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[client] egl: rework egl to accomodate post-processing filtering
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@@ -27,11 +27,12 @@
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#include <GLES3/gl3.h>
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typedef struct EGL_Model EGL_Model;
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typedef struct EGL_Texture EGL_Texture;
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bool egl_modelInit(EGL_Model ** model);
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void egl_modelFree(EGL_Model ** model);
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void egl_modelSetDefault (EGL_Model * model);
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void egl_modelSetDefault (EGL_Model * model, bool flipped);
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void egl_modelAddVerts(EGL_Model * model, const GLfloat * verticies, const GLfloat * uvs, const size_t count);
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void egl_modelSetShader (EGL_Model * model, EGL_Shader * shader);
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void egl_modelSetTexture (EGL_Model * model, EGL_Texture * texture);
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