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https://github.com/gnif/LookingGlass.git
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[client] imgui: initialize keymap
This allows ImGui to understand some of the basic key presses. Also moved the include guard from kb.c to kb.h where it actually makes sense.
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@ -18,10 +18,8 @@
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_KB_
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#define _H_LG_KB_
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#include "kb.h"
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#include "cimgui.h"
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const uint32_t xfree86_to_ps2[KEY_MAX] =
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{
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@ -392,4 +390,28 @@ const char * xfree86_to_display[KEY_MAX] =
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[KEY_PRINT] = "Print",
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};
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#endif
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void initImGuiKeyMap(int * keymap)
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{
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keymap[ImGuiKey_Tab ] = KEY_TAB;
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keymap[ImGuiKey_LeftArrow ] = KEY_LEFT;
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keymap[ImGuiKey_RightArrow ] = KEY_RIGHT;
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keymap[ImGuiKey_UpArrow ] = KEY_UP;
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keymap[ImGuiKey_DownArrow ] = KEY_DOWN;
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keymap[ImGuiKey_PageUp ] = KEY_PAGEUP;
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keymap[ImGuiKey_PageDown ] = KEY_PAGEDOWN;
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keymap[ImGuiKey_Home ] = KEY_HOME;
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keymap[ImGuiKey_End ] = KEY_END;
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keymap[ImGuiKey_Insert ] = KEY_INSERT;
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keymap[ImGuiKey_Delete ] = KEY_DELETE;
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keymap[ImGuiKey_Backspace ] = KEY_BACKSPACE;
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keymap[ImGuiKey_Space ] = KEY_SPACE;
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keymap[ImGuiKey_Enter ] = KEY_ENTER;
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keymap[ImGuiKey_Escape ] = KEY_SPACE;
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keymap[ImGuiKey_KeyPadEnter] = KEY_KPENTER;
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keymap[ImGuiKey_A ] = KEY_A;
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keymap[ImGuiKey_C ] = KEY_C;
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keymap[ImGuiKey_V ] = KEY_V;
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keymap[ImGuiKey_X ] = KEY_X;
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keymap[ImGuiKey_Y ] = KEY_Y;
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keymap[ImGuiKey_Z ] = KEY_Z;
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}
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@ -18,9 +18,16 @@
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_KB_
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#define _H_LG_KB_
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#include <linux/input.h>
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#include <stdint.h>
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extern const uint32_t xfree86_to_ps2[KEY_MAX];
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extern const char * xfree86_to_str[KEY_MAX];
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extern const char * xfree86_to_display[KEY_MAX];
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void initImGuiKeyMap(int * keymap);
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#endif
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@ -53,6 +53,7 @@
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#include "app.h"
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#include "keybind.h"
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#include "clipboard.h"
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#include "kb.h"
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#include "ll.h"
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#include "egl_dynprocs.h"
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#include "overlays.h"
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@ -800,6 +801,8 @@ static int lg_run(void)
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overlayGraph_register("RENDER", g_state.renderTimings, 0.0f, 50.0f);
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overlayGraph_register("UPLOAD", g_state.frameTimings , 0.0f, 50.0f);
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initImGuiKeyMap(g_state.io->KeyMap);
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// search for the best displayserver ops to use
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for(int i = 0; i < LG_DISPLAYSERVER_COUNT; ++i)
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if (LG_DisplayServers[i]->probe())
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