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https://github.com/gnif/LookingGlass.git
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[client] more polling improvements
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parent
32c6989654
commit
852309464f
@ -489,8 +489,8 @@ enum IVSHMEMWaitResult ivshmem_wait_irq(uint16_t vector, unsigned int timeout)
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FD_SET(fd, &fds);
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FD_SET(fd, &fds);
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struct timeval tv;
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struct timeval tv;
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tv.tv_sec = timeout / 1000;
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tv.tv_sec = timeout / 1000000L;
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tv.tv_usec = (timeout - tv.tv_sec * 1000) * 1000;
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tv.tv_usec = timeout % 1000000L;
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while(true)
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while(true)
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{
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{
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@ -43,8 +43,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "lg-renderers.h"
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#include "lg-renderers.h"
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#define VBO_BUFFERS 2
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struct AppState
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struct AppState
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{
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{
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bool hasBufferStorage;
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bool hasBufferStorage;
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@ -194,37 +192,47 @@ int renderThread(void * unused)
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const uint64_t presentTime = detectPresentTime();
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const uint64_t presentTime = detectPresentTime();
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uint64_t pollDelay = 0;
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uint64_t pollDelay = 0;
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uint64_t pollStep = 0;
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uint64_t drawStart = 0;
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uint64_t drawStart = 0;
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uint64_t drawTime = 0;
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uint64_t drawTime = 0;
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uint64_t fpsStart = 0;
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uint64_t fpsStart = 0;
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uint64_t fpsTime = 0;
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uint64_t fpsTime = 0;
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#define SYNC_WINDOW 2000
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while(state.running)
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while(state.running)
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{
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{
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usleep(pollDelay);
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// wait for a frame
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if(header.dataPos == state.shm->dataPos)
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if (pollDelay > SYNC_WINDOW)
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{
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usleep(pollDelay - SYNC_WINDOW);
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pollStep = 0;
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else
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do
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usleep(pollDelay);
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{
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++pollStep;
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if (pollDelay + pollStep < 30000)
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pollDelay += pollStep;
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usleep(1);
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}
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while(header.dataPos == state.shm->dataPos && state.running);
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if (!state.running)
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// we shouldn't have a frame yet, retard the timing a bit
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break;
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if (header.dataPos != state.shm->dataPos)
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{
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if (pollDelay >= SYNC_WINDOW / 2)
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pollDelay -= SYNC_WINDOW / 2;
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else
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pollDelay = 0;
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}
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}
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else
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else
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{
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{
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// we were late, step back a chunk
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const uint64_t loopStart = microtime();
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pollStep += 100;
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while(header.dataPos == state.shm->dataPos && state.running)
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if (pollDelay > pollStep)
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{
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pollDelay -= pollStep;
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// if we timed out, wait for an interrupt or a timeout
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if (microtime() - loopStart > SYNC_WINDOW)
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{
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ivshmem_wait_irq(0, 1000000/30);
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break;
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}
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}
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pollDelay += microtime() - loopStart;
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pollDelay -= SYNC_WINDOW / 2;
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if (pollDelay > (1000000/30))
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pollDelay = presentTime;
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}
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}
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if (!state.running)
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if (!state.running)
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@ -386,7 +394,7 @@ int renderThread(void * unused)
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char str[32];
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char str[32];
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const float avgFPS = 1000.0f / (((float)fpsTime / frameCount) / 1000.0f);
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const float avgFPS = 1000.0f / (((float)fpsTime / frameCount) / 1000.0f);
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snprintf(str, sizeof(str), "FPS: %8.4f", avgFPS);
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snprintf(str, sizeof(str), "FPS: %8.4f, Sync: %5lu", avgFPS, pollDelay);
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SDL_Color color = {0xff, 0xff, 0xff};
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SDL_Color color = {0xff, 0xff, 0xff};
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if (!(textSurface = TTF_RenderText_Blended(state.font, str, color)))
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if (!(textSurface = TTF_RenderText_Blended(state.font, str, color)))
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{
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{
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