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[all] add initial support for RGB24-bpp support
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@@ -34,7 +34,8 @@ bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt)
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{
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//EGL has no support for 24-bit formats, so we stuff it into a 32-bit
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//texture to unpack with a shader later
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case EGL_PF_BGR:
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case EGL_PF_BGR_32:
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case EGL_PF_RGB_24:
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// fallthrough
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case EGL_PF_BGRA:
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