[client] egl: rework egl to accomodate post-processing filtering

This commit is contained in:
Geoffrey McRae
2021-08-09 14:08:10 +10:00
parent 30ad28ffd1
commit 86d6b67337
21 changed files with 793 additions and 183 deletions

View File

@@ -25,8 +25,74 @@
#include <GLES3/gl3.h>
#include "common/countedbuffer.h"
typedef struct EGL_Shader EGL_Shader;
enum EGL_UniformType
{
EGL_UNIFORM_TYPE_1F,
EGL_UNIFORM_TYPE_2F,
EGL_UNIFORM_TYPE_3F,
EGL_UNIFORM_TYPE_4F,
EGL_UNIFORM_TYPE_1I,
EGL_UNIFORM_TYPE_2I,
EGL_UNIFORM_TYPE_3I,
EGL_UNIFORM_TYPE_4I,
EGL_UNIFORM_TYPE_1UI,
EGL_UNIFORM_TYPE_2UI,
EGL_UNIFORM_TYPE_3UI,
EGL_UNIFORM_TYPE_4UI,
// vectors
EGL_UNIFORM_TYPE_1FV,
EGL_UNIFORM_TYPE_2FV,
EGL_UNIFORM_TYPE_3FV,
EGL_UNIFORM_TYPE_4FV,
EGL_UNIFORM_TYPE_1IV,
EGL_UNIFORM_TYPE_2IV,
EGL_UNIFORM_TYPE_3IV,
EGL_UNIFORM_TYPE_4IV,
EGL_UNIFORM_TYPE_1UIV,
EGL_UNIFORM_TYPE_2UIV,
EGL_UNIFORM_TYPE_3UIV,
EGL_UNIFORM_TYPE_4UIV,
// matrices
EGL_UNIFORM_TYPE_M2FV,
EGL_UNIFORM_TYPE_M3FV,
EGL_UNIFORM_TYPE_M4FV,
EGL_UNIFORM_TYPE_M2x3FV,
EGL_UNIFORM_TYPE_M3x2FV,
EGL_UNIFORM_TYPE_M2x4FV,
EGL_UNIFORM_TYPE_M4x2FV,
EGL_UNIFORM_TYPE_M3x4FV,
EGL_UNIFORM_TYPE_M4x3FV
};
typedef struct EGL_Uniform
{
enum EGL_UniformType type;
GLint location;
union
{
GLfloat f [4];
GLint i [4];
GLuint ui[4];
CountedBuffer * v;
struct
{
CountedBuffer * v;
GLboolean transpose;
}
m;
};
}
EGL_Uniform;
bool egl_shaderInit(EGL_Shader ** shader);
void egl_shaderFree(EGL_Shader ** shader);
@@ -36,6 +102,10 @@ bool egl_shaderLoad(EGL_Shader * model, const char * vertex_file,
bool egl_shaderCompile(EGL_Shader * model, const char * vertex_code,
size_t vertex_size, const char * fragment_code, size_t fragment_size);
void egl_shaderSetUniforms(EGL_Shader * shader, EGL_Uniform * uniforms,
int count);
void egl_shaderFreeUniforms(EGL_Shader * shader);
void egl_shaderUse(EGL_Shader * shader);
void egl_shaderAssocTextures(EGL_Shader * shader, const int count);