mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-12-22 20:50:11 +00:00
[egl] improve texture upload performance
This commit is contained in:
@@ -43,6 +43,7 @@ struct EGL_Texture
|
||||
bool hasPBO;
|
||||
GLuint pbo[2];
|
||||
int pboIndex;
|
||||
bool needsUpdate;
|
||||
size_t pboBufferSize;
|
||||
};
|
||||
|
||||
@@ -172,18 +173,20 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
||||
{
|
||||
if (texture->streaming)
|
||||
{
|
||||
if (texture->needsUpdate)
|
||||
{
|
||||
DEBUG_ERROR("Previous frame was not consumed");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (++texture->pboIndex == 2)
|
||||
texture->pboIndex = 0;
|
||||
|
||||
/* initiate the data upload */
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
|
||||
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, buffer);
|
||||
for(int i = 0; i < texture->textureCount; ++i)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
|
||||
texture->format, GL_UNSIGNED_BYTE, (const void *)texture->offsets[i]);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
texture->needsUpdate = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -193,14 +196,28 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
|
||||
texture->format, GL_UNSIGNED_BYTE, buffer + texture->offsets[i]);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_texture_bind(EGL_Texture * texture)
|
||||
{
|
||||
if (texture->streaming && texture->needsUpdate)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
|
||||
for(int i = 0; i < texture->textureCount; ++i)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
|
||||
texture->format, GL_UNSIGNED_BYTE, (const void *)texture->offsets[i]);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
texture->needsUpdate = false;
|
||||
}
|
||||
|
||||
for(int i = 0; i < texture->textureCount; ++i)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
|
||||
Reference in New Issue
Block a user