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[client] egl: rework egl to accomodate post-processing filtering
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@@ -31,7 +31,6 @@ typedef struct TextureBuffer
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EGL_Texture base;
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bool free;
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EGL_TexFormat format;
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int texCount;
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GLuint tex[EGL_TEX_BUFFER_MAX];
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GLuint sampler;
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@@ -48,10 +47,10 @@ bool egl_texBufferInit(EGL_Texture ** texture_, EGLDisplay * display);
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void egl_texBufferFree(EGL_Texture * texture_);
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bool egl_texBufferSetup(EGL_Texture * texture_, const EGL_TexSetup * setup);
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EGL_TexStatus egl_texBufferProcess(EGL_Texture * texture_);
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EGL_TexStatus egl_texBufferBind(EGL_Texture * texture_);
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EGL_TexStatus egl_texBufferGet(EGL_Texture * texture_, GLuint * tex);
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bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGLDisplay * display);
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bool egl_texBufferStreamSetup(EGL_Texture * texture_,
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const EGL_TexSetup * setup);
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EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture_);
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EGL_TexStatus egl_texBufferStreamBind(EGL_Texture * texture_);
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EGL_TexStatus egl_texBufferStreamGet(EGL_Texture * texture_, GLuint * tex);
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