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[client] add a MPV glsl style effect loader
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@@ -48,6 +48,10 @@ void egl_effectPassSetWrap(EGL_EffectPass * pass, GLenum wrapS,
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bool egl_effectPassSetup(EGL_EffectPass * pass, enum EGL_PixelFormat pixFmt,
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unsigned int width, unsigned int height);
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EGL_Texture * egl_effectPassGetTexture(EGL_EffectPass * pass);
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EGL_Texture * egl_effectPassRun(EGL_EffectPass * pass,
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struct EGL_FilterRects * rects, EGL_Texture * const * textures,
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unsigned int textureCount);
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EGL_Texture * egl_effectRun(EGL_Effect * effect,
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struct EGL_FilterRects * rects, EGL_Texture * texture);
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