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https://github.com/gnif/LookingGlass.git
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[client] added support for RGBA, BGRA and 10-bit RGBA
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@@ -278,12 +278,24 @@ bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uin
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switch(format.type)
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{
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case FRAME_TYPE_ARGB:
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case FRAME_TYPE_BGRA:
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this->pixFmt = EGL_PF_BGRA;
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this->shader = this->shaders.bgra;
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this->frameSize = format.height * format.pitch;
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break;
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case FRAME_TYPE_RGBA:
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this->pixFmt = EGL_PF_RGBA;
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this->shader = this->shaders.rgba;
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this->frameSize = format.height * format.pitch;
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break;
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case FRAME_TYPE_RGBA10:
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this->pixFmt = EGL_PF_RGBA10;
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this->shader = this->shaders.rgba;
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this->frameSize = format.height * format.pitch;
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break;
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case FRAME_TYPE_YUV420:
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this->pixFmt = EGL_PF_YUV420;
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this->shader = this->shaders.yuv;
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@@ -291,6 +303,7 @@ bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uin
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break;
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default:
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DEBUG_ERROR("Unsupported frame format");
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return false;
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}
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