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[host] add new D12 capture interface
Note, this capture interface is not yet feature complete but does seem to be stable.
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59
host/platform/Windows/capture/D12/backend.h
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59
host/platform/Windows/capture/D12/backend.h
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/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_D12_BACKEND_
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#define _H_D12_BACKEND_
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#include <stdbool.h>
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#include <d3d12.h>
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#include "interface/capture.h"
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typedef struct D12Backend
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{
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// friendly name
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const char * name;
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// internal name
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const char * codeName;
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// creation/init/free
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bool (*create)(unsigned frameBuffers);
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bool (*init)(
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bool debug,
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ID3D12Device3 * device,
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IDXGIAdapter1 * adapter,
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IDXGIOutput * output);
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bool (*deinit)(void);
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void (*free)(void);
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// capture callbacks
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CaptureResult (*capture)(unsigned frameBufferIndex);
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CaptureResult (*sync )(ID3D12CommandQueue * commandQueue);
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ID3D12Resource * (*fetch )(unsigned frameBufferIndex);
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}
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D12Backend;
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// apis for the backend
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void d12_updatePointer(
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CapturePointer * pointer, void * shape, size_t shapeSize);
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extern D12Backend D12Backend_DD;
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#endif
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