; +} D3D12_DEPTH_STENCILOP_DESC; +typedef enum D3D12_DEPTH_WRITE_MASK { + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 +} D3D12_DEPTH_WRITE_MASK; +typedef struct D3D12_DEPTH_STENCIL_DESC { + WINBOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + WINBOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; +} D3D12_DEPTH_STENCIL_DESC; +typedef enum D3D12_BLEND { + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19 +} D3D12_BLEND; +typedef enum D3D12_BLEND_OP { + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5 +} D3D12_BLEND_OP; +typedef enum D3D12_LOGIC_OP { + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = 1, + D3D12_LOGIC_OP_COPY = 2, + D3D12_LOGIC_OP_COPY_INVERTED = 3, + D3D12_LOGIC_OP_NOOP = 4 +} D3D12_LOGIC_OP; +typedef enum D3D12_COLOR_WRITE_ENABLE { + D3D12_COLOR_WRITE_ENABLE_RED = 0x1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, + D3D12_COLOR_WRITE_ENABLE_ALL = ((D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN) | D3D12_COLOR_WRITE_ENABLE_BLUE) | D3D12_COLOR_WRITE_ENABLE_ALPHA +} D3D12_COLOR_WRITE_ENABLE; +typedef struct D3D12_RENDER_TARGET_BLEND_DESC { + WINBOOL BlendEnable; + WINBOOL LogicOpEnable; + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; +} D3D12_RENDER_TARGET_BLEND_DESC; +typedef struct D3D12_BLEND_DESC { + WINBOOL AlphaToCoverageEnable; + WINBOOL IndependentBlendEnable; + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[8]; +} D3D12_BLEND_DESC; +typedef enum D3D12_FILL_MODE { + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 +} D3D12_FILL_MODE; +typedef enum D3D12_CULL_MODE { + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 +} D3D12_CULL_MODE; +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 +} D3D12_CONSERVATIVE_RASTERIZATION_MODE; +typedef struct D3D12_RASTERIZER_DESC { + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + WINBOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + WINBOOL DepthClipEnable; + WINBOOL MultisampleEnable; + WINBOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; +} D3D12_RASTERIZER_DESC; +typedef struct D3D12_SO_DECLARATION_ENTRY { + UINT Stream; + const char *SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D12_SO_DECLARATION_ENTRY; +typedef struct D3D12_STREAM_OUTPUT_DESC { + const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; + UINT NumEntries; + const UINT *pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; +} D3D12_STREAM_OUTPUT_DESC; +typedef enum D3D12_INPUT_CLASSIFICATION { + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 +} D3D12_INPUT_CLASSIFICATION; +typedef struct D3D12_INPUT_ELEMENT_DESC { + const char *SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D12_INPUT_ELEMENT_DESC; +typedef struct D3D12_INPUT_LAYOUT_DESC { + const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; + UINT NumElements; +} D3D12_INPUT_LAYOUT_DESC; +typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 +} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; +typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 +} D3D12_PRIMITIVE_TOPOLOGY_TYPE; +typedef struct D3D12_CACHED_PIPELINE_STATE { + const void *pCachedBlob; + SIZE_T CachedBlobSizeInBytes; +} D3D12_CACHED_PIPELINE_STATE; +typedef enum D3D12_PIPELINE_STATE_FLAGS { + D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, + D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1 +} D3D12_PIPELINE_STATE_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS); +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[8]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_GRAPHICS_PIPELINE_STATE_DESC; +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_COMPUTE_PIPELINE_STATE_DESC; +typedef enum D3D12_COMMAND_LIST_TYPE { + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3 +} D3D12_COMMAND_LIST_TYPE; +typedef enum D3D12_COMMAND_QUEUE_PRIORITY { + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, + D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 +} D3D12_COMMAND_QUEUE_PRIORITY; +typedef enum D3D12_COMMAND_QUEUE_FLAGS { + D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 +} D3D12_COMMAND_QUEUE_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS); +typedef struct D3D12_COMMAND_QUEUE_DESC { + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; +} D3D12_COMMAND_QUEUE_DESC; +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE { + UINT NodeIndex; + WINBOOL TileBasedRenderer; + WINBOOL UMA; + WINBOOL CacheCoherentUMA; +} D3D12_FEATURE_DATA_ARCHITECTURE; +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO { + DXGI_FORMAT Format; + UINT8 PlaneCount; +} D3D12_FEATURE_DATA_FORMAT_INFO; +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS { + UINT NumFeatureLevels; + const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; + D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; +} D3D12_FEATURE_DATA_FEATURE_LEVELS; +typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { + D3D_ROOT_SIGNATURE_VERSION HighestVersion; +} D3D12_FEATURE_DATA_ROOT_SIGNATURE; +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; +} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; +typedef enum D3D_SHADER_MODEL { + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60 +} D3D_SHADER_MODEL; +typedef struct D3D12_FEATURE_DATA_SHADER_MODEL { + D3D_SHADER_MODEL HighestShaderModel; +} D3D12_FEATURE_DATA_SHADER_MODEL; +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { + WINBOOL WaveOps; + UINT WaveLaneCountMin; + UINT WaveLaneCountMax; + UINT TotalLaneCount; + WINBOOL ExpandedComputeResourceStates; + WINBOOL Int64ShaderOps; +} D3D12_FEATURE_DATA_D3D12_OPTIONS1; +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 { + UINT NodeIndex; + WINBOOL TileBasedRenderer; + WINBOOL UMA; + WINBOOL CacheCoherentUMA; + WINBOOL IsolatedMMU; +} D3D12_FEATURE_DATA_ARCHITECTURE1; +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { + WINBOOL DepthBoundsTestSupported; + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS2; +typedef struct D3D12_FEATURE_DATA_SHADER_CACHE { + D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; +} D3D12_FEATURE_DATA_SHADER_CACHE; +typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { + D3D12_COMMAND_LIST_TYPE CommandListType; + UINT Priority; + WINBOOL PriorityForTypeIsSupported; +} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { + WINBOOL CopyQueueTimestampQueriesSupported; + WINBOOL CastingFullyTypedFormatSupported; + D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; + D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; + WINBOOL BarycentricsSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS3; +typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS { + WINBOOL Supported; +} D3D12_FEATURE_DATA_EXISTING_HEAPS; +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { + WINBOOL MSAA64KBAlignedTextureSupported; + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + WINBOOL Native16BitShaderOpsSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS4; +typedef struct D3D12_FEATURE_DATA_SERIALIZATION { + UINT NodeIndex; + D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; +} D3D12_FEATURE_DATA_SERIALIZATION; +typedef struct D3D12_FEATURE_DATA_CROSS_NODE { + D3D12_CROSS_NODE_SHARING_TIER SharingTier; + WINBOOL AtomicShaderInstructions; +} D3D12_FEATURE_DATA_CROSS_NODE; +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { + WINBOOL SRVOnlyTiledResourceTier3; + D3D12_RENDER_PASS_TIER RenderPassesTier; + D3D12_RAYTRACING_TIER RaytracingTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS5; +typedef enum D3D12_FEATURE { + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, + D3D12_FEATURE_ROOT_SIGNATURE = 12, + D3D12_FEATURE_ARCHITECTURE1 = 16, + D3D12_FEATURE_D3D12_OPTIONS2 = 18, + D3D12_FEATURE_SHADER_CACHE = 19, + D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, + D3D12_FEATURE_D3D12_OPTIONS3 = 21, + D3D12_FEATURE_EXISTING_HEAPS = 22, + D3D12_FEATURE_D3D12_OPTIONS4 = 23, + D3D12_FEATURE_SERIALIZATION = 24, + D3D12_FEATURE_CROSS_NODE = 25, + D3D12_FEATURE_D3D12_OPTIONS5 = 27, + D3D12_FEATURE_D3D12_OPTIONS6 = 30, + D3D12_FEATURE_QUERY_META_COMMAND = 31, + D3D12_FEATURE_D3D12_OPTIONS7 = 32, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34 +} D3D12_FEATURE; +typedef struct D3D12_MEMCPY_DEST { + void *pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; +} D3D12_MEMCPY_DEST; +typedef struct D3D12_SUBRESOURCE_DATA { + const void *pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; +} D3D12_SUBRESOURCE_DATA; +typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0 +} D3D12_MULTIPLE_FENCE_WAIT_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS); +typedef enum D3D12_RESIDENCY_PRIORITY { + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 +} D3D12_RESIDENCY_PRIORITY; +typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER { + D3D12_GPU_VIRTUAL_ADDRESS Dest; + UINT32 Value; +} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; +/***************************************************************************** + * ID3D12Object interface + */ +#ifndef __ID3D12Object_INTERFACE_DEFINED__ +#define __ID3D12Object_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f,0x94, 0xf4,0x31,0xcb,0x56,0xc3,0xb8); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") +ID3D12Object : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *data_size, + void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT data_size, + const void *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *data) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetName( + const WCHAR *name) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f,0x94, 0xf4,0x31,0xcb,0x56,0xc3,0xb8) +#endif +#else +typedef struct ID3D12ObjectVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12Object *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12Object *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12Object *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12Object *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12Object *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12Object *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12Object *This, + const WCHAR *name); + + END_INTERFACE +} ID3D12ObjectVtbl; + +interface ID3D12Object { + CONST_VTBL ID3D12ObjectVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12Object_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12Object_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12Object_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12Object_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12Object_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12Object_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12Object_SetName(This,name) (This)->lpVtbl->SetName(This,name) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12Object_QueryInterface(ID3D12Object* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12Object_AddRef(ID3D12Object* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12Object_Release(ID3D12Object* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12Object_GetPrivateData(ID3D12Object* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Object_SetPrivateData(ID3D12Object* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Object_SetPrivateDataInterface(ID3D12Object* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12Object_SetName(ID3D12Object* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12Object_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12DeviceChild interface + */ +#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ +#define __ID3D12DeviceChild_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d,0xf5, 0x2b,0x64,0xca,0x9e,0xa3,0x57); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") +ID3D12DeviceChild : public ID3D12Object +{ + virtual HRESULT STDMETHODCALLTYPE GetDevice( + REFIID riid, + void **device) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d,0xf5, 0x2b,0x64,0xca,0x9e,0xa3,0x57) +#endif +#else +typedef struct ID3D12DeviceChildVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12DeviceChild *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12DeviceChild *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12DeviceChild *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12DeviceChild *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12DeviceChild *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12DeviceChild *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12DeviceChild *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12DeviceChild *This, + REFIID riid, + void **device); + + END_INTERFACE +} ID3D12DeviceChildVtbl; + +interface ID3D12DeviceChild { + CONST_VTBL ID3D12DeviceChildVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12DeviceChild_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12DeviceChild_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12DeviceChild_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12DeviceChild_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12DeviceChild_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12DeviceChild_QueryInterface(ID3D12DeviceChild* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12DeviceChild_AddRef(ID3D12DeviceChild* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12DeviceChild_Release(ID3D12DeviceChild* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12DeviceChild_GetPrivateData(ID3D12DeviceChild* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12DeviceChild_SetPrivateData(ID3D12DeviceChild* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12DeviceChild_SetPrivateDataInterface(ID3D12DeviceChild* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12DeviceChild_SetName(ID3D12DeviceChild* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12DeviceChild_GetDevice(ID3D12DeviceChild* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12Pageable interface + */ +#ifndef __ID3D12Pageable_INTERFACE_DEFINED__ +#define __ID3D12Pageable_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86,0xda, 0xf0,0x08,0xce,0x62,0xf0,0xd6); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") +ID3D12Pageable : public ID3D12DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86,0xda, 0xf0,0x08,0xce,0x62,0xf0,0xd6) +#endif +#else +typedef struct ID3D12PageableVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12Pageable *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12Pageable *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12Pageable *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12Pageable *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12Pageable *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12Pageable *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12Pageable *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12Pageable *This, + REFIID riid, + void **device); + + END_INTERFACE +} ID3D12PageableVtbl; + +interface ID3D12Pageable { + CONST_VTBL ID3D12PageableVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12Pageable_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12Pageable_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12Pageable_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12Pageable_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12Pageable_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12Pageable_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12Pageable_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12Pageable_QueryInterface(ID3D12Pageable* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12Pageable_AddRef(ID3D12Pageable* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12Pageable_Release(ID3D12Pageable* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12Pageable_GetPrivateData(ID3D12Pageable* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Pageable_SetPrivateData(ID3D12Pageable* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Pageable_SetPrivateDataInterface(ID3D12Pageable* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12Pageable_SetName(ID3D12Pageable* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12Pageable_GetDevice(ID3D12Pageable* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12Heap interface + */ +#ifndef __ID3D12Heap_INTERFACE_DEFINED__ +#define __ID3D12Heap_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90,0xee, 0x98,0x84,0x26,0x5e,0x8d,0xf3); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") +ID3D12Heap : public ID3D12Pageable +{ +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual D3D12_HEAP_DESC* STDMETHODCALLTYPE GetDesc( + D3D12_HEAP_DESC *__ret) = 0; + D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( + ) + { + D3D12_HEAP_DESC __ret; + return *GetDesc(&__ret); + } +#else + virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( + ) = 0; +#endif + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90,0xee, 0x98,0x84,0x26,0x5e,0x8d,0xf3) +#endif +#else +typedef struct ID3D12HeapVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12Heap *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12Heap *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12Heap *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12Heap *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12Heap *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12Heap *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12Heap *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12Heap *This, + REFIID riid, + void **device); + + /*** ID3D12Heap methods ***/ + D3D12_HEAP_DESC * (STDMETHODCALLTYPE *GetDesc)( + ID3D12Heap *This, + D3D12_HEAP_DESC *__ret); + + END_INTERFACE +} ID3D12HeapVtbl; + +interface ID3D12Heap { + CONST_VTBL ID3D12HeapVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12Heap_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12Heap_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12Heap_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12Heap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12Heap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12Heap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12Heap_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12Heap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12Heap methods ***/ +#define ID3D12Heap_GetDesc(This) ID3D12Heap_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12Heap_QueryInterface(ID3D12Heap* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12Heap_AddRef(ID3D12Heap* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12Heap_Release(ID3D12Heap* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12Heap_GetPrivateData(ID3D12Heap* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Heap_SetPrivateData(ID3D12Heap* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Heap_SetPrivateDataInterface(ID3D12Heap* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12Heap_SetName(ID3D12Heap* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12Heap_GetDevice(ID3D12Heap* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12Heap methods ***/ +static FORCEINLINE D3D12_HEAP_DESC ID3D12Heap_GetDesc(ID3D12Heap* This) { + D3D12_HEAP_DESC __ret; + return *This->lpVtbl->GetDesc(This,&__ret); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12Resource interface + */ +#ifndef __ID3D12Resource_INTERFACE_DEFINED__ +#define __ID3D12Resource_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc,0x79, 0x5b,0x5c,0x98,0x04,0x0f,0xad); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") +ID3D12Resource : public ID3D12Pageable +{ + virtual HRESULT STDMETHODCALLTYPE Map( + UINT sub_resource, + const D3D12_RANGE *read_range, + void **data) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT sub_resource, + const D3D12_RANGE *written_range) = 0; + +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual D3D12_RESOURCE_DESC* STDMETHODCALLTYPE GetDesc( + D3D12_RESOURCE_DESC *__ret) = 0; + D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( + ) + { + D3D12_RESOURCE_DESC __ret; + return *GetDesc(&__ret); + } +#else + virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( + ) = 0; +#endif + + virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( + UINT dst_sub_resource, + const D3D12_BOX *dst_box, + const void *src_data, + UINT src_row_pitch, + UINT src_slice_pitch) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( + void *dst_data, + UINT dst_row_pitch, + UINT dst_slice_pitch, + UINT src_sub_resource, + const D3D12_BOX *src_box) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( + D3D12_HEAP_PROPERTIES *heap_properties, + D3D12_HEAP_FLAGS *flags) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc,0x79, 0x5b,0x5c,0x98,0x04,0x0f,0xad) +#endif +#else +typedef struct ID3D12ResourceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12Resource *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12Resource *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12Resource *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12Resource *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12Resource *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12Resource *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12Resource *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12Resource *This, + REFIID riid, + void **device); + + /*** ID3D12Resource methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D12Resource *This, + UINT sub_resource, + const D3D12_RANGE *read_range, + void **data); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D12Resource *This, + UINT sub_resource, + const D3D12_RANGE *written_range); + + D3D12_RESOURCE_DESC * (STDMETHODCALLTYPE *GetDesc)( + ID3D12Resource *This, + D3D12_RESOURCE_DESC *__ret); + + D3D12_GPU_VIRTUAL_ADDRESS (STDMETHODCALLTYPE *GetGPUVirtualAddress)( + ID3D12Resource *This); + + HRESULT (STDMETHODCALLTYPE *WriteToSubresource)( + ID3D12Resource *This, + UINT dst_sub_resource, + const D3D12_BOX *dst_box, + const void *src_data, + UINT src_row_pitch, + UINT src_slice_pitch); + + HRESULT (STDMETHODCALLTYPE *ReadFromSubresource)( + ID3D12Resource *This, + void *dst_data, + UINT dst_row_pitch, + UINT dst_slice_pitch, + UINT src_sub_resource, + const D3D12_BOX *src_box); + + HRESULT (STDMETHODCALLTYPE *GetHeapProperties)( + ID3D12Resource *This, + D3D12_HEAP_PROPERTIES *heap_properties, + D3D12_HEAP_FLAGS *flags); + + END_INTERFACE +} ID3D12ResourceVtbl; + +interface ID3D12Resource { + CONST_VTBL ID3D12ResourceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12Resource_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12Resource_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12Resource_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12Resource_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12Resource_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12Resource_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12Resource_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12Resource methods ***/ +#define ID3D12Resource_Map(This,sub_resource,read_range,data) (This)->lpVtbl->Map(This,sub_resource,read_range,data) +#define ID3D12Resource_Unmap(This,sub_resource,written_range) (This)->lpVtbl->Unmap(This,sub_resource,written_range) +#define ID3D12Resource_GetDesc(This) ID3D12Resource_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#define ID3D12Resource_GetGPUVirtualAddress(This) (This)->lpVtbl->GetGPUVirtualAddress(This) +#define ID3D12Resource_WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) +#define ID3D12Resource_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) +#define ID3D12Resource_GetHeapProperties(This,heap_properties,flags) (This)->lpVtbl->GetHeapProperties(This,heap_properties,flags) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12Resource_QueryInterface(ID3D12Resource* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12Resource_AddRef(ID3D12Resource* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12Resource_Release(ID3D12Resource* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12Resource_GetPrivateData(ID3D12Resource* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Resource_SetPrivateData(ID3D12Resource* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Resource_SetPrivateDataInterface(ID3D12Resource* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12Resource_SetName(ID3D12Resource* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12Resource_GetDevice(ID3D12Resource* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12Resource methods ***/ +static FORCEINLINE HRESULT ID3D12Resource_Map(ID3D12Resource* This,UINT sub_resource,const D3D12_RANGE *read_range,void **data) { + return This->lpVtbl->Map(This,sub_resource,read_range,data); +} +static FORCEINLINE void ID3D12Resource_Unmap(ID3D12Resource* This,UINT sub_resource,const D3D12_RANGE *written_range) { + This->lpVtbl->Unmap(This,sub_resource,written_range); +} +static FORCEINLINE D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This) { + D3D12_RESOURCE_DESC __ret; + return *This->lpVtbl->GetDesc(This,&__ret); +} +static FORCEINLINE D3D12_GPU_VIRTUAL_ADDRESS ID3D12Resource_GetGPUVirtualAddress(ID3D12Resource* This) { + return This->lpVtbl->GetGPUVirtualAddress(This); +} +static FORCEINLINE HRESULT ID3D12Resource_WriteToSubresource(ID3D12Resource* This,UINT dst_sub_resource,const D3D12_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_slice_pitch) { + return This->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch); +} +static FORCEINLINE HRESULT ID3D12Resource_ReadFromSubresource(ID3D12Resource* This,void *dst_data,UINT dst_row_pitch,UINT dst_slice_pitch,UINT src_sub_resource,const D3D12_BOX *src_box) { + return This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box); +} +static FORCEINLINE HRESULT ID3D12Resource_GetHeapProperties(ID3D12Resource* This,D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS *flags) { + return This->lpVtbl->GetHeapProperties(This,heap_properties,flags); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12CommandList interface + */ +#ifndef __ID3D12CommandList_INTERFACE_DEFINED__ +#define __ID3D12CommandList_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8,0xc6, 0xec,0x81,0x68,0xf4,0x37,0xe5); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") +ID3D12CommandList : public ID3D12DeviceChild +{ + virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8,0xc6, 0xec,0x81,0x68,0xf4,0x37,0xe5) +#endif +#else +typedef struct ID3D12CommandListVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12CommandList *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12CommandList *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12CommandList *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12CommandList *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12CommandList *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12CommandList *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12CommandList *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12CommandList *This, + REFIID riid, + void **device); + + /*** ID3D12CommandList methods ***/ + D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D12CommandList *This); + + END_INTERFACE +} ID3D12CommandListVtbl; + +interface ID3D12CommandList { + CONST_VTBL ID3D12CommandListVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12CommandList_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12CommandList_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12CommandList_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12CommandList_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12CommandList_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12CommandList_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12CommandList_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12CommandList methods ***/ +#define ID3D12CommandList_GetType(This) (This)->lpVtbl->GetType(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12CommandList_QueryInterface(ID3D12CommandList* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12CommandList_AddRef(ID3D12CommandList* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12CommandList_Release(ID3D12CommandList* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12CommandList_GetPrivateData(ID3D12CommandList* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12CommandList_SetPrivateData(ID3D12CommandList* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12CommandList_SetPrivateDataInterface(ID3D12CommandList* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12CommandList_SetName(ID3D12CommandList* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12CommandList_GetDevice(ID3D12CommandList* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12CommandList methods ***/ +static FORCEINLINE D3D12_COMMAND_LIST_TYPE ID3D12CommandList_GetType(ID3D12CommandList* This) { + return This->lpVtbl->GetType(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ + +typedef enum D3D12_TILE_COPY_FLAGS { + D3D12_TILE_COPY_FLAG_NONE = 0x0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 +} D3D12_TILE_COPY_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS); +typedef struct D3D12_INDEX_BUFFER_VIEW { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; +} D3D12_INDEX_BUFFER_VIEW; +typedef struct D3D12_VERTEX_BUFFER_VIEW { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; +} D3D12_VERTEX_BUFFER_VIEW; +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; +} D3D12_STREAM_OUTPUT_BUFFER_VIEW; +typedef enum D3D12_CLEAR_FLAGS { + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2 +} D3D12_CLEAR_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS); +typedef struct D3D12_DISCARD_REGION { + UINT NumRects; + const D3D12_RECT *pRects; + UINT FirstSubresource; + UINT NumSubresources; +} D3D12_DISCARD_REGION; +typedef enum D3D12_QUERY_TYPE { + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7 +} D3D12_QUERY_TYPE; +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; +} D3D12_QUERY_DATA_PIPELINE_STATISTICS; +typedef struct D3D12_QUERY_DATA_SO_STATISTICS { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D12_QUERY_DATA_SO_STATISTICS; +typedef enum D3D12_PREDICATION_OP { + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 +} D3D12_PREDICATION_OP; +/***************************************************************************** + * ID3D12DescriptorHeap interface + */ +#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ +#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90,0xf7, 0x12,0x7b,0xb7,0x63,0xfa,0x51); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") +ID3D12DescriptorHeap : public ID3D12Pageable +{ +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual D3D12_DESCRIPTOR_HEAP_DESC* STDMETHODCALLTYPE GetDesc( + D3D12_DESCRIPTOR_HEAP_DESC *__ret) = 0; + D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( + ) + { + D3D12_DESCRIPTOR_HEAP_DESC __ret; + return *GetDesc(&__ret); + } +#else + virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( + ) = 0; +#endif + +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual D3D12_CPU_DESCRIPTOR_HANDLE* STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( + D3D12_CPU_DESCRIPTOR_HANDLE *__ret) = 0; + D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( + ) + { + D3D12_CPU_DESCRIPTOR_HANDLE __ret; + return *GetCPUDescriptorHandleForHeapStart(&__ret); + } +#else + virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( + ) = 0; +#endif + +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual D3D12_GPU_DESCRIPTOR_HANDLE* STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( + D3D12_GPU_DESCRIPTOR_HANDLE *__ret) = 0; + D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( + ) + { + D3D12_GPU_DESCRIPTOR_HANDLE __ret; + return *GetGPUDescriptorHandleForHeapStart(&__ret); + } +#else + virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( + ) = 0; +#endif + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90,0xf7, 0x12,0x7b,0xb7,0x63,0xfa,0x51) +#endif +#else +typedef struct ID3D12DescriptorHeapVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12DescriptorHeap *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12DescriptorHeap *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12DescriptorHeap *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12DescriptorHeap *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12DescriptorHeap *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12DescriptorHeap *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12DescriptorHeap *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12DescriptorHeap *This, + REFIID riid, + void **device); + + /*** ID3D12DescriptorHeap methods ***/ + D3D12_DESCRIPTOR_HEAP_DESC * (STDMETHODCALLTYPE *GetDesc)( + ID3D12DescriptorHeap *This, + D3D12_DESCRIPTOR_HEAP_DESC *__ret); + + D3D12_CPU_DESCRIPTOR_HANDLE * (STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart)( + ID3D12DescriptorHeap *This, + D3D12_CPU_DESCRIPTOR_HANDLE *__ret); + + D3D12_GPU_DESCRIPTOR_HANDLE * (STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart)( + ID3D12DescriptorHeap *This, + D3D12_GPU_DESCRIPTOR_HANDLE *__ret); + + END_INTERFACE +} ID3D12DescriptorHeapVtbl; + +interface ID3D12DescriptorHeap { + CONST_VTBL ID3D12DescriptorHeapVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12DescriptorHeap_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12DescriptorHeap_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12DescriptorHeap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12DescriptorHeap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12DescriptorHeap_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12DescriptorHeap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12DescriptorHeap methods ***/ +#define ID3D12DescriptorHeap_GetDesc(This) ID3D12DescriptorHeap_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12DescriptorHeap_QueryInterface(ID3D12DescriptorHeap* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12DescriptorHeap_AddRef(ID3D12DescriptorHeap* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12DescriptorHeap_Release(ID3D12DescriptorHeap* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12DescriptorHeap_GetPrivateData(ID3D12DescriptorHeap* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12DescriptorHeap_SetPrivateData(ID3D12DescriptorHeap* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12DescriptorHeap_SetPrivateDataInterface(ID3D12DescriptorHeap* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12DescriptorHeap_SetName(ID3D12DescriptorHeap* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12DescriptorHeap_GetDevice(ID3D12DescriptorHeap* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12DescriptorHeap methods ***/ +static FORCEINLINE D3D12_DESCRIPTOR_HEAP_DESC ID3D12DescriptorHeap_GetDesc(ID3D12DescriptorHeap* This) { + D3D12_DESCRIPTOR_HEAP_DESC __ret; + return *This->lpVtbl->GetDesc(This,&__ret); +} +static FORCEINLINE D3D12_CPU_DESCRIPTOR_HANDLE ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap* This) { + D3D12_CPU_DESCRIPTOR_HANDLE __ret; + return *This->lpVtbl->GetCPUDescriptorHandleForHeapStart(This,&__ret); +} +static FORCEINLINE D3D12_GPU_DESCRIPTOR_HANDLE ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap* This) { + D3D12_GPU_DESCRIPTOR_HANDLE __ret; + return *This->lpVtbl->GetGPUDescriptorHandleForHeapStart(This,&__ret); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12QueryHeap interface + */ +#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ +#define __ID3D12QueryHeap_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6,0x1d, 0x97,0x0e,0xc5,0x83,0xca,0xb4); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") +ID3D12QueryHeap : public ID3D12Pageable +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6,0x1d, 0x97,0x0e,0xc5,0x83,0xca,0xb4) +#endif +#else +typedef struct ID3D12QueryHeapVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12QueryHeap *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12QueryHeap *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12QueryHeap *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12QueryHeap *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12QueryHeap *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12QueryHeap *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12QueryHeap *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12QueryHeap *This, + REFIID riid, + void **device); + + END_INTERFACE +} ID3D12QueryHeapVtbl; + +interface ID3D12QueryHeap { + CONST_VTBL ID3D12QueryHeapVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12QueryHeap_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12QueryHeap_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12QueryHeap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12QueryHeap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12QueryHeap_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12QueryHeap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12QueryHeap_QueryInterface(ID3D12QueryHeap* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12QueryHeap_AddRef(ID3D12QueryHeap* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12QueryHeap_Release(ID3D12QueryHeap* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12QueryHeap_GetPrivateData(ID3D12QueryHeap* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12QueryHeap_SetPrivateData(ID3D12QueryHeap* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12QueryHeap_SetPrivateDataInterface(ID3D12QueryHeap* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12QueryHeap_SetName(ID3D12QueryHeap* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12QueryHeap_GetDevice(ID3D12QueryHeap* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12CommandSignature interface + */ +#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ +#define __ID3D12CommandSignature_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89,0x85, 0xa7,0xb2,0x47,0x50,0x82,0xd1); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") +ID3D12CommandSignature : public ID3D12Pageable +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89,0x85, 0xa7,0xb2,0x47,0x50,0x82,0xd1) +#endif +#else +typedef struct ID3D12CommandSignatureVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12CommandSignature *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12CommandSignature *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12CommandSignature *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12CommandSignature *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12CommandSignature *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12CommandSignature *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12CommandSignature *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12CommandSignature *This, + REFIID riid, + void **device); + + END_INTERFACE +} ID3D12CommandSignatureVtbl; + +interface ID3D12CommandSignature { + CONST_VTBL ID3D12CommandSignatureVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12CommandSignature_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12CommandSignature_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12CommandSignature_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12CommandSignature_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12CommandSignature_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12CommandSignature_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12CommandSignature_QueryInterface(ID3D12CommandSignature* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12CommandSignature_AddRef(ID3D12CommandSignature* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12CommandSignature_Release(ID3D12CommandSignature* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12CommandSignature_GetPrivateData(ID3D12CommandSignature* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12CommandSignature_SetPrivateData(ID3D12CommandSignature* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12CommandSignature_SetPrivateDataInterface(ID3D12CommandSignature* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12CommandSignature_SetName(ID3D12CommandSignature* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12CommandSignature_GetDevice(ID3D12CommandSignature* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12GraphicsCommandList interface + */ +#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b,0xa8, 0xb3,0xae,0x42,0xa5,0xa4,0x55); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") +ID3D12GraphicsCommandList : public ID3D12CommandList +{ + virtual HRESULT STDMETHODCALLTYPE Close( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + ID3D12CommandAllocator *allocator, + ID3D12PipelineState *initial_state) = 0; + + virtual HRESULT STDMETHODCALLTYPE ClearState( + ID3D12PipelineState *pipeline_state) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + UINT vertex_count_per_instance, + UINT instance_count, + UINT start_vertex_location, + UINT start_instance_location) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + UINT index_count_per_instance, + UINT instance_count, + UINT start_vertex_location, + INT base_vertex_location, + UINT start_instance_location) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + UINT x, + UINT u, + UINT z) = 0; + + virtual void STDMETHODCALLTYPE CopyBufferRegion( + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT64 byte_count) = 0; + + virtual void STDMETHODCALLTYPE CopyTextureRegion( + const D3D12_TEXTURE_COPY_LOCATION *dst, + UINT dst_x, + UINT dst_y, + UINT dst_z, + const D3D12_TEXTURE_COPY_LOCATION *src, + const D3D12_BOX *src_box) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + ID3D12Resource *dst_resource, + ID3D12Resource *src_resource) = 0; + + virtual void STDMETHODCALLTYPE CopyTiles( + ID3D12Resource *tiled_resource, + const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, + const D3D12_TILE_REGION_SIZE *tile_region_size, + ID3D12Resource *buffer, + UINT64 buffer_offset, + D3D12_TILE_COPY_FLAGS flags) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + ID3D12Resource *dst_resource, + UINT dst_sub_resource, + ID3D12Resource *src_resource, + UINT src_sub_resource, + DXGI_FORMAT format) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + D3D12_PRIMITIVE_TOPOLOGY primitive_topology) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + UINT viewport_count, + const D3D12_VIEWPORT *viewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + UINT rect_count, + const D3D12_RECT *rects) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendFactor( + const FLOAT blend_factor[4]) = 0; + + virtual void STDMETHODCALLTYPE OMSetStencilRef( + UINT stencil_ref) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState( + ID3D12PipelineState *pipeline_state) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + UINT barrier_count, + const D3D12_RESOURCE_BARRIER *barriers) = 0; + + virtual void STDMETHODCALLTYPE ExecuteBundle( + ID3D12GraphicsCommandList *command_list) = 0; + + virtual void STDMETHODCALLTYPE SetDescriptorHeaps( + UINT heap_count, + ID3D12DescriptorHeap *const *heaps) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootSignature( + ID3D12RootSignature *root_signature) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( + ID3D12RootSignature *root_signature) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( + UINT root_parameter_index, + D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( + UINT root_parameter_index, + D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( + UINT root_parameter_index, + UINT data, + UINT dst_offset) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( + UINT root_parameter_index, + UINT data, + UINT dst_offset) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( + UINT root_parameter_index, + UINT constant_count, + const void *data, + UINT dst_offset) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( + UINT root_parameter_index, + UINT constant_count, + const void *data, + UINT dst_offset) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + const D3D12_INDEX_BUFFER_VIEW *view) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + UINT start_slot, + UINT view_count, + const D3D12_VERTEX_BUFFER_VIEW *views) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + UINT start_slot, + UINT view_count, + const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + UINT render_target_descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, + WINBOOL single_descriptor_handle, + const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + D3D12_CPU_DESCRIPTOR_HANDLE dsv, + D3D12_CLEAR_FLAGS flags, + FLOAT depth, + UINT8 stencil, + UINT rect_count, + const D3D12_RECT *rects) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + D3D12_CPU_DESCRIPTOR_HANDLE rtv, + const FLOAT color[4], + UINT rect_count, + const D3D12_RECT *rects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, + ID3D12Resource *resource, + const UINT values[4], + UINT rect_count, + const D3D12_RECT *rects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, + ID3D12Resource *resource, + const float values[4], + UINT rect_count, + const D3D12_RECT *rects) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + ID3D12Resource *resource, + const D3D12_DISCARD_REGION *region) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT start_index, + UINT query_count, + ID3D12Resource *dst_buffer, + UINT64 aligned_dst_buffer_offset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + ID3D12Resource *buffer, + UINT64 aligned_buffer_offset, + D3D12_PREDICATION_OP operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT metadata, + const void *data, + UINT size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT metadata, + const void *data, + UINT size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( + ) = 0; + + virtual void STDMETHODCALLTYPE ExecuteIndirect( + ID3D12CommandSignature *command_signature, + UINT max_command_count, + ID3D12Resource *arg_buffer, + UINT64 arg_buffer_offset, + ID3D12Resource *count_buffer, + UINT64 count_buffer_offset) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b,0xa8, 0xb3,0xae,0x42,0xa5,0xa4,0x55) +#endif +#else +typedef struct ID3D12GraphicsCommandListVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12GraphicsCommandList *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12GraphicsCommandList *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12GraphicsCommandList *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12GraphicsCommandList *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12GraphicsCommandList *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12GraphicsCommandList *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12GraphicsCommandList *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12GraphicsCommandList *This, + REFIID riid, + void **device); + + /*** ID3D12CommandList methods ***/ + D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D12GraphicsCommandList *This); + + /*** ID3D12GraphicsCommandList methods ***/ + HRESULT (STDMETHODCALLTYPE *Close)( + ID3D12GraphicsCommandList *This); + + HRESULT (STDMETHODCALLTYPE *Reset)( + ID3D12GraphicsCommandList *This, + ID3D12CommandAllocator *allocator, + ID3D12PipelineState *initial_state); + + HRESULT (STDMETHODCALLTYPE *ClearState)( + ID3D12GraphicsCommandList *This, + ID3D12PipelineState *pipeline_state); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D12GraphicsCommandList *This, + UINT vertex_count_per_instance, + UINT instance_count, + UINT start_vertex_location, + UINT start_instance_location); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D12GraphicsCommandList *This, + UINT index_count_per_instance, + UINT instance_count, + UINT start_vertex_location, + INT base_vertex_location, + UINT start_instance_location); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D12GraphicsCommandList *This, + UINT x, + UINT u, + UINT z); + + void (STDMETHODCALLTYPE *CopyBufferRegion)( + ID3D12GraphicsCommandList *This, + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT64 byte_count); + + void (STDMETHODCALLTYPE *CopyTextureRegion)( + ID3D12GraphicsCommandList *This, + const D3D12_TEXTURE_COPY_LOCATION *dst, + UINT dst_x, + UINT dst_y, + UINT dst_z, + const D3D12_TEXTURE_COPY_LOCATION *src, + const D3D12_BOX *src_box); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D12GraphicsCommandList *This, + ID3D12Resource *dst_resource, + ID3D12Resource *src_resource); + + void (STDMETHODCALLTYPE *CopyTiles)( + ID3D12GraphicsCommandList *This, + ID3D12Resource *tiled_resource, + const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, + const D3D12_TILE_REGION_SIZE *tile_region_size, + ID3D12Resource *buffer, + UINT64 buffer_offset, + D3D12_TILE_COPY_FLAGS flags); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D12GraphicsCommandList *This, + ID3D12Resource *dst_resource, + UINT dst_sub_resource, + ID3D12Resource *src_resource, + UINT src_sub_resource, + DXGI_FORMAT format); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D12GraphicsCommandList *This, + D3D12_PRIMITIVE_TOPOLOGY primitive_topology); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D12GraphicsCommandList *This, + UINT viewport_count, + const D3D12_VIEWPORT *viewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D12GraphicsCommandList *This, + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *OMSetBlendFactor)( + ID3D12GraphicsCommandList *This, + const FLOAT blend_factor[4]); + + void (STDMETHODCALLTYPE *OMSetStencilRef)( + ID3D12GraphicsCommandList *This, + UINT stencil_ref); + + void (STDMETHODCALLTYPE *SetPipelineState)( + ID3D12GraphicsCommandList *This, + ID3D12PipelineState *pipeline_state); + + void (STDMETHODCALLTYPE *ResourceBarrier)( + ID3D12GraphicsCommandList *This, + UINT barrier_count, + const D3D12_RESOURCE_BARRIER *barriers); + + void (STDMETHODCALLTYPE *ExecuteBundle)( + ID3D12GraphicsCommandList *This, + ID3D12GraphicsCommandList *command_list); + + void (STDMETHODCALLTYPE *SetDescriptorHeaps)( + ID3D12GraphicsCommandList *This, + UINT heap_count, + ID3D12DescriptorHeap *const *heaps); + + void (STDMETHODCALLTYPE *SetComputeRootSignature)( + ID3D12GraphicsCommandList *This, + ID3D12RootSignature *root_signature); + + void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( + ID3D12GraphicsCommandList *This, + ID3D12RootSignature *root_signature); + + void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); + + void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); + + void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + UINT data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + UINT data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + UINT constant_count, + const void *data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + UINT constant_count, + const void *data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( + ID3D12GraphicsCommandList *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D12GraphicsCommandList *This, + const D3D12_INDEX_BUFFER_VIEW *view); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D12GraphicsCommandList *This, + UINT start_slot, + UINT view_count, + const D3D12_VERTEX_BUFFER_VIEW *views); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D12GraphicsCommandList *This, + UINT start_slot, + UINT view_count, + const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D12GraphicsCommandList *This, + UINT render_target_descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, + WINBOOL single_descriptor_handle, + const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D12GraphicsCommandList *This, + D3D12_CPU_DESCRIPTOR_HANDLE dsv, + D3D12_CLEAR_FLAGS flags, + FLOAT depth, + UINT8 stencil, + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D12GraphicsCommandList *This, + D3D12_CPU_DESCRIPTOR_HANDLE rtv, + const FLOAT color[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D12GraphicsCommandList *This, + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, + ID3D12Resource *resource, + const UINT values[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D12GraphicsCommandList *This, + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, + ID3D12Resource *resource, + const float values[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *DiscardResource)( + ID3D12GraphicsCommandList *This, + ID3D12Resource *resource, + const D3D12_DISCARD_REGION *region); + + void (STDMETHODCALLTYPE *BeginQuery)( + ID3D12GraphicsCommandList *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT index); + + void (STDMETHODCALLTYPE *EndQuery)( + ID3D12GraphicsCommandList *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT index); + + void (STDMETHODCALLTYPE *ResolveQueryData)( + ID3D12GraphicsCommandList *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT start_index, + UINT query_count, + ID3D12Resource *dst_buffer, + UINT64 aligned_dst_buffer_offset); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D12GraphicsCommandList *This, + ID3D12Resource *buffer, + UINT64 aligned_buffer_offset, + D3D12_PREDICATION_OP operation); + + void (STDMETHODCALLTYPE *SetMarker)( + ID3D12GraphicsCommandList *This, + UINT metadata, + const void *data, + UINT size); + + void (STDMETHODCALLTYPE *BeginEvent)( + ID3D12GraphicsCommandList *This, + UINT metadata, + const void *data, + UINT size); + + void (STDMETHODCALLTYPE *EndEvent)( + ID3D12GraphicsCommandList *This); + + void (STDMETHODCALLTYPE *ExecuteIndirect)( + ID3D12GraphicsCommandList *This, + ID3D12CommandSignature *command_signature, + UINT max_command_count, + ID3D12Resource *arg_buffer, + UINT64 arg_buffer_offset, + ID3D12Resource *count_buffer, + UINT64 count_buffer_offset); + + END_INTERFACE +} ID3D12GraphicsCommandListVtbl; + +interface ID3D12GraphicsCommandList { + CONST_VTBL ID3D12GraphicsCommandListVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12GraphicsCommandList_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12GraphicsCommandList_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12GraphicsCommandList_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12GraphicsCommandList_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12CommandList methods ***/ +#define ID3D12GraphicsCommandList_GetType(This) (This)->lpVtbl->GetType(This) +/*** ID3D12GraphicsCommandList methods ***/ +#define ID3D12GraphicsCommandList_Close(This) (This)->lpVtbl->Close(This) +#define ID3D12GraphicsCommandList_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) +#define ID3D12GraphicsCommandList_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) +#define ID3D12GraphicsCommandList_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) +#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) +#define ID3D12GraphicsCommandList_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) +#define ID3D12GraphicsCommandList_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) +#define ID3D12GraphicsCommandList_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) +#define ID3D12GraphicsCommandList_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) +#define ID3D12GraphicsCommandList_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) +#define ID3D12GraphicsCommandList_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) +#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) +#define ID3D12GraphicsCommandList_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) +#define ID3D12GraphicsCommandList_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) +#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) +#define ID3D12GraphicsCommandList_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) +#define ID3D12GraphicsCommandList_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) +#define ID3D12GraphicsCommandList_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) +#define ID3D12GraphicsCommandList_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) +#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) +#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) +#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) +#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) +#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) +#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) +#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) +#define ID3D12GraphicsCommandList_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) +#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) +#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) +#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) +#define ID3D12GraphicsCommandList_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) +#define ID3D12GraphicsCommandList_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) +#define ID3D12GraphicsCommandList_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) +#define ID3D12GraphicsCommandList_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) +#define ID3D12GraphicsCommandList_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) +#define ID3D12GraphicsCommandList_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) +#define ID3D12GraphicsCommandList_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) +#define ID3D12GraphicsCommandList_EndEvent(This) (This)->lpVtbl->EndEvent(This) +#define ID3D12GraphicsCommandList_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_QueryInterface(ID3D12GraphicsCommandList* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12GraphicsCommandList_AddRef(ID3D12GraphicsCommandList* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12GraphicsCommandList_Release(ID3D12GraphicsCommandList* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_GetPrivateData(ID3D12GraphicsCommandList* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_SetPrivateData(ID3D12GraphicsCommandList* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_SetPrivateDataInterface(ID3D12GraphicsCommandList* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_SetName(ID3D12GraphicsCommandList* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_GetDevice(ID3D12GraphicsCommandList* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12CommandList methods ***/ +static FORCEINLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList_GetType(ID3D12GraphicsCommandList* This) { + return This->lpVtbl->GetType(This); +} +/*** ID3D12GraphicsCommandList methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_Close(ID3D12GraphicsCommandList* This) { + return This->lpVtbl->Close(This); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_Reset(ID3D12GraphicsCommandList* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { + return This->lpVtbl->Reset(This,allocator,initial_state); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList_ClearState(ID3D12GraphicsCommandList* This,ID3D12PipelineState *pipeline_state) { + return This->lpVtbl->ClearState(This,pipeline_state); +} +static FORCEINLINE void ID3D12GraphicsCommandList_DrawInstanced(ID3D12GraphicsCommandList* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { + This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); +} +static FORCEINLINE void ID3D12GraphicsCommandList_DrawIndexedInstanced(ID3D12GraphicsCommandList* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { + This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); +} +static FORCEINLINE void ID3D12GraphicsCommandList_Dispatch(ID3D12GraphicsCommandList* This,UINT x,UINT u,UINT z) { + This->lpVtbl->Dispatch(This,x,u,z); +} +static FORCEINLINE void ID3D12GraphicsCommandList_CopyBufferRegion(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { + This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); +} +static FORCEINLINE void ID3D12GraphicsCommandList_CopyTextureRegion(ID3D12GraphicsCommandList* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { + This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); +} +static FORCEINLINE void ID3D12GraphicsCommandList_CopyResource(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { + This->lpVtbl->CopyResource(This,dst_resource,src_resource); +} +static FORCEINLINE void ID3D12GraphicsCommandList_CopyTiles(ID3D12GraphicsCommandList* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { + This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ResolveSubresource(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { + This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); +} +static FORCEINLINE void ID3D12GraphicsCommandList_IASetPrimitiveTopology(ID3D12GraphicsCommandList* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { + This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); +} +static FORCEINLINE void ID3D12GraphicsCommandList_RSSetViewports(ID3D12GraphicsCommandList* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { + This->lpVtbl->RSSetViewports(This,viewport_count,viewports); +} +static FORCEINLINE void ID3D12GraphicsCommandList_RSSetScissorRects(ID3D12GraphicsCommandList* This,UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->RSSetScissorRects(This,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList_OMSetBlendFactor(ID3D12GraphicsCommandList* This,const FLOAT blend_factor[4]) { + This->lpVtbl->OMSetBlendFactor(This,blend_factor); +} +static FORCEINLINE void ID3D12GraphicsCommandList_OMSetStencilRef(ID3D12GraphicsCommandList* This,UINT stencil_ref) { + This->lpVtbl->OMSetStencilRef(This,stencil_ref); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetPipelineState(ID3D12GraphicsCommandList* This,ID3D12PipelineState *pipeline_state) { + This->lpVtbl->SetPipelineState(This,pipeline_state); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ResourceBarrier(ID3D12GraphicsCommandList* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { + This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ExecuteBundle(ID3D12GraphicsCommandList* This,ID3D12GraphicsCommandList *command_list) { + This->lpVtbl->ExecuteBundle(This,command_list); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetDescriptorHeaps(ID3D12GraphicsCommandList* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { + This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetComputeRootSignature(ID3D12GraphicsCommandList* This,ID3D12RootSignature *root_signature) { + This->lpVtbl->SetComputeRootSignature(This,root_signature); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetGraphicsRootSignature(ID3D12GraphicsCommandList* This,ID3D12RootSignature *root_signature) { + This->lpVtbl->SetGraphicsRootSignature(This,root_signature); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { + This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { + This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT data,UINT dst_offset) { + This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT data,UINT dst_offset) { + This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { + This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { + This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList_IASetIndexBuffer(ID3D12GraphicsCommandList* This,const D3D12_INDEX_BUFFER_VIEW *view) { + This->lpVtbl->IASetIndexBuffer(This,view); +} +static FORCEINLINE void ID3D12GraphicsCommandList_IASetVertexBuffers(ID3D12GraphicsCommandList* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { + This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SOSetTargets(ID3D12GraphicsCommandList* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { + This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); +} +static FORCEINLINE void ID3D12GraphicsCommandList_OMSetRenderTargets(ID3D12GraphicsCommandList* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { + This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ClearDepthStencilView(ID3D12GraphicsCommandList* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ClearRenderTargetView(ID3D12GraphicsCommandList* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList_DiscardResource(ID3D12GraphicsCommandList* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { + This->lpVtbl->DiscardResource(This,resource,region); +} +static FORCEINLINE void ID3D12GraphicsCommandList_BeginQuery(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { + This->lpVtbl->BeginQuery(This,heap,type,index); +} +static FORCEINLINE void ID3D12GraphicsCommandList_EndQuery(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { + This->lpVtbl->EndQuery(This,heap,type,index); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ResolveQueryData(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { + This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetPredication(ID3D12GraphicsCommandList* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { + This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); +} +static FORCEINLINE void ID3D12GraphicsCommandList_SetMarker(ID3D12GraphicsCommandList* This,UINT metadata,const void *data,UINT size) { + This->lpVtbl->SetMarker(This,metadata,data,size); +} +static FORCEINLINE void ID3D12GraphicsCommandList_BeginEvent(ID3D12GraphicsCommandList* This,UINT metadata,const void *data,UINT size) { + This->lpVtbl->BeginEvent(This,metadata,data,size); +} +static FORCEINLINE void ID3D12GraphicsCommandList_EndEvent(ID3D12GraphicsCommandList* This) { + This->lpVtbl->EndEvent(This); +} +static FORCEINLINE void ID3D12GraphicsCommandList_ExecuteIndirect(ID3D12GraphicsCommandList* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { + This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12GraphicsCommandList1 interface + */ +#ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb,0x38, 0x94,0x6d,0x7d,0x0e,0x7c,0xa7); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7") +ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList +{ + virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT( + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT dependent_resource_count, + ID3D12Resource *const *dependent_resources, + const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) = 0; + + virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64( + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT dependent_resource_count, + ID3D12Resource *const *dependent_resources, + const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthBounds( + FLOAT min, + FLOAT max) = 0; + + virtual void STDMETHODCALLTYPE SetSamplePositions( + UINT sample_count, + UINT pixel_count, + D3D12_SAMPLE_POSITION *sample_positions) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresourceRegion( + ID3D12Resource *dst_resource, + UINT dst_sub_resource_idx, + UINT dst_x, + UINT dst_y, + ID3D12Resource *src_resource, + UINT src_sub_resource_idx, + D3D12_RECT *src_rect, + DXGI_FORMAT format, + D3D12_RESOLVE_MODE mode) = 0; + + virtual void STDMETHODCALLTYPE SetViewInstanceMask( + UINT mask) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb,0x38, 0x94,0x6d,0x7d,0x0e,0x7c,0xa7) +#endif +#else +typedef struct ID3D12GraphicsCommandList1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12GraphicsCommandList1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12GraphicsCommandList1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12GraphicsCommandList1 *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12GraphicsCommandList1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12GraphicsCommandList1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12GraphicsCommandList1 *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12GraphicsCommandList1 *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12GraphicsCommandList1 *This, + REFIID riid, + void **device); + + /*** ID3D12CommandList methods ***/ + D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D12GraphicsCommandList1 *This); + + /*** ID3D12GraphicsCommandList methods ***/ + HRESULT (STDMETHODCALLTYPE *Close)( + ID3D12GraphicsCommandList1 *This); + + HRESULT (STDMETHODCALLTYPE *Reset)( + ID3D12GraphicsCommandList1 *This, + ID3D12CommandAllocator *allocator, + ID3D12PipelineState *initial_state); + + HRESULT (STDMETHODCALLTYPE *ClearState)( + ID3D12GraphicsCommandList1 *This, + ID3D12PipelineState *pipeline_state); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D12GraphicsCommandList1 *This, + UINT vertex_count_per_instance, + UINT instance_count, + UINT start_vertex_location, + UINT start_instance_location); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D12GraphicsCommandList1 *This, + UINT index_count_per_instance, + UINT instance_count, + UINT start_vertex_location, + INT base_vertex_location, + UINT start_instance_location); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D12GraphicsCommandList1 *This, + UINT x, + UINT u, + UINT z); + + void (STDMETHODCALLTYPE *CopyBufferRegion)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT64 byte_count); + + void (STDMETHODCALLTYPE *CopyTextureRegion)( + ID3D12GraphicsCommandList1 *This, + const D3D12_TEXTURE_COPY_LOCATION *dst, + UINT dst_x, + UINT dst_y, + UINT dst_z, + const D3D12_TEXTURE_COPY_LOCATION *src, + const D3D12_BOX *src_box); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *dst_resource, + ID3D12Resource *src_resource); + + void (STDMETHODCALLTYPE *CopyTiles)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *tiled_resource, + const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, + const D3D12_TILE_REGION_SIZE *tile_region_size, + ID3D12Resource *buffer, + UINT64 buffer_offset, + D3D12_TILE_COPY_FLAGS flags); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *dst_resource, + UINT dst_sub_resource, + ID3D12Resource *src_resource, + UINT src_sub_resource, + DXGI_FORMAT format); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D12GraphicsCommandList1 *This, + D3D12_PRIMITIVE_TOPOLOGY primitive_topology); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D12GraphicsCommandList1 *This, + UINT viewport_count, + const D3D12_VIEWPORT *viewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D12GraphicsCommandList1 *This, + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *OMSetBlendFactor)( + ID3D12GraphicsCommandList1 *This, + const FLOAT blend_factor[4]); + + void (STDMETHODCALLTYPE *OMSetStencilRef)( + ID3D12GraphicsCommandList1 *This, + UINT stencil_ref); + + void (STDMETHODCALLTYPE *SetPipelineState)( + ID3D12GraphicsCommandList1 *This, + ID3D12PipelineState *pipeline_state); + + void (STDMETHODCALLTYPE *ResourceBarrier)( + ID3D12GraphicsCommandList1 *This, + UINT barrier_count, + const D3D12_RESOURCE_BARRIER *barriers); + + void (STDMETHODCALLTYPE *ExecuteBundle)( + ID3D12GraphicsCommandList1 *This, + ID3D12GraphicsCommandList *command_list); + + void (STDMETHODCALLTYPE *SetDescriptorHeaps)( + ID3D12GraphicsCommandList1 *This, + UINT heap_count, + ID3D12DescriptorHeap *const *heaps); + + void (STDMETHODCALLTYPE *SetComputeRootSignature)( + ID3D12GraphicsCommandList1 *This, + ID3D12RootSignature *root_signature); + + void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( + ID3D12GraphicsCommandList1 *This, + ID3D12RootSignature *root_signature); + + void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); + + void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); + + void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + UINT data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + UINT data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + UINT constant_count, + const void *data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + UINT constant_count, + const void *data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( + ID3D12GraphicsCommandList1 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D12GraphicsCommandList1 *This, + const D3D12_INDEX_BUFFER_VIEW *view); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D12GraphicsCommandList1 *This, + UINT start_slot, + UINT view_count, + const D3D12_VERTEX_BUFFER_VIEW *views); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D12GraphicsCommandList1 *This, + UINT start_slot, + UINT view_count, + const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D12GraphicsCommandList1 *This, + UINT render_target_descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, + WINBOOL single_descriptor_handle, + const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D12GraphicsCommandList1 *This, + D3D12_CPU_DESCRIPTOR_HANDLE dsv, + D3D12_CLEAR_FLAGS flags, + FLOAT depth, + UINT8 stencil, + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D12GraphicsCommandList1 *This, + D3D12_CPU_DESCRIPTOR_HANDLE rtv, + const FLOAT color[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D12GraphicsCommandList1 *This, + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, + ID3D12Resource *resource, + const UINT values[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D12GraphicsCommandList1 *This, + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, + ID3D12Resource *resource, + const float values[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *DiscardResource)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *resource, + const D3D12_DISCARD_REGION *region); + + void (STDMETHODCALLTYPE *BeginQuery)( + ID3D12GraphicsCommandList1 *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT index); + + void (STDMETHODCALLTYPE *EndQuery)( + ID3D12GraphicsCommandList1 *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT index); + + void (STDMETHODCALLTYPE *ResolveQueryData)( + ID3D12GraphicsCommandList1 *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT start_index, + UINT query_count, + ID3D12Resource *dst_buffer, + UINT64 aligned_dst_buffer_offset); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *buffer, + UINT64 aligned_buffer_offset, + D3D12_PREDICATION_OP operation); + + void (STDMETHODCALLTYPE *SetMarker)( + ID3D12GraphicsCommandList1 *This, + UINT metadata, + const void *data, + UINT size); + + void (STDMETHODCALLTYPE *BeginEvent)( + ID3D12GraphicsCommandList1 *This, + UINT metadata, + const void *data, + UINT size); + + void (STDMETHODCALLTYPE *EndEvent)( + ID3D12GraphicsCommandList1 *This); + + void (STDMETHODCALLTYPE *ExecuteIndirect)( + ID3D12GraphicsCommandList1 *This, + ID3D12CommandSignature *command_signature, + UINT max_command_count, + ID3D12Resource *arg_buffer, + UINT64 arg_buffer_offset, + ID3D12Resource *count_buffer, + UINT64 count_buffer_offset); + + /*** ID3D12GraphicsCommandList1 methods ***/ + void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT dependent_resource_count, + ID3D12Resource *const *dependent_resources, + const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); + + void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT dependent_resource_count, + ID3D12Resource *const *dependent_resources, + const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); + + void (STDMETHODCALLTYPE *OMSetDepthBounds)( + ID3D12GraphicsCommandList1 *This, + FLOAT min, + FLOAT max); + + void (STDMETHODCALLTYPE *SetSamplePositions)( + ID3D12GraphicsCommandList1 *This, + UINT sample_count, + UINT pixel_count, + D3D12_SAMPLE_POSITION *sample_positions); + + void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( + ID3D12GraphicsCommandList1 *This, + ID3D12Resource *dst_resource, + UINT dst_sub_resource_idx, + UINT dst_x, + UINT dst_y, + ID3D12Resource *src_resource, + UINT src_sub_resource_idx, + D3D12_RECT *src_rect, + DXGI_FORMAT format, + D3D12_RESOLVE_MODE mode); + + void (STDMETHODCALLTYPE *SetViewInstanceMask)( + ID3D12GraphicsCommandList1 *This, + UINT mask); + + END_INTERFACE +} ID3D12GraphicsCommandList1Vtbl; + +interface ID3D12GraphicsCommandList1 { + CONST_VTBL ID3D12GraphicsCommandList1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12GraphicsCommandList1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12GraphicsCommandList1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12GraphicsCommandList1_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12GraphicsCommandList1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12CommandList methods ***/ +#define ID3D12GraphicsCommandList1_GetType(This) (This)->lpVtbl->GetType(This) +/*** ID3D12GraphicsCommandList methods ***/ +#define ID3D12GraphicsCommandList1_Close(This) (This)->lpVtbl->Close(This) +#define ID3D12GraphicsCommandList1_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) +#define ID3D12GraphicsCommandList1_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) +#define ID3D12GraphicsCommandList1_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) +#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) +#define ID3D12GraphicsCommandList1_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) +#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) +#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) +#define ID3D12GraphicsCommandList1_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) +#define ID3D12GraphicsCommandList1_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) +#define ID3D12GraphicsCommandList1_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) +#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) +#define ID3D12GraphicsCommandList1_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) +#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) +#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) +#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) +#define ID3D12GraphicsCommandList1_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) +#define ID3D12GraphicsCommandList1_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) +#define ID3D12GraphicsCommandList1_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) +#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) +#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) +#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) +#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) +#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) +#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) +#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) +#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) +#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) +#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) +#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) +#define ID3D12GraphicsCommandList1_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) +#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) +#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) +#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) +#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) +#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) +#define ID3D12GraphicsCommandList1_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) +#define ID3D12GraphicsCommandList1_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) +#define ID3D12GraphicsCommandList1_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) +#define ID3D12GraphicsCommandList1_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) +#define ID3D12GraphicsCommandList1_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) +#define ID3D12GraphicsCommandList1_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) +#define ID3D12GraphicsCommandList1_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) +#define ID3D12GraphicsCommandList1_EndEvent(This) (This)->lpVtbl->EndEvent(This) +#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) +/*** ID3D12GraphicsCommandList1 methods ***/ +#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) +#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) +#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) +#define ID3D12GraphicsCommandList1_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) +#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) +#define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_QueryInterface(ID3D12GraphicsCommandList1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12GraphicsCommandList1_AddRef(ID3D12GraphicsCommandList1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12GraphicsCommandList1_Release(ID3D12GraphicsCommandList1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_GetPrivateData(ID3D12GraphicsCommandList1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_SetPrivateData(ID3D12GraphicsCommandList1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_SetPrivateDataInterface(ID3D12GraphicsCommandList1* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_SetName(ID3D12GraphicsCommandList1* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_GetDevice(ID3D12GraphicsCommandList1* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12CommandList methods ***/ +static FORCEINLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList1_GetType(ID3D12GraphicsCommandList1* This) { + return This->lpVtbl->GetType(This); +} +/*** ID3D12GraphicsCommandList methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_Close(ID3D12GraphicsCommandList1* This) { + return This->lpVtbl->Close(This); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_Reset(ID3D12GraphicsCommandList1* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { + return This->lpVtbl->Reset(This,allocator,initial_state); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList1_ClearState(ID3D12GraphicsCommandList1* This,ID3D12PipelineState *pipeline_state) { + return This->lpVtbl->ClearState(This,pipeline_state); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_DrawInstanced(ID3D12GraphicsCommandList1* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { + This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_DrawIndexedInstanced(ID3D12GraphicsCommandList1* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { + This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_Dispatch(ID3D12GraphicsCommandList1* This,UINT x,UINT u,UINT z) { + This->lpVtbl->Dispatch(This,x,u,z); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_CopyBufferRegion(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { + This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_CopyTextureRegion(ID3D12GraphicsCommandList1* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { + This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_CopyResource(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { + This->lpVtbl->CopyResource(This,dst_resource,src_resource); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_CopyTiles(ID3D12GraphicsCommandList1* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { + This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ResolveSubresource(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { + This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_IASetPrimitiveTopology(ID3D12GraphicsCommandList1* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { + This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_RSSetViewports(ID3D12GraphicsCommandList1* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { + This->lpVtbl->RSSetViewports(This,viewport_count,viewports); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_RSSetScissorRects(ID3D12GraphicsCommandList1* This,UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->RSSetScissorRects(This,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_OMSetBlendFactor(ID3D12GraphicsCommandList1* This,const FLOAT blend_factor[4]) { + This->lpVtbl->OMSetBlendFactor(This,blend_factor); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_OMSetStencilRef(ID3D12GraphicsCommandList1* This,UINT stencil_ref) { + This->lpVtbl->OMSetStencilRef(This,stencil_ref); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetPipelineState(ID3D12GraphicsCommandList1* This,ID3D12PipelineState *pipeline_state) { + This->lpVtbl->SetPipelineState(This,pipeline_state); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ResourceBarrier(ID3D12GraphicsCommandList1* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { + This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ExecuteBundle(ID3D12GraphicsCommandList1* This,ID3D12GraphicsCommandList *command_list) { + This->lpVtbl->ExecuteBundle(This,command_list); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetDescriptorHeaps(ID3D12GraphicsCommandList1* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { + This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetComputeRootSignature(ID3D12GraphicsCommandList1* This,ID3D12RootSignature *root_signature) { + This->lpVtbl->SetComputeRootSignature(This,root_signature); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetGraphicsRootSignature(ID3D12GraphicsCommandList1* This,ID3D12RootSignature *root_signature) { + This->lpVtbl->SetGraphicsRootSignature(This,root_signature); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { + This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { + This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT data,UINT dst_offset) { + This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT data,UINT dst_offset) { + This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { + This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { + This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_IASetIndexBuffer(ID3D12GraphicsCommandList1* This,const D3D12_INDEX_BUFFER_VIEW *view) { + This->lpVtbl->IASetIndexBuffer(This,view); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_IASetVertexBuffers(ID3D12GraphicsCommandList1* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { + This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SOSetTargets(ID3D12GraphicsCommandList1* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { + This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_OMSetRenderTargets(ID3D12GraphicsCommandList1* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { + This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ClearDepthStencilView(ID3D12GraphicsCommandList1* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ClearRenderTargetView(ID3D12GraphicsCommandList1* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList1* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList1* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_DiscardResource(ID3D12GraphicsCommandList1* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { + This->lpVtbl->DiscardResource(This,resource,region); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_BeginQuery(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { + This->lpVtbl->BeginQuery(This,heap,type,index); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_EndQuery(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { + This->lpVtbl->EndQuery(This,heap,type,index); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ResolveQueryData(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { + This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetPredication(ID3D12GraphicsCommandList1* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { + This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetMarker(ID3D12GraphicsCommandList1* This,UINT metadata,const void *data,UINT size) { + This->lpVtbl->SetMarker(This,metadata,data,size); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_BeginEvent(ID3D12GraphicsCommandList1* This,UINT metadata,const void *data,UINT size) { + This->lpVtbl->BeginEvent(This,metadata,data,size); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_EndEvent(ID3D12GraphicsCommandList1* This) { + This->lpVtbl->EndEvent(This); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ExecuteIndirect(ID3D12GraphicsCommandList1* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { + This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); +} +/*** ID3D12GraphicsCommandList1 methods ***/ +static FORCEINLINE void ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { + This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { + This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_OMSetDepthBounds(ID3D12GraphicsCommandList1* This,FLOAT min,FLOAT max) { + This->lpVtbl->OMSetDepthBounds(This,min,max); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetSamplePositions(ID3D12GraphicsCommandList1* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { + This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_ResolveSubresourceRegion(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { + This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); +} +static FORCEINLINE void ID3D12GraphicsCommandList1_SetViewInstanceMask(ID3D12GraphicsCommandList1* This,UINT mask) { + This->lpVtbl->SetViewInstanceMask(This,mask); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12GraphicsCommandList2 interface + */ +#ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12GraphicsCommandList2, 0x38c3e585, 0xff17, 0x412c, 0x91,0x50, 0x4f,0xc6,0xf9,0xd7,0x2a,0x28); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("38c3e585-ff17-412c-9150-4fc6f9d72a28") +ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1 +{ + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT count, + const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, + const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12GraphicsCommandList2, 0x38c3e585, 0xff17, 0x412c, 0x91,0x50, 0x4f,0xc6,0xf9,0xd7,0x2a,0x28) +#endif +#else +typedef struct ID3D12GraphicsCommandList2Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12GraphicsCommandList2 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12GraphicsCommandList2 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12GraphicsCommandList2 *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12GraphicsCommandList2 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12GraphicsCommandList2 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12GraphicsCommandList2 *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12GraphicsCommandList2 *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12GraphicsCommandList2 *This, + REFIID riid, + void **device); + + /*** ID3D12CommandList methods ***/ + D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( + ID3D12GraphicsCommandList2 *This); + + /*** ID3D12GraphicsCommandList methods ***/ + HRESULT (STDMETHODCALLTYPE *Close)( + ID3D12GraphicsCommandList2 *This); + + HRESULT (STDMETHODCALLTYPE *Reset)( + ID3D12GraphicsCommandList2 *This, + ID3D12CommandAllocator *allocator, + ID3D12PipelineState *initial_state); + + HRESULT (STDMETHODCALLTYPE *ClearState)( + ID3D12GraphicsCommandList2 *This, + ID3D12PipelineState *pipeline_state); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D12GraphicsCommandList2 *This, + UINT vertex_count_per_instance, + UINT instance_count, + UINT start_vertex_location, + UINT start_instance_location); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D12GraphicsCommandList2 *This, + UINT index_count_per_instance, + UINT instance_count, + UINT start_vertex_location, + INT base_vertex_location, + UINT start_instance_location); + + void (STDMETHODCALLTYPE *Dispatch)( + ID3D12GraphicsCommandList2 *This, + UINT x, + UINT u, + UINT z); + + void (STDMETHODCALLTYPE *CopyBufferRegion)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT64 byte_count); + + void (STDMETHODCALLTYPE *CopyTextureRegion)( + ID3D12GraphicsCommandList2 *This, + const D3D12_TEXTURE_COPY_LOCATION *dst, + UINT dst_x, + UINT dst_y, + UINT dst_z, + const D3D12_TEXTURE_COPY_LOCATION *src, + const D3D12_BOX *src_box); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *dst_resource, + ID3D12Resource *src_resource); + + void (STDMETHODCALLTYPE *CopyTiles)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *tiled_resource, + const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, + const D3D12_TILE_REGION_SIZE *tile_region_size, + ID3D12Resource *buffer, + UINT64 buffer_offset, + D3D12_TILE_COPY_FLAGS flags); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *dst_resource, + UINT dst_sub_resource, + ID3D12Resource *src_resource, + UINT src_sub_resource, + DXGI_FORMAT format); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D12GraphicsCommandList2 *This, + D3D12_PRIMITIVE_TOPOLOGY primitive_topology); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D12GraphicsCommandList2 *This, + UINT viewport_count, + const D3D12_VIEWPORT *viewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D12GraphicsCommandList2 *This, + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *OMSetBlendFactor)( + ID3D12GraphicsCommandList2 *This, + const FLOAT blend_factor[4]); + + void (STDMETHODCALLTYPE *OMSetStencilRef)( + ID3D12GraphicsCommandList2 *This, + UINT stencil_ref); + + void (STDMETHODCALLTYPE *SetPipelineState)( + ID3D12GraphicsCommandList2 *This, + ID3D12PipelineState *pipeline_state); + + void (STDMETHODCALLTYPE *ResourceBarrier)( + ID3D12GraphicsCommandList2 *This, + UINT barrier_count, + const D3D12_RESOURCE_BARRIER *barriers); + + void (STDMETHODCALLTYPE *ExecuteBundle)( + ID3D12GraphicsCommandList2 *This, + ID3D12GraphicsCommandList *command_list); + + void (STDMETHODCALLTYPE *SetDescriptorHeaps)( + ID3D12GraphicsCommandList2 *This, + UINT heap_count, + ID3D12DescriptorHeap *const *heaps); + + void (STDMETHODCALLTYPE *SetComputeRootSignature)( + ID3D12GraphicsCommandList2 *This, + ID3D12RootSignature *root_signature); + + void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( + ID3D12GraphicsCommandList2 *This, + ID3D12RootSignature *root_signature); + + void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); + + void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); + + void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + UINT data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + UINT data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + UINT constant_count, + const void *data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + UINT constant_count, + const void *data, + UINT dst_offset); + + void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( + ID3D12GraphicsCommandList2 *This, + UINT root_parameter_index, + D3D12_GPU_VIRTUAL_ADDRESS address); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D12GraphicsCommandList2 *This, + const D3D12_INDEX_BUFFER_VIEW *view); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D12GraphicsCommandList2 *This, + UINT start_slot, + UINT view_count, + const D3D12_VERTEX_BUFFER_VIEW *views); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D12GraphicsCommandList2 *This, + UINT start_slot, + UINT view_count, + const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D12GraphicsCommandList2 *This, + UINT render_target_descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, + WINBOOL single_descriptor_handle, + const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D12GraphicsCommandList2 *This, + D3D12_CPU_DESCRIPTOR_HANDLE dsv, + D3D12_CLEAR_FLAGS flags, + FLOAT depth, + UINT8 stencil, + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D12GraphicsCommandList2 *This, + D3D12_CPU_DESCRIPTOR_HANDLE rtv, + const FLOAT color[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( + ID3D12GraphicsCommandList2 *This, + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, + ID3D12Resource *resource, + const UINT values[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( + ID3D12GraphicsCommandList2 *This, + D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, + ID3D12Resource *resource, + const float values[4], + UINT rect_count, + const D3D12_RECT *rects); + + void (STDMETHODCALLTYPE *DiscardResource)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *resource, + const D3D12_DISCARD_REGION *region); + + void (STDMETHODCALLTYPE *BeginQuery)( + ID3D12GraphicsCommandList2 *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT index); + + void (STDMETHODCALLTYPE *EndQuery)( + ID3D12GraphicsCommandList2 *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT index); + + void (STDMETHODCALLTYPE *ResolveQueryData)( + ID3D12GraphicsCommandList2 *This, + ID3D12QueryHeap *heap, + D3D12_QUERY_TYPE type, + UINT start_index, + UINT query_count, + ID3D12Resource *dst_buffer, + UINT64 aligned_dst_buffer_offset); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *buffer, + UINT64 aligned_buffer_offset, + D3D12_PREDICATION_OP operation); + + void (STDMETHODCALLTYPE *SetMarker)( + ID3D12GraphicsCommandList2 *This, + UINT metadata, + const void *data, + UINT size); + + void (STDMETHODCALLTYPE *BeginEvent)( + ID3D12GraphicsCommandList2 *This, + UINT metadata, + const void *data, + UINT size); + + void (STDMETHODCALLTYPE *EndEvent)( + ID3D12GraphicsCommandList2 *This); + + void (STDMETHODCALLTYPE *ExecuteIndirect)( + ID3D12GraphicsCommandList2 *This, + ID3D12CommandSignature *command_signature, + UINT max_command_count, + ID3D12Resource *arg_buffer, + UINT64 arg_buffer_offset, + ID3D12Resource *count_buffer, + UINT64 count_buffer_offset); + + /*** ID3D12GraphicsCommandList1 methods ***/ + void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT dependent_resource_count, + ID3D12Resource *const *dependent_resources, + const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); + + void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *dst_buffer, + UINT64 dst_offset, + ID3D12Resource *src_buffer, + UINT64 src_offset, + UINT dependent_resource_count, + ID3D12Resource *const *dependent_resources, + const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); + + void (STDMETHODCALLTYPE *OMSetDepthBounds)( + ID3D12GraphicsCommandList2 *This, + FLOAT min, + FLOAT max); + + void (STDMETHODCALLTYPE *SetSamplePositions)( + ID3D12GraphicsCommandList2 *This, + UINT sample_count, + UINT pixel_count, + D3D12_SAMPLE_POSITION *sample_positions); + + void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( + ID3D12GraphicsCommandList2 *This, + ID3D12Resource *dst_resource, + UINT dst_sub_resource_idx, + UINT dst_x, + UINT dst_y, + ID3D12Resource *src_resource, + UINT src_sub_resource_idx, + D3D12_RECT *src_rect, + DXGI_FORMAT format, + D3D12_RESOLVE_MODE mode); + + void (STDMETHODCALLTYPE *SetViewInstanceMask)( + ID3D12GraphicsCommandList2 *This, + UINT mask); + + /*** ID3D12GraphicsCommandList2 methods ***/ + void (STDMETHODCALLTYPE *WriteBufferImmediate)( + ID3D12GraphicsCommandList2 *This, + UINT count, + const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, + const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); + + END_INTERFACE +} ID3D12GraphicsCommandList2Vtbl; + +interface ID3D12GraphicsCommandList2 { + CONST_VTBL ID3D12GraphicsCommandList2Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12GraphicsCommandList2_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12GraphicsCommandList2_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12GraphicsCommandList2_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12GraphicsCommandList2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12CommandList methods ***/ +#define ID3D12GraphicsCommandList2_GetType(This) (This)->lpVtbl->GetType(This) +/*** ID3D12GraphicsCommandList methods ***/ +#define ID3D12GraphicsCommandList2_Close(This) (This)->lpVtbl->Close(This) +#define ID3D12GraphicsCommandList2_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) +#define ID3D12GraphicsCommandList2_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) +#define ID3D12GraphicsCommandList2_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) +#define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) +#define ID3D12GraphicsCommandList2_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) +#define ID3D12GraphicsCommandList2_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) +#define ID3D12GraphicsCommandList2_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) +#define ID3D12GraphicsCommandList2_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) +#define ID3D12GraphicsCommandList2_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) +#define ID3D12GraphicsCommandList2_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) +#define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) +#define ID3D12GraphicsCommandList2_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) +#define ID3D12GraphicsCommandList2_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) +#define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) +#define ID3D12GraphicsCommandList2_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) +#define ID3D12GraphicsCommandList2_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) +#define ID3D12GraphicsCommandList2_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) +#define ID3D12GraphicsCommandList2_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) +#define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) +#define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) +#define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) +#define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) +#define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) +#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) +#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) +#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) +#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) +#define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) +#define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) +#define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) +#define ID3D12GraphicsCommandList2_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) +#define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) +#define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) +#define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) +#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) +#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) +#define ID3D12GraphicsCommandList2_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) +#define ID3D12GraphicsCommandList2_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) +#define ID3D12GraphicsCommandList2_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) +#define ID3D12GraphicsCommandList2_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) +#define ID3D12GraphicsCommandList2_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) +#define ID3D12GraphicsCommandList2_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) +#define ID3D12GraphicsCommandList2_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) +#define ID3D12GraphicsCommandList2_EndEvent(This) (This)->lpVtbl->EndEvent(This) +#define ID3D12GraphicsCommandList2_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) +/*** ID3D12GraphicsCommandList1 methods ***/ +#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) +#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) +#define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) +#define ID3D12GraphicsCommandList2_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) +#define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) +#define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) +/*** ID3D12GraphicsCommandList2 methods ***/ +#define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_QueryInterface(ID3D12GraphicsCommandList2* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12GraphicsCommandList2_AddRef(ID3D12GraphicsCommandList2* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12GraphicsCommandList2_Release(ID3D12GraphicsCommandList2* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_GetPrivateData(ID3D12GraphicsCommandList2* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_SetPrivateData(ID3D12GraphicsCommandList2* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_SetPrivateDataInterface(ID3D12GraphicsCommandList2* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_SetName(ID3D12GraphicsCommandList2* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_GetDevice(ID3D12GraphicsCommandList2* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12CommandList methods ***/ +static FORCEINLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList2_GetType(ID3D12GraphicsCommandList2* This) { + return This->lpVtbl->GetType(This); +} +/*** ID3D12GraphicsCommandList methods ***/ +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_Close(ID3D12GraphicsCommandList2* This) { + return This->lpVtbl->Close(This); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_Reset(ID3D12GraphicsCommandList2* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { + return This->lpVtbl->Reset(This,allocator,initial_state); +} +static FORCEINLINE HRESULT ID3D12GraphicsCommandList2_ClearState(ID3D12GraphicsCommandList2* This,ID3D12PipelineState *pipeline_state) { + return This->lpVtbl->ClearState(This,pipeline_state); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_DrawInstanced(ID3D12GraphicsCommandList2* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { + This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_DrawIndexedInstanced(ID3D12GraphicsCommandList2* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { + This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_Dispatch(ID3D12GraphicsCommandList2* This,UINT x,UINT u,UINT z) { + This->lpVtbl->Dispatch(This,x,u,z); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_CopyBufferRegion(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { + This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_CopyTextureRegion(ID3D12GraphicsCommandList2* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { + This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_CopyResource(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { + This->lpVtbl->CopyResource(This,dst_resource,src_resource); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_CopyTiles(ID3D12GraphicsCommandList2* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { + This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ResolveSubresource(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { + This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_IASetPrimitiveTopology(ID3D12GraphicsCommandList2* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { + This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_RSSetViewports(ID3D12GraphicsCommandList2* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { + This->lpVtbl->RSSetViewports(This,viewport_count,viewports); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_RSSetScissorRects(ID3D12GraphicsCommandList2* This,UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->RSSetScissorRects(This,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_OMSetBlendFactor(ID3D12GraphicsCommandList2* This,const FLOAT blend_factor[4]) { + This->lpVtbl->OMSetBlendFactor(This,blend_factor); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_OMSetStencilRef(ID3D12GraphicsCommandList2* This,UINT stencil_ref) { + This->lpVtbl->OMSetStencilRef(This,stencil_ref); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetPipelineState(ID3D12GraphicsCommandList2* This,ID3D12PipelineState *pipeline_state) { + This->lpVtbl->SetPipelineState(This,pipeline_state); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ResourceBarrier(ID3D12GraphicsCommandList2* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { + This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ExecuteBundle(ID3D12GraphicsCommandList2* This,ID3D12GraphicsCommandList *command_list) { + This->lpVtbl->ExecuteBundle(This,command_list); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetDescriptorHeaps(ID3D12GraphicsCommandList2* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { + This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetComputeRootSignature(ID3D12GraphicsCommandList2* This,ID3D12RootSignature *root_signature) { + This->lpVtbl->SetComputeRootSignature(This,root_signature); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetGraphicsRootSignature(ID3D12GraphicsCommandList2* This,ID3D12RootSignature *root_signature) { + This->lpVtbl->SetGraphicsRootSignature(This,root_signature); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { + This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { + This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT data,UINT dst_offset) { + This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT data,UINT dst_offset) { + This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { + This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { + This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { + This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_IASetIndexBuffer(ID3D12GraphicsCommandList2* This,const D3D12_INDEX_BUFFER_VIEW *view) { + This->lpVtbl->IASetIndexBuffer(This,view); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_IASetVertexBuffers(ID3D12GraphicsCommandList2* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { + This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SOSetTargets(ID3D12GraphicsCommandList2* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { + This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_OMSetRenderTargets(ID3D12GraphicsCommandList2* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { + This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ClearDepthStencilView(ID3D12GraphicsCommandList2* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ClearRenderTargetView(ID3D12GraphicsCommandList2* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList2* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList2* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { + This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_DiscardResource(ID3D12GraphicsCommandList2* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { + This->lpVtbl->DiscardResource(This,resource,region); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_BeginQuery(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { + This->lpVtbl->BeginQuery(This,heap,type,index); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_EndQuery(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { + This->lpVtbl->EndQuery(This,heap,type,index); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ResolveQueryData(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { + This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetPredication(ID3D12GraphicsCommandList2* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { + This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetMarker(ID3D12GraphicsCommandList2* This,UINT metadata,const void *data,UINT size) { + This->lpVtbl->SetMarker(This,metadata,data,size); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_BeginEvent(ID3D12GraphicsCommandList2* This,UINT metadata,const void *data,UINT size) { + This->lpVtbl->BeginEvent(This,metadata,data,size); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_EndEvent(ID3D12GraphicsCommandList2* This) { + This->lpVtbl->EndEvent(This); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ExecuteIndirect(ID3D12GraphicsCommandList2* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { + This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); +} +/*** ID3D12GraphicsCommandList1 methods ***/ +static FORCEINLINE void ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { + This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { + This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_OMSetDepthBounds(ID3D12GraphicsCommandList2* This,FLOAT min,FLOAT max) { + This->lpVtbl->OMSetDepthBounds(This,min,max); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetSamplePositions(ID3D12GraphicsCommandList2* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { + This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_ResolveSubresourceRegion(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { + This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); +} +static FORCEINLINE void ID3D12GraphicsCommandList2_SetViewInstanceMask(ID3D12GraphicsCommandList2* This,UINT mask) { + This->lpVtbl->SetViewInstanceMask(This,mask); +} +/*** ID3D12GraphicsCommandList2 methods ***/ +static FORCEINLINE void ID3D12GraphicsCommandList2_WriteBufferImmediate(ID3D12GraphicsCommandList2* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { + This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */ + +typedef enum D3D12_TILE_RANGE_FLAGS { + D3D12_TILE_RANGE_FLAG_NONE = 0x0, + D3D12_TILE_RANGE_FLAG_NULL = 0x1, + D3D12_TILE_RANGE_FLAG_SKIP = 0x2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 +} D3D12_TILE_RANGE_FLAGS; +typedef enum D3D12_TILE_MAPPING_FLAGS { + D3D12_TILE_MAPPING_FLAG_NONE = 0x0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 +} D3D12_TILE_MAPPING_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS); +/***************************************************************************** + * ID3D12CommandQueue interface + */ +#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ +#define __ID3D12CommandQueue_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c,0xfc, 0x5b,0xaa,0xe0,0x76,0x16,0xed); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") +ID3D12CommandQueue : public ID3D12Pageable +{ + virtual void STDMETHODCALLTYPE UpdateTileMappings( + ID3D12Resource *resource, + UINT region_count, + const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, + const D3D12_TILE_REGION_SIZE *region_sizes, + UINT range_count, + const D3D12_TILE_RANGE_FLAGS *range_flags, + UINT *heap_range_offsets, + UINT *range_tile_counts, + D3D12_TILE_MAPPING_FLAGS flags) = 0; + + virtual void STDMETHODCALLTYPE CopyTileMappings( + ID3D12Resource *dst_resource, + const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, + ID3D12Resource *src_resource, + const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, + const D3D12_TILE_REGION_SIZE *region_size, + D3D12_TILE_MAPPING_FLAGS flags) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandLists( + UINT command_list_count, + ID3D12CommandList *const *command_lists) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT metadata, + const void *data, + UINT size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT metadata, + const void *data, + UINT size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + ID3D12Fence *fence, + UINT64 value) = 0; + + virtual HRESULT STDMETHODCALLTYPE Wait( + ID3D12Fence *fence, + UINT64 value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( + UINT64 *frequency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( + UINT64 *gpu_timestamp, + UINT64 *cpu_timestamp) = 0; + +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual D3D12_COMMAND_QUEUE_DESC* STDMETHODCALLTYPE GetDesc( + D3D12_COMMAND_QUEUE_DESC *__ret) = 0; + D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( + ) + { + D3D12_COMMAND_QUEUE_DESC __ret; + return *GetDesc(&__ret); + } +#else + virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( + ) = 0; +#endif + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c,0xfc, 0x5b,0xaa,0xe0,0x76,0x16,0xed) +#endif +#else +typedef struct ID3D12CommandQueueVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12CommandQueue *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12CommandQueue *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12CommandQueue *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12CommandQueue *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12CommandQueue *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12CommandQueue *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12CommandQueue *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12CommandQueue *This, + REFIID riid, + void **device); + + /*** ID3D12CommandQueue methods ***/ + void (STDMETHODCALLTYPE *UpdateTileMappings)( + ID3D12CommandQueue *This, + ID3D12Resource *resource, + UINT region_count, + const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, + const D3D12_TILE_REGION_SIZE *region_sizes, + UINT range_count, + const D3D12_TILE_RANGE_FLAGS *range_flags, + UINT *heap_range_offsets, + UINT *range_tile_counts, + D3D12_TILE_MAPPING_FLAGS flags); + + void (STDMETHODCALLTYPE *CopyTileMappings)( + ID3D12CommandQueue *This, + ID3D12Resource *dst_resource, + const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, + ID3D12Resource *src_resource, + const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, + const D3D12_TILE_REGION_SIZE *region_size, + D3D12_TILE_MAPPING_FLAGS flags); + + void (STDMETHODCALLTYPE *ExecuteCommandLists)( + ID3D12CommandQueue *This, + UINT command_list_count, + ID3D12CommandList *const *command_lists); + + void (STDMETHODCALLTYPE *SetMarker)( + ID3D12CommandQueue *This, + UINT metadata, + const void *data, + UINT size); + + void (STDMETHODCALLTYPE *BeginEvent)( + ID3D12CommandQueue *This, + UINT metadata, + const void *data, + UINT size); + + void (STDMETHODCALLTYPE *EndEvent)( + ID3D12CommandQueue *This); + + HRESULT (STDMETHODCALLTYPE *Signal)( + ID3D12CommandQueue *This, + ID3D12Fence *fence, + UINT64 value); + + HRESULT (STDMETHODCALLTYPE *Wait)( + ID3D12CommandQueue *This, + ID3D12Fence *fence, + UINT64 value); + + HRESULT (STDMETHODCALLTYPE *GetTimestampFrequency)( + ID3D12CommandQueue *This, + UINT64 *frequency); + + HRESULT (STDMETHODCALLTYPE *GetClockCalibration)( + ID3D12CommandQueue *This, + UINT64 *gpu_timestamp, + UINT64 *cpu_timestamp); + + D3D12_COMMAND_QUEUE_DESC * (STDMETHODCALLTYPE *GetDesc)( + ID3D12CommandQueue *This, + D3D12_COMMAND_QUEUE_DESC *__ret); + + END_INTERFACE +} ID3D12CommandQueueVtbl; + +interface ID3D12CommandQueue { + CONST_VTBL ID3D12CommandQueueVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12CommandQueue_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12CommandQueue_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12CommandQueue_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12CommandQueue_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12CommandQueue_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12CommandQueue_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12CommandQueue methods ***/ +#define ID3D12CommandQueue_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,range_count,range_flags,heap_range_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,range_count,range_flags,heap_range_offsets,range_tile_counts,flags) +#define ID3D12CommandQueue_CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags) +#define ID3D12CommandQueue_ExecuteCommandLists(This,command_list_count,command_lists) (This)->lpVtbl->ExecuteCommandLists(This,command_list_count,command_lists) +#define ID3D12CommandQueue_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) +#define ID3D12CommandQueue_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) +#define ID3D12CommandQueue_EndEvent(This) (This)->lpVtbl->EndEvent(This) +#define ID3D12CommandQueue_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value) +#define ID3D12CommandQueue_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value) +#define ID3D12CommandQueue_GetTimestampFrequency(This,frequency) (This)->lpVtbl->GetTimestampFrequency(This,frequency) +#define ID3D12CommandQueue_GetClockCalibration(This,gpu_timestamp,cpu_timestamp) (This)->lpVtbl->GetClockCalibration(This,gpu_timestamp,cpu_timestamp) +#define ID3D12CommandQueue_GetDesc(This) ID3D12CommandQueue_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12CommandQueue_QueryInterface(ID3D12CommandQueue* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12CommandQueue_AddRef(ID3D12CommandQueue* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12CommandQueue_Release(ID3D12CommandQueue* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12CommandQueue_GetPrivateData(ID3D12CommandQueue* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12CommandQueue_SetPrivateData(ID3D12CommandQueue* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12CommandQueue_SetPrivateDataInterface(ID3D12CommandQueue* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12CommandQueue_SetName(ID3D12CommandQueue* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12CommandQueue_GetDevice(ID3D12CommandQueue* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12CommandQueue methods ***/ +static FORCEINLINE void ID3D12CommandQueue_UpdateTileMappings(ID3D12CommandQueue* This,ID3D12Resource *resource,UINT region_count,const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D12_TILE_REGION_SIZE *region_sizes,UINT range_count,const D3D12_TILE_RANGE_FLAGS *range_flags,UINT *heap_range_offsets,UINT *range_tile_counts,D3D12_TILE_MAPPING_FLAGS flags) { + This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,range_count,range_flags,heap_range_offsets,range_tile_counts,flags); +} +static FORCEINLINE void ID3D12CommandQueue_CopyTileMappings(ID3D12CommandQueue* This,ID3D12Resource *dst_resource,const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,ID3D12Resource *src_resource,const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,const D3D12_TILE_REGION_SIZE *region_size,D3D12_TILE_MAPPING_FLAGS flags) { + This->lpVtbl->CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags); +} +static FORCEINLINE void ID3D12CommandQueue_ExecuteCommandLists(ID3D12CommandQueue* This,UINT command_list_count,ID3D12CommandList *const *command_lists) { + This->lpVtbl->ExecuteCommandLists(This,command_list_count,command_lists); +} +static FORCEINLINE void ID3D12CommandQueue_SetMarker(ID3D12CommandQueue* This,UINT metadata,const void *data,UINT size) { + This->lpVtbl->SetMarker(This,metadata,data,size); +} +static FORCEINLINE void ID3D12CommandQueue_BeginEvent(ID3D12CommandQueue* This,UINT metadata,const void *data,UINT size) { + This->lpVtbl->BeginEvent(This,metadata,data,size); +} +static FORCEINLINE void ID3D12CommandQueue_EndEvent(ID3D12CommandQueue* This) { + This->lpVtbl->EndEvent(This); +} +static FORCEINLINE HRESULT ID3D12CommandQueue_Signal(ID3D12CommandQueue* This,ID3D12Fence *fence,UINT64 value) { + return This->lpVtbl->Signal(This,fence,value); +} +static FORCEINLINE HRESULT ID3D12CommandQueue_Wait(ID3D12CommandQueue* This,ID3D12Fence *fence,UINT64 value) { + return This->lpVtbl->Wait(This,fence,value); +} +static FORCEINLINE HRESULT ID3D12CommandQueue_GetTimestampFrequency(ID3D12CommandQueue* This,UINT64 *frequency) { + return This->lpVtbl->GetTimestampFrequency(This,frequency); +} +static FORCEINLINE HRESULT ID3D12CommandQueue_GetClockCalibration(ID3D12CommandQueue* This,UINT64 *gpu_timestamp,UINT64 *cpu_timestamp) { + return This->lpVtbl->GetClockCalibration(This,gpu_timestamp,cpu_timestamp); +} +static FORCEINLINE D3D12_COMMAND_QUEUE_DESC ID3D12CommandQueue_GetDesc(ID3D12CommandQueue* This) { + D3D12_COMMAND_QUEUE_DESC __ret; + return *This->lpVtbl->GetDesc(This,&__ret); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ + +typedef enum D3D12_FENCE_FLAGS { + D3D12_FENCE_FLAG_NONE = 0x0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2 +} D3D12_FENCE_FLAGS; +DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS); +typedef enum D3D12_QUERY_HEAP_TYPE { + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3 +} D3D12_QUERY_HEAP_TYPE; +typedef struct D3D12_QUERY_HEAP_DESC { + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; +} D3D12_QUERY_HEAP_DESC; +typedef enum D3D12_INDIRECT_ARGUMENT_TYPE { + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8 +} D3D12_INDIRECT_ARGUMENT_TYPE; +typedef struct D3D12_INDIRECT_ARGUMENT_DESC { + D3D12_INDIRECT_ARGUMENT_TYPE Type; + __C89_NAMELESS union { + struct { + UINT Slot; + } VertexBuffer; + struct { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + struct { + UINT RootParameterIndex; + } ConstantBufferView; + struct { + UINT RootParameterIndex; + } ShaderResourceView; + struct { + UINT RootParameterIndex; + } UnorderedAccessView; + } __C89_NAMELESSUNIONNAME; +} D3D12_INDIRECT_ARGUMENT_DESC; +typedef struct D3D12_COMMAND_SIGNATURE_DESC { + UINT ByteStride; + UINT NumArgumentDescs; + const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; + UINT NodeMask; +} D3D12_COMMAND_SIGNATURE_DESC; +/***************************************************************************** + * ID3D12RootSignature interface + */ +#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ +#define __ID3D12RootSignature_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b,0xe5, 0xa9,0x46,0xa1,0x42,0x92,0x14); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") +ID3D12RootSignature : public ID3D12DeviceChild +{ +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b,0xe5, 0xa9,0x46,0xa1,0x42,0x92,0x14) +#endif +#else +typedef struct ID3D12RootSignatureVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12RootSignature *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12RootSignature *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12RootSignature *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12RootSignature *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12RootSignature *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12RootSignature *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12RootSignature *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12RootSignature *This, + REFIID riid, + void **device); + + END_INTERFACE +} ID3D12RootSignatureVtbl; + +interface ID3D12RootSignature { + CONST_VTBL ID3D12RootSignatureVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12RootSignature_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12RootSignature_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12RootSignature_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12RootSignature_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12RootSignature_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12RootSignature_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12RootSignature_QueryInterface(ID3D12RootSignature* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12RootSignature_AddRef(ID3D12RootSignature* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12RootSignature_Release(ID3D12RootSignature* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12RootSignature_GetPrivateData(ID3D12RootSignature* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12RootSignature_SetPrivateData(ID3D12RootSignature* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12RootSignature_SetPrivateDataInterface(ID3D12RootSignature* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12RootSignature_SetName(ID3D12RootSignature* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12RootSignature_GetDevice(ID3D12RootSignature* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12PipelineState interface + */ +#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ +#define __ID3D12PipelineState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8,0x28, 0xac,0xe9,0x48,0x62,0x24,0x45); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") +ID3D12PipelineState : public ID3D12Pageable +{ + virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( + ID3DBlob **blob) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8,0x28, 0xac,0xe9,0x48,0x62,0x24,0x45) +#endif +#else +typedef struct ID3D12PipelineStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12PipelineState *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12PipelineState *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12PipelineState *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12PipelineState *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12PipelineState *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12PipelineState *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12PipelineState *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12PipelineState *This, + REFIID riid, + void **device); + + /*** ID3D12PipelineState methods ***/ + HRESULT (STDMETHODCALLTYPE *GetCachedBlob)( + ID3D12PipelineState *This, + ID3DBlob **blob); + + END_INTERFACE +} ID3D12PipelineStateVtbl; + +interface ID3D12PipelineState { + CONST_VTBL ID3D12PipelineStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12PipelineState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12PipelineState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12PipelineState_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12PipelineState_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12PipelineState_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12PipelineState_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12PipelineState methods ***/ +#define ID3D12PipelineState_GetCachedBlob(This,blob) (This)->lpVtbl->GetCachedBlob(This,blob) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12PipelineState_QueryInterface(ID3D12PipelineState* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12PipelineState_AddRef(ID3D12PipelineState* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12PipelineState_Release(ID3D12PipelineState* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12PipelineState_GetPrivateData(ID3D12PipelineState* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12PipelineState_SetPrivateData(ID3D12PipelineState* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12PipelineState_SetPrivateDataInterface(ID3D12PipelineState* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12PipelineState_SetName(ID3D12PipelineState* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12PipelineState_GetDevice(ID3D12PipelineState* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12PipelineState methods ***/ +static FORCEINLINE HRESULT ID3D12PipelineState_GetCachedBlob(ID3D12PipelineState* This,ID3DBlob **blob) { + return This->lpVtbl->GetCachedBlob(This,blob); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12Fence interface + */ +#ifndef __ID3D12Fence_INTERFACE_DEFINED__ +#define __ID3D12Fence_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad,0xf6, 0xbe,0x5a,0x60,0xd9,0x5a,0x76); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") +ID3D12Fence : public ID3D12Pageable +{ + virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( + UINT64 value, + HANDLE event) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + UINT64 value) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad,0xf6, 0xbe,0x5a,0x60,0xd9,0x5a,0x76) +#endif +#else +typedef struct ID3D12FenceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12Fence *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12Fence *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12Fence *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12Fence *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12Fence *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12Fence *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12Fence *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12Fence *This, + REFIID riid, + void **device); + + /*** ID3D12Fence methods ***/ + UINT64 (STDMETHODCALLTYPE *GetCompletedValue)( + ID3D12Fence *This); + + HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)( + ID3D12Fence *This, + UINT64 value, + HANDLE event); + + HRESULT (STDMETHODCALLTYPE *Signal)( + ID3D12Fence *This, + UINT64 value); + + END_INTERFACE +} ID3D12FenceVtbl; + +interface ID3D12Fence { + CONST_VTBL ID3D12FenceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12Fence_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12Fence_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12Fence_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12Fence_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12Fence_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12Fence_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12Fence_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12Fence_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12Fence methods ***/ +#define ID3D12Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This) +#define ID3D12Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event) +#define ID3D12Fence_Signal(This,value) (This)->lpVtbl->Signal(This,value) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12Fence_QueryInterface(ID3D12Fence* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12Fence_AddRef(ID3D12Fence* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12Fence_Release(ID3D12Fence* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12Fence_GetPrivateData(ID3D12Fence* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Fence_SetPrivateData(ID3D12Fence* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Fence_SetPrivateDataInterface(ID3D12Fence* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12Fence_SetName(ID3D12Fence* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12Fence_GetDevice(ID3D12Fence* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12Fence methods ***/ +static FORCEINLINE UINT64 ID3D12Fence_GetCompletedValue(ID3D12Fence* This) { + return This->lpVtbl->GetCompletedValue(This); +} +static FORCEINLINE HRESULT ID3D12Fence_SetEventOnCompletion(ID3D12Fence* This,UINT64 value,HANDLE event) { + return This->lpVtbl->SetEventOnCompletion(This,value,event); +} +static FORCEINLINE HRESULT ID3D12Fence_Signal(ID3D12Fence* This,UINT64 value) { + return This->lpVtbl->Signal(This,value); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12CommandAllocator interface + */ +#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ +#define __ID3D12CommandAllocator_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9,0x99, 0xb4,0x4d,0x73,0xf0,0x9b,0x24); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") +ID3D12CommandAllocator : public ID3D12Pageable +{ + virtual HRESULT STDMETHODCALLTYPE Reset( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9,0x99, 0xb4,0x4d,0x73,0xf0,0x9b,0x24) +#endif +#else +typedef struct ID3D12CommandAllocatorVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12CommandAllocator *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12CommandAllocator *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12CommandAllocator *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12CommandAllocator *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12CommandAllocator *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12CommandAllocator *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12CommandAllocator *This, + const WCHAR *name); + + /*** ID3D12DeviceChild methods ***/ + HRESULT (STDMETHODCALLTYPE *GetDevice)( + ID3D12CommandAllocator *This, + REFIID riid, + void **device); + + /*** ID3D12CommandAllocator methods ***/ + HRESULT (STDMETHODCALLTYPE *Reset)( + ID3D12CommandAllocator *This); + + END_INTERFACE +} ID3D12CommandAllocatorVtbl; + +interface ID3D12CommandAllocator { + CONST_VTBL ID3D12CommandAllocatorVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12CommandAllocator_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12CommandAllocator_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12CommandAllocator_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12CommandAllocator_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12CommandAllocator_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12DeviceChild methods ***/ +#define ID3D12CommandAllocator_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) +/*** ID3D12CommandAllocator methods ***/ +#define ID3D12CommandAllocator_Reset(This) (This)->lpVtbl->Reset(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12CommandAllocator_QueryInterface(ID3D12CommandAllocator* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12CommandAllocator_AddRef(ID3D12CommandAllocator* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12CommandAllocator_Release(ID3D12CommandAllocator* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12CommandAllocator_GetPrivateData(ID3D12CommandAllocator* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12CommandAllocator_SetPrivateData(ID3D12CommandAllocator* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12CommandAllocator_SetPrivateDataInterface(ID3D12CommandAllocator* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12CommandAllocator_SetName(ID3D12CommandAllocator* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12DeviceChild methods ***/ +static FORCEINLINE HRESULT ID3D12CommandAllocator_GetDevice(ID3D12CommandAllocator* This,REFIID riid,void **device) { + return This->lpVtbl->GetDevice(This,riid,device); +} +/*** ID3D12CommandAllocator methods ***/ +static FORCEINLINE HRESULT ID3D12CommandAllocator_Reset(ID3D12CommandAllocator* This) { + return This->lpVtbl->Reset(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12Device interface + */ +#ifndef __ID3D12Device_INTERFACE_DEFINED__ +#define __ID3D12Device_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe,0x54, 0x18,0x21,0x33,0x9b,0x85,0xf7); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") +ID3D12Device : public ID3D12Object +{ + virtual UINT STDMETHODCALLTYPE GetNodeCount( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( + const D3D12_COMMAND_QUEUE_DESC *desc, + REFIID riid, + void **command_queue) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( + D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + void **command_allocator) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( + const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, + REFIID riid, + void **pipeline_state) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( + const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, + REFIID riid, + void **pipeline_state) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandList( + UINT node_mask, + D3D12_COMMAND_LIST_TYPE type, + ID3D12CommandAllocator *command_allocator, + ID3D12PipelineState *initial_pipeline_state, + REFIID riid, + void **command_list) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D12_FEATURE feature, + void *feature_data, + UINT feature_data_size) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( + const D3D12_DESCRIPTOR_HEAP_DESC *desc, + REFIID riid, + void **descriptor_heap) = 0; + + virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( + UINT node_mask, + const void *bytecode, + SIZE_T bytecode_length, + REFIID riid, + void **root_signature) = 0; + + virtual void STDMETHODCALLTYPE CreateConstantBufferView( + const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateShaderResourceView( + ID3D12Resource *resource, + const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( + ID3D12Resource *resource, + ID3D12Resource *counter_resource, + const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateRenderTargetView( + ID3D12Resource *resource, + const D3D12_RENDER_TARGET_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateDepthStencilView( + ID3D12Resource *resource, + const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateSampler( + const D3D12_SAMPLER_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptors( + UINT dst_descriptor_range_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, + const UINT *dst_descriptor_range_sizes, + UINT src_descriptor_range_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, + const UINT *src_descriptor_range_sizes, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( + UINT descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, + const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; + +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual D3D12_RESOURCE_ALLOCATION_INFO* STDMETHODCALLTYPE GetResourceAllocationInfo( + D3D12_RESOURCE_ALLOCATION_INFO *__ret, + UINT visible_mask, + UINT reource_desc_count, + const D3D12_RESOURCE_DESC *resource_descs) = 0; + D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( + UINT visible_mask, + UINT reource_desc_count, + const D3D12_RESOURCE_DESC *resource_descs) + { + D3D12_RESOURCE_ALLOCATION_INFO __ret; + return *GetResourceAllocationInfo(&__ret, visible_mask, reource_desc_count, resource_descs); + } +#else + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( + UINT visible_mask, + UINT reource_desc_count, + const D3D12_RESOURCE_DESC *resource_descs) = 0; +#endif + +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual D3D12_HEAP_PROPERTIES* STDMETHODCALLTYPE GetCustomHeapProperties( + D3D12_HEAP_PROPERTIES *__ret, + UINT node_mask, + D3D12_HEAP_TYPE heap_type) = 0; + D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( + UINT node_mask, + D3D12_HEAP_TYPE heap_type) + { + D3D12_HEAP_PROPERTIES __ret; + return *GetCustomHeapProperties(&__ret, node_mask, heap_type); + } +#else + virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( + UINT node_mask, + D3D12_HEAP_TYPE heap_type) = 0; +#endif + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( + const D3D12_HEAP_PROPERTIES *heap_properties, + D3D12_HEAP_FLAGS heap_flags, + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap( + const D3D12_HEAP_DESC *desc, + REFIID riid, + void **heap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( + ID3D12Heap *heap, + UINT64 heap_offset, + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + ID3D12DeviceChild *object, + const SECURITY_ATTRIBUTES *attributes, + DWORD access, + const WCHAR *name, + HANDLE *handle) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( + HANDLE handle, + REFIID riid, + void **object) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( + const WCHAR *name, + DWORD access, + HANDLE *handle) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeResident( + UINT object_count, + ID3D12Pageable *const *objects) = 0; + + virtual HRESULT STDMETHODCALLTYPE Evict( + UINT object_count, + ID3D12Pageable *const *objects) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateFence( + UINT64 initial_value, + D3D12_FENCE_FLAGS flags, + REFIID riid, + void **fence) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( + ) = 0; + + virtual void STDMETHODCALLTYPE GetCopyableFootprints( + const D3D12_RESOURCE_DESC *desc, + UINT first_sub_resource, + UINT sub_resource_count, + UINT64 base_offset, + D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, + UINT *row_count, + UINT64 *row_size, + UINT64 *total_bytes) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( + const D3D12_QUERY_HEAP_DESC *desc, + REFIID riid, + void **heap) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( + WINBOOL enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( + const D3D12_COMMAND_SIGNATURE_DESC *desc, + ID3D12RootSignature *root_signature, + REFIID riid, + void **command_signature) = 0; + + virtual void STDMETHODCALLTYPE GetResourceTiling( + ID3D12Resource *resource, + UINT *total_tile_count, + D3D12_PACKED_MIP_INFO *packed_mip_info, + D3D12_TILE_SHAPE *standard_tile_shape, + UINT *sub_resource_tiling_count, + UINT first_sub_resource_tiling, + D3D12_SUBRESOURCE_TILING *sub_resource_tilings) = 0; + +#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS + virtual LUID* STDMETHODCALLTYPE GetAdapterLuid( + LUID *__ret) = 0; + LUID STDMETHODCALLTYPE GetAdapterLuid( + ) + { + LUID __ret; + return *GetAdapterLuid(&__ret); + } +#else + virtual LUID STDMETHODCALLTYPE GetAdapterLuid( + ) = 0; +#endif + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe,0x54, 0x18,0x21,0x33,0x9b,0x85,0xf7) +#endif +#else +typedef struct ID3D12DeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12Device *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12Device *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12Device *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12Device *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12Device *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12Device *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12Device *This, + const WCHAR *name); + + /*** ID3D12Device methods ***/ + UINT (STDMETHODCALLTYPE *GetNodeCount)( + ID3D12Device *This); + + HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( + ID3D12Device *This, + const D3D12_COMMAND_QUEUE_DESC *desc, + REFIID riid, + void **command_queue); + + HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( + ID3D12Device *This, + D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + void **command_allocator); + + HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( + ID3D12Device *This, + const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, + REFIID riid, + void **pipeline_state); + + HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( + ID3D12Device *This, + const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, + REFIID riid, + void **pipeline_state); + + HRESULT (STDMETHODCALLTYPE *CreateCommandList)( + ID3D12Device *This, + UINT node_mask, + D3D12_COMMAND_LIST_TYPE type, + ID3D12CommandAllocator *command_allocator, + ID3D12PipelineState *initial_pipeline_state, + REFIID riid, + void **command_list); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D12Device *This, + D3D12_FEATURE feature, + void *feature_data, + UINT feature_data_size); + + HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( + ID3D12Device *This, + const D3D12_DESCRIPTOR_HEAP_DESC *desc, + REFIID riid, + void **descriptor_heap); + + UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( + ID3D12Device *This, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + + HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( + ID3D12Device *This, + UINT node_mask, + const void *bytecode, + SIZE_T bytecode_length, + REFIID riid, + void **root_signature); + + void (STDMETHODCALLTYPE *CreateConstantBufferView)( + ID3D12Device *This, + const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D12Device *This, + ID3D12Resource *resource, + const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D12Device *This, + ID3D12Resource *resource, + ID3D12Resource *counter_resource, + const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D12Device *This, + ID3D12Resource *resource, + const D3D12_RENDER_TARGET_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D12Device *This, + ID3D12Resource *resource, + const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateSampler)( + ID3D12Device *This, + const D3D12_SAMPLER_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CopyDescriptors)( + ID3D12Device *This, + UINT dst_descriptor_range_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, + const UINT *dst_descriptor_range_sizes, + UINT src_descriptor_range_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, + const UINT *src_descriptor_range_sizes, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + + void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( + ID3D12Device *This, + UINT descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, + const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + + D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( + ID3D12Device *This, + D3D12_RESOURCE_ALLOCATION_INFO *__ret, + UINT visible_mask, + UINT reource_desc_count, + const D3D12_RESOURCE_DESC *resource_descs); + + D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( + ID3D12Device *This, + D3D12_HEAP_PROPERTIES *__ret, + UINT node_mask, + D3D12_HEAP_TYPE heap_type); + + HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( + ID3D12Device *This, + const D3D12_HEAP_PROPERTIES *heap_properties, + D3D12_HEAP_FLAGS heap_flags, + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource); + + HRESULT (STDMETHODCALLTYPE *CreateHeap)( + ID3D12Device *This, + const D3D12_HEAP_DESC *desc, + REFIID riid, + void **heap); + + HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( + ID3D12Device *This, + ID3D12Heap *heap, + UINT64 heap_offset, + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource); + + HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( + ID3D12Device *This, + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource); + + HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( + ID3D12Device *This, + ID3D12DeviceChild *object, + const SECURITY_ATTRIBUTES *attributes, + DWORD access, + const WCHAR *name, + HANDLE *handle); + + HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( + ID3D12Device *This, + HANDLE handle, + REFIID riid, + void **object); + + HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( + ID3D12Device *This, + const WCHAR *name, + DWORD access, + HANDLE *handle); + + HRESULT (STDMETHODCALLTYPE *MakeResident)( + ID3D12Device *This, + UINT object_count, + ID3D12Pageable *const *objects); + + HRESULT (STDMETHODCALLTYPE *Evict)( + ID3D12Device *This, + UINT object_count, + ID3D12Pageable *const *objects); + + HRESULT (STDMETHODCALLTYPE *CreateFence)( + ID3D12Device *This, + UINT64 initial_value, + D3D12_FENCE_FLAGS flags, + REFIID riid, + void **fence); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D12Device *This); + + void (STDMETHODCALLTYPE *GetCopyableFootprints)( + ID3D12Device *This, + const D3D12_RESOURCE_DESC *desc, + UINT first_sub_resource, + UINT sub_resource_count, + UINT64 base_offset, + D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, + UINT *row_count, + UINT64 *row_size, + UINT64 *total_bytes); + + HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( + ID3D12Device *This, + const D3D12_QUERY_HEAP_DESC *desc, + REFIID riid, + void **heap); + + HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( + ID3D12Device *This, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( + ID3D12Device *This, + const D3D12_COMMAND_SIGNATURE_DESC *desc, + ID3D12RootSignature *root_signature, + REFIID riid, + void **command_signature); + + void (STDMETHODCALLTYPE *GetResourceTiling)( + ID3D12Device *This, + ID3D12Resource *resource, + UINT *total_tile_count, + D3D12_PACKED_MIP_INFO *packed_mip_info, + D3D12_TILE_SHAPE *standard_tile_shape, + UINT *sub_resource_tiling_count, + UINT first_sub_resource_tiling, + D3D12_SUBRESOURCE_TILING *sub_resource_tilings); + + LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( + ID3D12Device *This, + LUID *__ret); + + END_INTERFACE +} ID3D12DeviceVtbl; + +interface ID3D12Device { + CONST_VTBL ID3D12DeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12Device_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12Device_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12Device_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12Device_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12Device_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12Device_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12Device methods ***/ +#define ID3D12Device_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) +#define ID3D12Device_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) +#define ID3D12Device_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) +#define ID3D12Device_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) +#define ID3D12Device_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) +#define ID3D12Device_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) +#define ID3D12Device_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) +#define ID3D12Device_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) +#define ID3D12Device_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) +#define ID3D12Device_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) +#define ID3D12Device_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) +#define ID3D12Device_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) +#define ID3D12Device_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) +#define ID3D12Device_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) +#define ID3D12Device_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) +#define ID3D12Device_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) +#define ID3D12Device_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) +#define ID3D12Device_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) +#define ID3D12Device_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#define ID3D12Device_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#define ID3D12Device_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) +#define ID3D12Device_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) +#define ID3D12Device_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) +#define ID3D12Device_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) +#define ID3D12Device_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) +#define ID3D12Device_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) +#define ID3D12Device_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) +#define ID3D12Device_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) +#define ID3D12Device_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) +#define ID3D12Device_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) +#define ID3D12Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D12Device_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) +#define ID3D12Device_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) +#define ID3D12Device_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) +#define ID3D12Device_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) +#define ID3D12Device_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) +#define ID3D12Device_GetAdapterLuid(This) ID3D12Device_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12Device_QueryInterface(ID3D12Device* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12Device_AddRef(ID3D12Device* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12Device_Release(ID3D12Device* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12Device_GetPrivateData(ID3D12Device* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Device_SetPrivateData(ID3D12Device* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Device_SetPrivateDataInterface(ID3D12Device* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12Device_SetName(ID3D12Device* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12Device methods ***/ +static FORCEINLINE UINT ID3D12Device_GetNodeCount(ID3D12Device* This) { + return This->lpVtbl->GetNodeCount(This); +} +static FORCEINLINE HRESULT ID3D12Device_CreateCommandQueue(ID3D12Device* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { + return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); +} +static FORCEINLINE HRESULT ID3D12Device_CreateCommandAllocator(ID3D12Device* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { + return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); +} +static FORCEINLINE HRESULT ID3D12Device_CreateGraphicsPipelineState(ID3D12Device* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { + return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); +} +static FORCEINLINE HRESULT ID3D12Device_CreateComputePipelineState(ID3D12Device* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { + return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); +} +static FORCEINLINE HRESULT ID3D12Device_CreateCommandList(ID3D12Device* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { + return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); +} +static FORCEINLINE HRESULT ID3D12Device_CheckFeatureSupport(ID3D12Device* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { + return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); +} +static FORCEINLINE HRESULT ID3D12Device_CreateDescriptorHeap(ID3D12Device* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { + return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); +} +static FORCEINLINE UINT ID3D12Device_GetDescriptorHandleIncrementSize(ID3D12Device* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { + return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); +} +static FORCEINLINE HRESULT ID3D12Device_CreateRootSignature(ID3D12Device* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { + return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); +} +static FORCEINLINE void ID3D12Device_CreateConstantBufferView(ID3D12Device* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); +} +static FORCEINLINE void ID3D12Device_CreateShaderResourceView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); +} +static FORCEINLINE void ID3D12Device_CreateUnorderedAccessView(ID3D12Device* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); +} +static FORCEINLINE void ID3D12Device_CreateRenderTargetView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); +} +static FORCEINLINE void ID3D12Device_CreateDepthStencilView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); +} +static FORCEINLINE void ID3D12Device_CreateSampler(ID3D12Device* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateSampler(This,desc,descriptor); +} +static FORCEINLINE void ID3D12Device_CopyDescriptors(ID3D12Device* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { + This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); +} +static FORCEINLINE void ID3D12Device_CopyDescriptorsSimple(ID3D12Device* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { + This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); +} +static FORCEINLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device_GetResourceAllocationInfo(ID3D12Device* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { + D3D12_RESOURCE_ALLOCATION_INFO __ret; + return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); +} +static FORCEINLINE D3D12_HEAP_PROPERTIES ID3D12Device_GetCustomHeapProperties(ID3D12Device* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { + D3D12_HEAP_PROPERTIES __ret; + return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); +} +static FORCEINLINE HRESULT ID3D12Device_CreateCommittedResource(ID3D12Device* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { + return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); +} +static FORCEINLINE HRESULT ID3D12Device_CreateHeap(ID3D12Device* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { + return This->lpVtbl->CreateHeap(This,desc,riid,heap); +} +static FORCEINLINE HRESULT ID3D12Device_CreatePlacedResource(ID3D12Device* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { + return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); +} +static FORCEINLINE HRESULT ID3D12Device_CreateReservedResource(ID3D12Device* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { + return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); +} +static FORCEINLINE HRESULT ID3D12Device_CreateSharedHandle(ID3D12Device* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { + return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); +} +static FORCEINLINE HRESULT ID3D12Device_OpenSharedHandle(ID3D12Device* This,HANDLE handle,REFIID riid,void **object) { + return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); +} +static FORCEINLINE HRESULT ID3D12Device_OpenSharedHandleByName(ID3D12Device* This,const WCHAR *name,DWORD access,HANDLE *handle) { + return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); +} +static FORCEINLINE HRESULT ID3D12Device_MakeResident(ID3D12Device* This,UINT object_count,ID3D12Pageable *const *objects) { + return This->lpVtbl->MakeResident(This,object_count,objects); +} +static FORCEINLINE HRESULT ID3D12Device_Evict(ID3D12Device* This,UINT object_count,ID3D12Pageable *const *objects) { + return This->lpVtbl->Evict(This,object_count,objects); +} +static FORCEINLINE HRESULT ID3D12Device_CreateFence(ID3D12Device* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { + return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); +} +static FORCEINLINE HRESULT ID3D12Device_GetDeviceRemovedReason(ID3D12Device* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D12Device_GetCopyableFootprints(ID3D12Device* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { + This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); +} +static FORCEINLINE HRESULT ID3D12Device_CreateQueryHeap(ID3D12Device* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { + return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); +} +static FORCEINLINE HRESULT ID3D12Device_SetStablePowerState(ID3D12Device* This,WINBOOL enable) { + return This->lpVtbl->SetStablePowerState(This,enable); +} +static FORCEINLINE HRESULT ID3D12Device_CreateCommandSignature(ID3D12Device* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { + return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); +} +static FORCEINLINE void ID3D12Device_GetResourceTiling(ID3D12Device* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { + This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); +} +static FORCEINLINE LUID ID3D12Device_GetAdapterLuid(ID3D12Device* This) { + LUID __ret; + return *This->lpVtbl->GetAdapterLuid(This,&__ret); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12Device_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12Device1 interface + */ +#ifndef __ID3D12Device1_INTERFACE_DEFINED__ +#define __ID3D12Device1_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88,0x95, 0xc1,0xf2,0x33,0x86,0x86,0x3e); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") +ID3D12Device1 : public ID3D12Device +{ + virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( + const void *blob, + SIZE_T blob_size, + REFIID iid, + void **lib) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( + ID3D12Fence *const *fences, + const UINT64 *values, + UINT fence_count, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, + HANDLE event) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( + UINT object_count, + ID3D12Pageable *const *objects, + const D3D12_RESIDENCY_PRIORITY *priorities) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88,0x95, 0xc1,0xf2,0x33,0x86,0x86,0x3e) +#endif +#else +typedef struct ID3D12Device1Vtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12Device1 *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12Device1 *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12Device1 *This); + + /*** ID3D12Object methods ***/ + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D12Device1 *This, + REFGUID guid, + UINT *data_size, + void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D12Device1 *This, + REFGUID guid, + UINT data_size, + const void *data); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D12Device1 *This, + REFGUID guid, + const IUnknown *data); + + HRESULT (STDMETHODCALLTYPE *SetName)( + ID3D12Device1 *This, + const WCHAR *name); + + /*** ID3D12Device methods ***/ + UINT (STDMETHODCALLTYPE *GetNodeCount)( + ID3D12Device1 *This); + + HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( + ID3D12Device1 *This, + const D3D12_COMMAND_QUEUE_DESC *desc, + REFIID riid, + void **command_queue); + + HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( + ID3D12Device1 *This, + D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + void **command_allocator); + + HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( + ID3D12Device1 *This, + const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, + REFIID riid, + void **pipeline_state); + + HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( + ID3D12Device1 *This, + const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, + REFIID riid, + void **pipeline_state); + + HRESULT (STDMETHODCALLTYPE *CreateCommandList)( + ID3D12Device1 *This, + UINT node_mask, + D3D12_COMMAND_LIST_TYPE type, + ID3D12CommandAllocator *command_allocator, + ID3D12PipelineState *initial_pipeline_state, + REFIID riid, + void **command_list); + + HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( + ID3D12Device1 *This, + D3D12_FEATURE feature, + void *feature_data, + UINT feature_data_size); + + HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( + ID3D12Device1 *This, + const D3D12_DESCRIPTOR_HEAP_DESC *desc, + REFIID riid, + void **descriptor_heap); + + UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( + ID3D12Device1 *This, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + + HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( + ID3D12Device1 *This, + UINT node_mask, + const void *bytecode, + SIZE_T bytecode_length, + REFIID riid, + void **root_signature); + + void (STDMETHODCALLTYPE *CreateConstantBufferView)( + ID3D12Device1 *This, + const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D12Device1 *This, + ID3D12Resource *resource, + const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( + ID3D12Device1 *This, + ID3D12Resource *resource, + ID3D12Resource *counter_resource, + const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D12Device1 *This, + ID3D12Resource *resource, + const D3D12_RENDER_TARGET_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D12Device1 *This, + ID3D12Resource *resource, + const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CreateSampler)( + ID3D12Device1 *This, + const D3D12_SAMPLER_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void (STDMETHODCALLTYPE *CopyDescriptors)( + ID3D12Device1 *This, + UINT dst_descriptor_range_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, + const UINT *dst_descriptor_range_sizes, + UINT src_descriptor_range_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, + const UINT *src_descriptor_range_sizes, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + + void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( + ID3D12Device1 *This, + UINT descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, + const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + + D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( + ID3D12Device1 *This, + D3D12_RESOURCE_ALLOCATION_INFO *__ret, + UINT visible_mask, + UINT reource_desc_count, + const D3D12_RESOURCE_DESC *resource_descs); + + D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( + ID3D12Device1 *This, + D3D12_HEAP_PROPERTIES *__ret, + UINT node_mask, + D3D12_HEAP_TYPE heap_type); + + HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( + ID3D12Device1 *This, + const D3D12_HEAP_PROPERTIES *heap_properties, + D3D12_HEAP_FLAGS heap_flags, + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource); + + HRESULT (STDMETHODCALLTYPE *CreateHeap)( + ID3D12Device1 *This, + const D3D12_HEAP_DESC *desc, + REFIID riid, + void **heap); + + HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( + ID3D12Device1 *This, + ID3D12Heap *heap, + UINT64 heap_offset, + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource); + + HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( + ID3D12Device1 *This, + const D3D12_RESOURCE_DESC *desc, + D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, + void **resource); + + HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( + ID3D12Device1 *This, + ID3D12DeviceChild *object, + const SECURITY_ATTRIBUTES *attributes, + DWORD access, + const WCHAR *name, + HANDLE *handle); + + HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( + ID3D12Device1 *This, + HANDLE handle, + REFIID riid, + void **object); + + HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( + ID3D12Device1 *This, + const WCHAR *name, + DWORD access, + HANDLE *handle); + + HRESULT (STDMETHODCALLTYPE *MakeResident)( + ID3D12Device1 *This, + UINT object_count, + ID3D12Pageable *const *objects); + + HRESULT (STDMETHODCALLTYPE *Evict)( + ID3D12Device1 *This, + UINT object_count, + ID3D12Pageable *const *objects); + + HRESULT (STDMETHODCALLTYPE *CreateFence)( + ID3D12Device1 *This, + UINT64 initial_value, + D3D12_FENCE_FLAGS flags, + REFIID riid, + void **fence); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D12Device1 *This); + + void (STDMETHODCALLTYPE *GetCopyableFootprints)( + ID3D12Device1 *This, + const D3D12_RESOURCE_DESC *desc, + UINT first_sub_resource, + UINT sub_resource_count, + UINT64 base_offset, + D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, + UINT *row_count, + UINT64 *row_size, + UINT64 *total_bytes); + + HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( + ID3D12Device1 *This, + const D3D12_QUERY_HEAP_DESC *desc, + REFIID riid, + void **heap); + + HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( + ID3D12Device1 *This, + WINBOOL enable); + + HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( + ID3D12Device1 *This, + const D3D12_COMMAND_SIGNATURE_DESC *desc, + ID3D12RootSignature *root_signature, + REFIID riid, + void **command_signature); + + void (STDMETHODCALLTYPE *GetResourceTiling)( + ID3D12Device1 *This, + ID3D12Resource *resource, + UINT *total_tile_count, + D3D12_PACKED_MIP_INFO *packed_mip_info, + D3D12_TILE_SHAPE *standard_tile_shape, + UINT *sub_resource_tiling_count, + UINT first_sub_resource_tiling, + D3D12_SUBRESOURCE_TILING *sub_resource_tilings); + + LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( + ID3D12Device1 *This, + LUID *__ret); + + /*** ID3D12Device1 methods ***/ + HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( + ID3D12Device1 *This, + const void *blob, + SIZE_T blob_size, + REFIID iid, + void **lib); + + HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( + ID3D12Device1 *This, + ID3D12Fence *const *fences, + const UINT64 *values, + UINT fence_count, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, + HANDLE event); + + HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( + ID3D12Device1 *This, + UINT object_count, + ID3D12Pageable *const *objects, + const D3D12_RESIDENCY_PRIORITY *priorities); + + END_INTERFACE +} ID3D12Device1Vtbl; + +interface ID3D12Device1 { + CONST_VTBL ID3D12Device1Vtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12Device1_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12Device1_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12Object methods ***/ +#define ID3D12Device1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) +#define ID3D12Device1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) +#define ID3D12Device1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) +#define ID3D12Device1_SetName(This,name) (This)->lpVtbl->SetName(This,name) +/*** ID3D12Device methods ***/ +#define ID3D12Device1_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) +#define ID3D12Device1_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) +#define ID3D12Device1_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) +#define ID3D12Device1_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) +#define ID3D12Device1_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) +#define ID3D12Device1_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) +#define ID3D12Device1_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) +#define ID3D12Device1_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) +#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) +#define ID3D12Device1_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) +#define ID3D12Device1_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) +#define ID3D12Device1_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) +#define ID3D12Device1_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) +#define ID3D12Device1_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) +#define ID3D12Device1_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) +#define ID3D12Device1_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) +#define ID3D12Device1_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) +#define ID3D12Device1_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) +#define ID3D12Device1_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device1_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#define ID3D12Device1_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device1_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +#define ID3D12Device1_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) +#define ID3D12Device1_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) +#define ID3D12Device1_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) +#define ID3D12Device1_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) +#define ID3D12Device1_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) +#define ID3D12Device1_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) +#define ID3D12Device1_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) +#define ID3D12Device1_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) +#define ID3D12Device1_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) +#define ID3D12Device1_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) +#define ID3D12Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D12Device1_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) +#define ID3D12Device1_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) +#define ID3D12Device1_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) +#define ID3D12Device1_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) +#define ID3D12Device1_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) +#define ID3D12Device1_GetAdapterLuid(This) ID3D12Device1_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support +/*** ID3D12Device1 methods ***/ +#define ID3D12Device1_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) +#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) +#define ID3D12Device1_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12Device1_QueryInterface(ID3D12Device1* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12Device1_AddRef(ID3D12Device1* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12Device1_Release(ID3D12Device1* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12Object methods ***/ +static FORCEINLINE HRESULT ID3D12Device1_GetPrivateData(ID3D12Device1* This,REFGUID guid,UINT *data_size,void *data) { + return This->lpVtbl->GetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Device1_SetPrivateData(ID3D12Device1* This,REFGUID guid,UINT data_size,const void *data) { + return This->lpVtbl->SetPrivateData(This,guid,data_size,data); +} +static FORCEINLINE HRESULT ID3D12Device1_SetPrivateDataInterface(ID3D12Device1* This,REFGUID guid,const IUnknown *data) { + return This->lpVtbl->SetPrivateDataInterface(This,guid,data); +} +static FORCEINLINE HRESULT ID3D12Device1_SetName(ID3D12Device1* This,const WCHAR *name) { + return This->lpVtbl->SetName(This,name); +} +/*** ID3D12Device methods ***/ +static FORCEINLINE UINT ID3D12Device1_GetNodeCount(ID3D12Device1* This) { + return This->lpVtbl->GetNodeCount(This); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateCommandQueue(ID3D12Device1* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { + return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateCommandAllocator(ID3D12Device1* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { + return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateGraphicsPipelineState(ID3D12Device1* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { + return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateComputePipelineState(ID3D12Device1* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { + return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateCommandList(ID3D12Device1* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { + return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); +} +static FORCEINLINE HRESULT ID3D12Device1_CheckFeatureSupport(ID3D12Device1* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { + return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateDescriptorHeap(ID3D12Device1* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { + return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); +} +static FORCEINLINE UINT ID3D12Device1_GetDescriptorHandleIncrementSize(ID3D12Device1* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { + return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateRootSignature(ID3D12Device1* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { + return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); +} +static FORCEINLINE void ID3D12Device1_CreateConstantBufferView(ID3D12Device1* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); +} +static FORCEINLINE void ID3D12Device1_CreateShaderResourceView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); +} +static FORCEINLINE void ID3D12Device1_CreateUnorderedAccessView(ID3D12Device1* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); +} +static FORCEINLINE void ID3D12Device1_CreateRenderTargetView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); +} +static FORCEINLINE void ID3D12Device1_CreateDepthStencilView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); +} +static FORCEINLINE void ID3D12Device1_CreateSampler(ID3D12Device1* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { + This->lpVtbl->CreateSampler(This,desc,descriptor); +} +static FORCEINLINE void ID3D12Device1_CopyDescriptors(ID3D12Device1* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { + This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); +} +static FORCEINLINE void ID3D12Device1_CopyDescriptorsSimple(ID3D12Device1* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { + This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); +} +static FORCEINLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device1_GetResourceAllocationInfo(ID3D12Device1* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { + D3D12_RESOURCE_ALLOCATION_INFO __ret; + return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); +} +static FORCEINLINE D3D12_HEAP_PROPERTIES ID3D12Device1_GetCustomHeapProperties(ID3D12Device1* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { + D3D12_HEAP_PROPERTIES __ret; + return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateCommittedResource(ID3D12Device1* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { + return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateHeap(ID3D12Device1* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { + return This->lpVtbl->CreateHeap(This,desc,riid,heap); +} +static FORCEINLINE HRESULT ID3D12Device1_CreatePlacedResource(ID3D12Device1* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { + return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateReservedResource(ID3D12Device1* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { + return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateSharedHandle(ID3D12Device1* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { + return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); +} +static FORCEINLINE HRESULT ID3D12Device1_OpenSharedHandle(ID3D12Device1* This,HANDLE handle,REFIID riid,void **object) { + return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); +} +static FORCEINLINE HRESULT ID3D12Device1_OpenSharedHandleByName(ID3D12Device1* This,const WCHAR *name,DWORD access,HANDLE *handle) { + return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); +} +static FORCEINLINE HRESULT ID3D12Device1_MakeResident(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects) { + return This->lpVtbl->MakeResident(This,object_count,objects); +} +static FORCEINLINE HRESULT ID3D12Device1_Evict(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects) { + return This->lpVtbl->Evict(This,object_count,objects); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateFence(ID3D12Device1* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { + return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); +} +static FORCEINLINE HRESULT ID3D12Device1_GetDeviceRemovedReason(ID3D12Device1* This) { + return This->lpVtbl->GetDeviceRemovedReason(This); +} +static FORCEINLINE void ID3D12Device1_GetCopyableFootprints(ID3D12Device1* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { + This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateQueryHeap(ID3D12Device1* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { + return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); +} +static FORCEINLINE HRESULT ID3D12Device1_SetStablePowerState(ID3D12Device1* This,WINBOOL enable) { + return This->lpVtbl->SetStablePowerState(This,enable); +} +static FORCEINLINE HRESULT ID3D12Device1_CreateCommandSignature(ID3D12Device1* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { + return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); +} +static FORCEINLINE void ID3D12Device1_GetResourceTiling(ID3D12Device1* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { + This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); +} +static FORCEINLINE LUID ID3D12Device1_GetAdapterLuid(ID3D12Device1* This) { + LUID __ret; + return *This->lpVtbl->GetAdapterLuid(This,&__ret); +} +/*** ID3D12Device1 methods ***/ +static FORCEINLINE HRESULT ID3D12Device1_CreatePipelineLibrary(ID3D12Device1* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { + return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); +} +static FORCEINLINE HRESULT ID3D12Device1_SetEventOnMultipleFenceCompletion(ID3D12Device1* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { + return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); +} +static FORCEINLINE HRESULT ID3D12Device1_SetResidencyPriority(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { + return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12RootSignatureDeserializer interface + */ +#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12RootSignatureDeserializer, 0x34ab647b, 0x3cc8, 0x46ac, 0x84,0x1b, 0xc0,0x96,0x56,0x45,0xc0,0x46); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("34ab647b-3cc8-46ac-841b-c0965645c046") +ID3D12RootSignatureDeserializer : public IUnknown +{ + virtual const D3D12_ROOT_SIGNATURE_DESC * STDMETHODCALLTYPE GetRootSignatureDesc( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12RootSignatureDeserializer, 0x34ab647b, 0x3cc8, 0x46ac, 0x84,0x1b, 0xc0,0x96,0x56,0x45,0xc0,0x46) +#endif +#else +typedef struct ID3D12RootSignatureDeserializerVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12RootSignatureDeserializer *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12RootSignatureDeserializer *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12RootSignatureDeserializer *This); + + /*** ID3D12RootSignatureDeserializer methods ***/ + const D3D12_ROOT_SIGNATURE_DESC * (STDMETHODCALLTYPE *GetRootSignatureDesc)( + ID3D12RootSignatureDeserializer *This); + + END_INTERFACE +} ID3D12RootSignatureDeserializerVtbl; + +interface ID3D12RootSignatureDeserializer { + CONST_VTBL ID3D12RootSignatureDeserializerVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12RootSignatureDeserializer_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12RootSignatureDeserializer_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12RootSignatureDeserializer methods ***/ +#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) (This)->lpVtbl->GetRootSignatureDesc(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12RootSignatureDeserializer_QueryInterface(ID3D12RootSignatureDeserializer* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12RootSignatureDeserializer_AddRef(ID3D12RootSignatureDeserializer* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12RootSignatureDeserializer_Release(ID3D12RootSignatureDeserializer* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12RootSignatureDeserializer methods ***/ +static FORCEINLINE const D3D12_ROOT_SIGNATURE_DESC * ID3D12RootSignatureDeserializer_GetRootSignatureDesc(ID3D12RootSignatureDeserializer* This) { + return This->lpVtbl->GetRootSignatureDesc(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D12VersionedRootSignatureDeserializer interface + */ +#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer, 0x7f91ce67, 0x090c, 0x4bb7, 0xb7,0x8e, 0xed,0x8f,0xf2,0xe3,0x1d,0xa0); +#if defined(__cplusplus) && !defined(CINTERFACE) +MIDL_INTERFACE("7f91ce67-090c-4bb7-b78e-ed8ff2e31da0") +ID3D12VersionedRootSignatureDeserializer : public IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( + D3D_ROOT_SIGNATURE_VERSION version, + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc) = 0; + + virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( + ) = 0; + +}; +#ifdef __CRT_UUID_DECL +__CRT_UUID_DECL(ID3D12VersionedRootSignatureDeserializer, 0x7f91ce67, 0x090c, 0x4bb7, 0xb7,0x8e, 0xed,0x8f,0xf2,0xe3,0x1d,0xa0) +#endif +#else +typedef struct ID3D12VersionedRootSignatureDeserializerVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D12VersionedRootSignatureDeserializer *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D12VersionedRootSignatureDeserializer *This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D12VersionedRootSignatureDeserializer *This); + + /*** ID3D12VersionedRootSignatureDeserializer methods ***/ + HRESULT (STDMETHODCALLTYPE *GetRootSignatureDescAtVersion)( + ID3D12VersionedRootSignatureDeserializer *This, + D3D_ROOT_SIGNATURE_VERSION version, + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc); + + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * (STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc)( + ID3D12VersionedRootSignatureDeserializer *This); + + END_INTERFACE +} ID3D12VersionedRootSignatureDeserializerVtbl; + +interface ID3D12VersionedRootSignatureDeserializer { + CONST_VTBL ID3D12VersionedRootSignatureDeserializerVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +#ifndef WIDL_C_INLINE_WRAPPERS +/*** IUnknown methods ***/ +#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D12VersionedRootSignatureDeserializer_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D12VersionedRootSignatureDeserializer methods ***/ +#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,version,desc) (This)->lpVtbl->GetRootSignatureDescAtVersion(This,version,desc) +#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) (This)->lpVtbl->GetUnconvertedRootSignatureDesc(This) +#else +/*** IUnknown methods ***/ +static FORCEINLINE HRESULT ID3D12VersionedRootSignatureDeserializer_QueryInterface(ID3D12VersionedRootSignatureDeserializer* This,REFIID riid,void **ppvObject) { + return This->lpVtbl->QueryInterface(This,riid,ppvObject); +} +static FORCEINLINE ULONG ID3D12VersionedRootSignatureDeserializer_AddRef(ID3D12VersionedRootSignatureDeserializer* This) { + return This->lpVtbl->AddRef(This); +} +static FORCEINLINE ULONG ID3D12VersionedRootSignatureDeserializer_Release(ID3D12VersionedRootSignatureDeserializer* This) { + return This->lpVtbl->Release(This); +} +/*** ID3D12VersionedRootSignatureDeserializer methods ***/ +static FORCEINLINE HRESULT ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(ID3D12VersionedRootSignatureDeserializer* This,D3D_ROOT_SIGNATURE_VERSION version,const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc) { + return This->lpVtbl->GetRootSignatureDescAtVersion(This,version,desc); +} +static FORCEINLINE const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(ID3D12VersionedRootSignatureDeserializer* This) { + return This->lpVtbl->GetUnconvertedRootSignatureDesc(This); +} +#endif +#endif + +#endif + + +#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ + +HRESULT __stdcall D3D12CreateRootSignatureDeserializer(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); + +typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); +HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); + +HRESULT __stdcall D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,D3D_ROOT_SIGNATURE_VERSION version,ID3DBlob **blob,ID3DBlob **error_blob); + +typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,ID3DBlob **blob,ID3DBlob **error_blob); +HRESULT __stdcall D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,ID3DBlob **blob,ID3DBlob **error_blob); + +typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,D3D_FEATURE_LEVEL minimum_feature_level,REFIID iid,void **device); +HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter,D3D_FEATURE_LEVEL minimum_feature_level,REFIID iid,void **device); + +typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid,void **debug); +HRESULT __stdcall D3D12GetDebugInterface(REFIID iid,void **debug); + +HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count,const IID *iids,void *configurations,UINT *configurations_sizes); + +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __d3d12_h__ */ diff --git a/refresh-copyright b/refresh-copyright index ed0eee6f..3e47b13b 100755 --- a/refresh-copyright +++ b/refresh-copyright @@ -12,7 +12,7 @@ EXTENSIONS = ('.c', '.cpp', '.h', '.nsi', '.rc') START_YEAR = 2017 CURRENT_YEAR = datetime.date.today().year -reignore = re.compile('^vendor/|.*/shader/') +reignore = re.compile('^vendor/|.*/shader/|.*/d3d12.h$') recopyright = re.compile(r'\A/\*.*?\*/\s+', re.DOTALL) project_name = 'Looking Glass'