[idd] transport: fan out frame publication

This commit is contained in:
Geoffrey McRae
2026-08-12 19:31:47 +10:00
parent 656b0995f6
commit 8792c3c446
21 changed files with 3368 additions and 1056 deletions

View File

@@ -28,60 +28,69 @@
#include <stddef.h>
#include <stdint.h>
struct FramePlanTarget
{
uint32_t sink = 0;
uint32_t backend = 0;
uint32_t epoch = 0;
CFrameScheduler::Schedule schedule = {};
CFrameScheduler::Schedule commitSchedule = {};
bool periodic = false;
bool primary = false;
};
struct FramePlan
{
FramePlanTarget targets[FRAME_MAX_SINKS] = {};
unsigned count = 0;
uint64_t nextWake = 0;
bool progressed = false;
};
class IFrameTransport
{
public:
virtual ~IFrameTransport() = default;
virtual size_t GetMaxFrameSize() const = 0;
virtual uint64_t NextContentSerial() = 0;
virtual void FrameProductReady(uint64_t contentSerial) = 0;
virtual bool NeedsFrame() const = 0;
virtual bool GetFramePlan(
uint64_t now, bool productReady, FramePlan& plan) = 0;
virtual bool GetImmediateFramePlan(
uint64_t now, FramePlan& plan) = 0;
virtual void MissFramePlan(const FramePlan& plan, uint64_t now) = 0;
virtual bool FrameBufferAvailable(
const CFrameScheduler::Schedule& schedule,
bool allowReadyReplacement = true) = 0;
virtual bool HasPublishedFrame() const = 0;
virtual void ProcessDeliveries() = 0;
virtual bool GetPendingDeliveryTarget(
uint64_t now, uint64_t& target) = 0;
virtual bool RetryPendingDelivery(uint64_t now, bool& retry) = 0;
virtual PreparedFrameBuffer PrepareFrameBuffer(unsigned pitch,
virtual bool PrepareFrameBatch(const FramePlan& plan,
uint64_t contentSerial, unsigned pitch, size_t frameSize,
const D12FrameFormat& srcFormat, const D12FrameFormat& dstFormat,
const RECT * dirtyRects, unsigned nbDirtyRects,
const CFrameScheduler::Schedule& schedule,
bool allowReadyReplacement = true) = 0;
virtual bool PublishFrameBuffer(const FrameToken& token,
const CFrameScheduler::Schedule& schedule,
bool& deliveredToOwner) = 0;
virtual bool RepublishFrameBuffer(
const CFrameScheduler::Schedule& schedule) = 0;
virtual bool TryFrameSubmitted(const FrameToken& token,
const CFrameScheduler::Schedule& schedule) = 0;
virtual void CommitFrameBuffer(const FrameToken& token,
const CFrameScheduler::Schedule& schedule, bool periodic,
bool deliveredToOwner) = 0;
virtual void AbortFrameBuffer(const FrameToken& token) = 0;
virtual void FailFrameBuffer(const FrameToken& token) = 0;
virtual void CompleteFrameBuffer(
const FrameToken& token, bool succeeded) = 0;
virtual void SetFrameTiming(const FrameToken& token, uint64_t captureTime,
uint64_t postProcessTime, uint64_t copyTime, uint64_t readyTime,
uint64_t holdTime, const CFrameScheduler::Schedule& schedule,
bool allowReadyReplacement, PreparedFrameBatch& batch) = 0;
virtual uint32_t PublishFrameBatch(const FrameBatchToken& token) = 0;
virtual void CommitFrameBatch(const FrameBatchToken& token) = 0;
virtual void AbortFrameBatch(const FrameBatchToken& token) = 0;
virtual void FailFrameBatch(const FrameBatchToken& token) = 0;
virtual void WriteFrameTarget(const FrameBatchToken& token,
unsigned target, void * src, size_t offset, size_t len,
bool setWritePos) const = 0;
virtual void WriteFrameTargetRows(const FrameBatchToken& token,
unsigned target, void * src, size_t offset, size_t rowBytes,
size_t pitch, unsigned rows) const = 0;
virtual void FinalizeFrameTarget(
const FrameBatchToken& token, unsigned target) const = 0;
virtual void SetFrameTargetTiming(const FrameBatchToken& token,
unsigned target, uint64_t captureTime, uint64_t postProcessTime,
uint64_t copyTime, uint64_t readyTime, uint64_t holdTime,
uint64_t completedAt) = 0;
virtual void WriteFrameBuffer(const FrameToken& token, void * src,
size_t offset, size_t len, bool setWritePos) const = 0;
virtual void WriteFrameBufferRows(const FrameToken& token, void * src,
size_t offset, size_t rowBytes, size_t pitch,
unsigned rows) const = 0;
virtual void FinalizeFrameBuffer(const FrameToken& token) const = 0;
virtual void TryRecordFrameTiming(const FrameBatchToken& token,
unsigned target, uint64_t duration) = 0;
virtual void CompleteFrameTarget(const FrameBatchToken& token,
unsigned target, bool succeeded) = 0;
virtual void ObserveFrame(uint64_t now) = 0;
virtual void ForceFrame() = 0;
virtual bool GetPublishTarget(uint64_t now, uint64_t& target,
CFrameScheduler::Schedule& schedule, bool& periodic,
bool& republish) = 0;
virtual void FrameMissed(const CFrameScheduler::Schedule& schedule,
uint64_t now, bool periodic) = 0;
virtual void FrameSuperseded() = 0;
virtual HANDLE GetFrameScheduleEvent() const = 0;
virtual void TryRecordFrameTiming(
const FrameToken& token, uint64_t duration) = 0;
};