diff --git a/client/renderers/EGL/CMakeLists.txt b/client/renderers/EGL/CMakeLists.txt index b6ce503b..5d3a7ff2 100644 --- a/client/renderers/EGL/CMakeLists.txt +++ b/client/renderers/EGL/CMakeLists.txt @@ -25,8 +25,6 @@ make_object( shader/splash_bg.frag shader/splash_logo.vert shader/splash_logo.frag - shader/null.vert - shader/null.frag ) make_defines( diff --git a/client/renderers/EGL/desktop.c b/client/renderers/EGL/desktop.c index 902da5ec..9a84c820 100644 --- a/client/renderers/EGL/desktop.c +++ b/client/renderers/EGL/desktop.c @@ -34,9 +34,6 @@ #include // these headers are auto generated by cmake -#include "null.vert.h" -#include "null.frag.h" - #include "desktop.vert.h" #include "desktop_rgb.frag.h" #include "desktop_rgb.def.h" @@ -78,8 +75,6 @@ struct EGL_Desktop bool useDMA; LG_RendererFormat format; - - EGL_Shader * nullShader; }; // forwards @@ -161,11 +156,6 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display, (*desktop)->scaleAlgo = option_get_int("egl", "scale" ); (*desktop)->useDMA = useDMA; - egl_shaderInit(&(*desktop)->nullShader); - egl_shaderCompile((*desktop)->nullShader, - b_shader_null_vert, b_shader_null_vert_size, - b_shader_null_frag, b_shader_null_frag_size); - return true; } @@ -200,7 +190,6 @@ void egl_desktopFree(EGL_Desktop ** desktop) egl_shaderFree (&(*desktop)->shader.shader); egl_desktopRectsFree(&(*desktop)->mesh ); countedBufferRelease(&(*desktop)->matrix ); - egl_shaderFree(&(*desktop)->nullShader); free(*desktop); *desktop = NULL; @@ -310,8 +299,6 @@ bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dm return false; } - egl_textureAddShader(desktop->texture, desktop->nullShader, 4.0f); - if (!egl_desktopSetup(desktop, desktop->format)) return false; } diff --git a/client/renderers/EGL/texture.c b/client/renderers/EGL/texture.c index 7de71fe7..f08867d8 100644 --- a/client/renderers/EGL/texture.c +++ b/client/renderers/EGL/texture.c @@ -88,7 +88,6 @@ bool egl_textureInit(EGL * egl, EGL_Texture ** texture_, glSamplerParameteri(this->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE); this->textures = ringbuffer_new(8, sizeof(GLuint)); - this->scale = 1.0f; return true; }