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[idd] handle frame re-send for when a new client connects
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@@ -217,23 +217,4 @@ void CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer
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m_dx12Device->GetCopyQueue().Reset();
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m_devContext->FinalizeFrameBuffer();
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}
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void CSwapChainProcessor::ResendLastFrame()
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{
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/*
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LOCK_CONTEXT()
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StagingTexture & st = m_cpuTex[m_lastIndex];
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LOCK_ST(st);
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UNLOCK_CONTEXT();
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if (!st.map.pData)
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{
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UNLOCK_ST(st);
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return;
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}
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m_devContext->SendFrame(st.width, st.height, st.map.RowPitch, st.format, st.map.pData);
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UNLOCK_ST(st);
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*/
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}
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