[idd] transport: fan out frame publication

This commit is contained in:
Geoffrey McRae
2026-08-12 19:31:47 +10:00
parent 656b0995f6
commit 8792c3c446
21 changed files with 3368 additions and 1056 deletions

View File

@@ -25,81 +25,147 @@
#include "transport/IFrameTransport.h"
#include "transport/ITransport.h"
#include <vector>
#include <atomic>
class CFrameHub final : public IFrameTransport
{
private:
static const unsigned MAX_SLOTS = 1024;
struct Slot
struct Sink
{
uint64_t serial = 0;
bool committed = false;
bool completionPending = false;
bool completionSucceeded = false;
struct ResourceLane
{
uint8_t * mem = nullptr;
uint64_t heapOffset = 0;
unsigned localSlot = 0;
bool direct = false;
bool valid = false;
bool busy = false;
};
CSRWLock callLock;
IFrameSink * target = nullptr;
HANDLE drained = nullptr;
std::atomic<unsigned> outstanding = 0;
std::atomic_bool active = false;
std::atomic<BackendId> backend = 0;
std::atomic<uint32_t> epoch = 0;
bool reserved = false;
bool primary = false;
bool needsFullCopy = true;
uint64_t lastContent = 0;
uint64_t blockedContent = 0;
size_t blockedFrameSize = 0;
bool blockedAllocation = false;
unsigned pitch = 0;
unsigned width = 0;
unsigned height = 0;
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
FrameType frameType = FRAME_TYPE_INVALID;
ResourceLane lanes[FRAME_SINK_BUFFERS] = {};
};
mutable CSRWLock m_lock;
IFrameSink * m_sink = nullptr;
BackendId m_backend = 0;
uint32_t m_epoch = 0;
uint64_t m_nextSerial = 0;
std::vector<Slot> m_slots;
struct BatchTarget
{
Sink * sink = nullptr;
BackendId backend = 0;
uint32_t epoch = 0;
unsigned localSlot = 0;
unsigned resourceLane = 0;
CFrameScheduler::Schedule schedule = {};
CFrameScheduler::Schedule deliverySchedule = {};
uint64_t content = 0;
unsigned pitch = 0;
unsigned width = 0;
unsigned height = 0;
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
FrameType frameType = FRAME_TYPE_INVALID;
bool periodic = false;
bool published = false;
bool delivered = false;
bool submitted = false;
bool committed = false;
bool completionPending = false;
bool completionSucceeded = false;
bool releasePending = false;
bool active = false;
};
bool Valid(const FrameToken& token) const;
void Invalidate(const FrameToken& token);
struct Batch
{
CSRWLock lock;
uint64_t serial = 0;
unsigned count = 0;
bool active = false;
BatchTarget targets[FRAME_MAX_SINKS] = {};
};
struct SinkRef
{
Sink * sink;
unsigned index;
bool primary;
};
mutable CSRWLock m_listLock;
Sink m_sinks[FRAME_MAX_SINKS];
Batch m_batches[FRAME_BATCHES];
std::atomic<uint64_t> m_nextSerial = 0;
std::atomic<uint64_t> m_nextContent = 0;
std::atomic<uint64_t> m_newestContent = 0;
HANDLE m_wakeEvent = nullptr;
unsigned Snapshot(SinkRef refs[FRAME_MAX_SINKS]) const;
bool BatchValid(const Batch& batch, const FrameBatchToken& token) const;
void ReleaseTarget(Batch& batch, BatchTarget& target);
void CompleteTarget(Batch& batch, BatchTarget& target, bool succeeded);
public:
bool Bind(BackendId backend, uint32_t epoch, IFrameSink& sink);
CFrameHub();
~CFrameHub() override;
CFrameHub(const CFrameHub&) = delete;
CFrameHub& operator=(const CFrameHub&) = delete;
bool Bind(BackendId backend, uint32_t epoch, bool primary,
IFrameSink& sink);
void Unbind(BackendId backend, uint32_t epoch);
size_t GetMaxFrameSize() const override;
bool FrameBufferAvailable(const CFrameScheduler::Schedule& schedule,
bool allowReadyReplacement = true) override;
bool HasPublishedFrame() const override;
void ProcessDeliveries() override;
bool GetPendingDeliveryTarget(uint64_t now, uint64_t& target) override;
bool RetryPendingDelivery(uint64_t now, bool& retry) override;
PreparedFrameBuffer PrepareFrameBuffer(unsigned pitch,
uint64_t NextContentSerial() override;
void FrameProductReady(uint64_t contentSerial) override;
bool NeedsFrame() const override;
bool GetFramePlan(
uint64_t now, bool productReady, FramePlan& plan) override;
bool GetImmediateFramePlan(
uint64_t now, FramePlan& plan) override;
void MissFramePlan(const FramePlan& plan, uint64_t now) override;
bool PrepareFrameBatch(const FramePlan& plan,
uint64_t contentSerial, unsigned pitch, size_t frameSize,
const D12FrameFormat& srcFormat, const D12FrameFormat& dstFormat,
const RECT * dirtyRects, unsigned nbDirtyRects,
const CFrameScheduler::Schedule& schedule,
bool allowReadyReplacement = true) override;
bool PublishFrameBuffer(const FrameToken& token,
const CFrameScheduler::Schedule& schedule,
bool& deliveredToOwner) override;
bool RepublishFrameBuffer(
const CFrameScheduler::Schedule& schedule) override;
bool TryFrameSubmitted(const FrameToken& token,
const CFrameScheduler::Schedule& schedule) override;
void CommitFrameBuffer(const FrameToken& token,
const CFrameScheduler::Schedule& schedule, bool periodic,
bool deliveredToOwner) override;
void AbortFrameBuffer(const FrameToken& token) override;
void FailFrameBuffer(const FrameToken& token) override;
void CompleteFrameBuffer(
const FrameToken& token, bool succeeded) override;
void SetFrameTiming(const FrameToken& token, uint64_t captureTime,
uint64_t postProcessTime, uint64_t copyTime, uint64_t readyTime,
uint64_t holdTime, const CFrameScheduler::Schedule& schedule,
bool allowReadyReplacement, PreparedFrameBatch& batch) override;
uint32_t PublishFrameBatch(const FrameBatchToken& token) override;
void CommitFrameBatch(const FrameBatchToken& token) override;
void AbortFrameBatch(const FrameBatchToken& token) override;
void FailFrameBatch(const FrameBatchToken& token) override;
void WriteFrameTarget(const FrameBatchToken& token,
unsigned target, void * src, size_t offset, size_t len,
bool setWritePos) const override;
void WriteFrameTargetRows(const FrameBatchToken& token,
unsigned target, void * src, size_t offset, size_t rowBytes,
size_t pitch, unsigned rows) const override;
void FinalizeFrameTarget(const FrameBatchToken& token,
unsigned target) const override;
void SetFrameTargetTiming(const FrameBatchToken& token,
unsigned target, uint64_t captureTime, uint64_t postProcessTime,
uint64_t copyTime, uint64_t readyTime, uint64_t holdTime,
uint64_t completedAt) override;
void WriteFrameBuffer(const FrameToken& token, void * src,
size_t offset, size_t len, bool setWritePos) const override;
void WriteFrameBufferRows(const FrameToken& token, void * src,
size_t offset, size_t rowBytes, size_t pitch,
unsigned rows) const override;
void FinalizeFrameBuffer(const FrameToken& token) const override;
void TryRecordFrameTiming(const FrameBatchToken& token,
unsigned target, uint64_t duration) override;
void CompleteFrameTarget(const FrameBatchToken& token,
unsigned target, bool succeeded) override;
void ObserveFrame(uint64_t now) override;
void ForceFrame() override;
bool GetPublishTarget(uint64_t now, uint64_t& target,
CFrameScheduler::Schedule& schedule, bool& periodic,
bool& republish) override;
void FrameMissed(const CFrameScheduler::Schedule& schedule,
uint64_t now, bool periodic) override;
void FrameSuperseded() override;
HANDLE GetFrameScheduleEvent() const override;
void TryRecordFrameTiming(
const FrameToken& token, uint64_t duration) override;
HANDLE GetFrameScheduleEvent() const override { return m_wakeEvent; }
};