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[client] egl: compose native PQ output in linear light
Decode PQ/BT.2020 desktop pixels into an FP16 linear scRGB target before compositing the color cursor, ImGui, damage overlay, and letterboxing. Encode the damaged result to PQ once at the surface boundary. Keep logical AND/XOR cursor masks in the encoded domain. This preserves premultiplied cursor edges, prevents encoded-domain blending, uses the Wayland output reference white for local overlays, and keeps guest cursor white and display calibration independent from frame SDR white. It also corrects HDR-to-SDR absolute luminance scaling, gamut matrices, black handling, and buffer-age repair for the extra pass. Suppress overlays when their conversion framebuffer is unavailable rather than allowing unconverted sRGB draws into an HDR target. Use named transfer constants for cursor shader state. Convert clipped surface rectangles explicitly before using the frame-damage merge helper, which avoids mixing its unsigned type with the EGL surface rectangle type. Only advertise native PQ when the FP16 composition target is available. SDR and native scRGB retain their direct single-pass paths.
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@@ -54,8 +54,10 @@ void egl_cursorSetState(EGL_Cursor * cursor, const bool visible,
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const float x, const float y, const float hx, const float hy);
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struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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LG_RendererRotate rotate, int width, int height);
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LG_RendererRotate rotate, int width, int height,
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bool linearComposition, bool * logicalDeferred);
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void egl_cursorSetHDRState(EGL_Cursor * cursor, bool hdrActive, bool hdrPQ,
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float sdrWhiteLevel);
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void egl_cursorSetHDRState(EGL_Cursor * cursor, bool sourceHDR,
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bool nativeHDR, bool mapHDRtoSDR, bool hdrPQ,
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float mapGain, float mapContentPeak);
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void egl_cursorSetSDRWhiteLevel(EGL_Cursor * cursor, float sdrWhiteLevel);
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