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[host] dxgi: fix d3d11 invalid memory allocation for backend struct
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@ -50,7 +50,7 @@ static bool d3d11_create(unsigned textures)
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DEBUG_ASSERT(!this);
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DEBUG_ASSERT(!this);
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this = calloc(1,
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this = calloc(1,
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sizeof(struct D3D11Backend) +
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sizeof(struct D3D11Backend) +
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sizeof(*this->texture) + textures);
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sizeof(*this->texture) * textures);
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if (!this)
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if (!this)
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{
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{
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