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[client] egl: fix support for deep color modes (30bpp)
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@ -748,7 +748,7 @@ static bool egl_renderStartup(LG_Renderer * renderer, bool useDMA)
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EGLint attr[] =
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EGLint attr[] =
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{
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{
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EGL_BUFFER_SIZE , 24,
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EGL_BUFFER_SIZE , 30,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_SAMPLE_BUFFERS , maxSamples > 0 ? 1 : 0,
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EGL_SAMPLE_BUFFERS , maxSamples > 0 ? 1 : 0,
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EGL_SAMPLES , maxSamples,
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EGL_SAMPLES , maxSamples,
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