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[client] require 8 bit colour when creating OpenGL context
For some reason, if we don't ask for 8-bit, wayland will give a context with lower bit depth, which looks terrible.
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@ -261,6 +261,9 @@ bool opengl_initialize(void * opaque, Uint32 * sdlFlags)
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE , 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE , 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE , 8);
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return true;
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return true;
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}
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}
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