[client] tests: add framebuffer rendering validation

Add an optional EGL framebuffer capture path for the test transport.
Capture the fully composed frame before presentation and retain its
surface format and HDR state for validation.

Add GoogleTest integration tests which run the production client
under a headless Weston compositor and compare every output pixel
against an independent reference implementation.

The matrix covers BGRA, RGBA, BGR32, RGB24, PQ RGBA10 and scRGB
RGBA16F with full, moving, overlapping, maximum-count, invalid, null
and zero-area damage rectangles. Validate HDR-to-SDR conversion and
native HDR output metadata when supported by the compositor.

Keep tests opt-in through ENABLE_RENDER_TESTS and document how to run
the software and native HDR tiers.
This commit is contained in:
Geoffrey McRae
2026-07-30 14:53:38 +10:00
parent a1fc3d20d3
commit 74ae4f543e
11 changed files with 1172 additions and 6 deletions

View File

@@ -34,6 +34,17 @@
#define TEST_BUFFER_COUNT 2
#define TEST_PQ_LUT_SIZE 4096
enum TestDamageMode
{
TEST_DAMAGE_MOVING,
TEST_DAMAGE_FULL,
TEST_DAMAGE_OVERLAP,
TEST_DAMAGE_MAX,
TEST_DAMAGE_INVALID,
TEST_DAMAGE_NULL,
TEST_DAMAGE_ZERO,
};
struct TestFormat
{
const char * name;
@@ -66,6 +77,8 @@ struct LG_Transport
unsigned frameCount;
bool realtime;
bool cycleFormats;
bool holdLastFrame;
enum TestDamageMode damageMode;
unsigned formatIndex;
bool connected;
@@ -74,7 +87,7 @@ struct LG_Transport
uint64_t nextFrameTime;
unsigned bufferIndex;
struct TestBuffer buffers[TEST_BUFFER_COUNT];
FrameDamageRect damage[2];
FrameDamageRect damage[LG_TRANSPORT_MAX_DAMAGE_RECTS];
LG_TransportFrameFormat format;
uint16_t pqLUT[TEST_PQ_LUT_SIZE + 1];
};
@@ -126,6 +139,43 @@ static void test_setup(void)
.type = OPTION_TYPE_STRING,
.value.x_string = "bgra",
},
{
.module = "test",
.name = "damage",
.description = "Damage mode: moving, full, overlap, max, invalid, "
"null, or zero",
.type = OPTION_TYPE_STRING,
.value.x_string = "moving",
},
{
.module = "test",
.name = "holdLastFrame",
.description =
"Keep the session alive after generating frameCount frames",
.type = OPTION_TYPE_BOOL,
.value.x_bool = false,
},
{
.module = "test",
.name = "captureFile",
.description = "Write a composed framebuffer capture to this file",
.type = OPTION_TYPE_STRING,
.value.x_string = NULL,
},
{
.module = "test",
.name = "captureFrame",
.description = "Capture after this synthetic frame serial is submitted",
.type = OPTION_TYPE_INT,
.value.x_int = 0,
},
{
.module = "test",
.name = "captureDelay",
.description = "Stable render passes to wait before framebuffer capture",
.type = OPTION_TYPE_INT,
.value.x_int = 4,
},
{0}
};
@@ -141,6 +191,25 @@ static int test_findFormat(const char * name)
return -1;
}
static int test_findDamageMode(const char * name)
{
static const char * names[] =
{
[TEST_DAMAGE_MOVING] = "moving",
[TEST_DAMAGE_FULL] = "full",
[TEST_DAMAGE_OVERLAP] = "overlap",
[TEST_DAMAGE_MAX] = "max",
[TEST_DAMAGE_INVALID] = "invalid",
[TEST_DAMAGE_NULL] = "null",
[TEST_DAMAGE_ZERO] = "zero",
};
for (unsigned i = 0; i < ARRAY_LENGTH(names); ++i)
if (strcmp(name, names[i]) == 0)
return (int)i;
return -1;
}
static float test_linearToPQ(float linear)
{
const float m1 = 2610.0f / 16384.0f;
@@ -251,11 +320,13 @@ static bool test_create(LG_Transport ** result)
const int frameRate = option_get_int("test", "frameRate");
const int frameCount = option_get_int("test", "frameCount");
const char * format = option_get_string("test", "format");
const char * damage = option_get_string("test", "damage");
const int damageMode = damage ? test_findDamageMode(damage) : -1;
const bool cycleFormats = strcmp(format, "cycle") == 0;
const int formatIndex = cycleFormats ? 0 : test_findFormat(format);
const unsigned maxBytesPerPixel = formatIndex < 0 ? 0 :
cycleFormats ? 8 : testFormats[formatIndex].bytesPerPixel;
if (width < 1 || height < 1 || !maxBytesPerPixel ||
if (width < 1 || height < 1 || !maxBytesPerPixel || damageMode < 0 ||
width > (int)(UINT32_MAX / maxBytesPerPixel) ||
frameRate < 1 || frameRate > 1000000000 || frameCount < 0 ||
(size_t)width > (SIZE_MAX - sizeof(FrameBuffer)) /
@@ -273,6 +344,8 @@ static bool test_create(LG_Transport ** result)
this->frameCount = frameCount;
this->realtime = option_get_bool("test", "realtime");
this->cycleFormats = cycleFormats;
this->holdLastFrame = option_get_bool("test", "holdLastFrame");
this->damageMode = damageMode;
this->formatIndex = (unsigned)formatIndex;
test_initPQLUT(this);
@@ -489,7 +562,12 @@ static LG_TransportStatus test_nextFrame(LG_Transport * this, bool useDMA,
if (this->framePending)
return LG_TRANSPORT_ERROR;
if (this->frameCount && this->serial >= this->frameCount)
return LG_TRANSPORT_END;
{
if (!this->holdLastFrame)
return LG_TRANSPORT_END;
usleep(1000);
return LG_TRANSPORT_TIMEOUT;
}
if (this->realtime)
{
@@ -518,7 +596,8 @@ static LG_TransportStatus test_nextFrame(LG_Transport * this, bool useDMA,
frame->framebuffer = buffer->framebuffer;
frame->dmaFD = -1;
if (this->serial == 1 || formatChanged)
if (this->damageMode == TEST_DAMAGE_FULL ||
this->serial == 1 || formatChanged)
frame->damageRectsCount = 0;
else
{
@@ -542,8 +621,46 @@ static LG_TransportStatus test_nextFrame(LG_Transport * this, bool useDMA,
.width = boxSize,
.height = boxSize,
};
frame->damageRects = this->damage;
frame->damageRectsCount = 2;
frame->damageRects = this->damage;
switch (this->damageMode)
{
case TEST_DAMAGE_MOVING:
frame->damageRectsCount = 2;
break;
case TEST_DAMAGE_OVERLAP:
this->damage[2] = this->damage[0];
this->damage[3] = this->damage[1];
frame->damageRectsCount = 4;
break;
case TEST_DAMAGE_MAX:
for (unsigned i = 2; i < ARRAY_LENGTH(this->damage); ++i)
this->damage[i] = (FrameDamageRect) {0};
frame->damageRectsCount = ARRAY_LENGTH(this->damage);
break;
case TEST_DAMAGE_INVALID:
this->damage[0] = (FrameDamageRect) {
.x = this->width, .y = 0, .width = 1, .height = 1
};
frame->damageRectsCount = 1;
break;
case TEST_DAMAGE_NULL:
frame->damageRects = NULL;
frame->damageRectsCount = 1;
break;
case TEST_DAMAGE_ZERO:
this->damage[2] = (FrameDamageRect) {0};
frame->damageRectsCount = 3;
break;
case TEST_DAMAGE_FULL:
DEBUG_UNREACHABLE();
break;
}
}
this->framePending = true;