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[client] dont mipmap when enlarging smaller screens
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@ -206,8 +206,8 @@ bool lgr_opengl_render(void * opaque, const LG_RendererRect destRect, const uint
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);
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);
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const bool mipmap = resample && (
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const bool mipmap = resample && (
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(this->format.width != destRect.w) ||
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(this->format.width > destRect.w) ||
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(this->format.height != destRect.h));
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(this->format.height > destRect.h));
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// unbind the buffer
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// unbind the buffer
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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