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[client] opengl: update mouse draw time when doing decoupled draws
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@@ -720,6 +720,9 @@ bool lgr_opengl_render(void * opaque)
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glCallList(this->fpsList);
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glCallList(this->fpsList);
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glDrawBuffer(GL_BACK);
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glDrawBuffer(GL_BACK);
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glFlush();
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glFlush();
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this->mouseUpdate = false;
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this->lastMouseDraw = nanotime();
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return true;
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return true;
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}
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}
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