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[client] egl: use buffer age extension to render only damaged parts
We avoid rendering any area that has not changed since the buffer was used and also not covered by an overlay.
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@@ -40,7 +40,7 @@ bool util_guestCurToLocal(struct DoublePoint *local);
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void util_localCurToGuest(struct DoublePoint *guest);
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void util_rotatePoint(struct DoublePoint *point);
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bool util_hasGLExt(const char * exts, const char * ext);
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int util_mergeOverlappingRects(FrameDamageRect * out, const FrameDamageRect * rects, int count);
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int util_mergeOverlappingRects(FrameDamageRect * rects, int count);
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static inline double util_clamp(double x, double min, double max)
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{
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