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[client] egl: fix post processing failure when converting pixel formats
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c2237f29ae
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@ -80,9 +80,9 @@ typedef struct EGL_FilterOps
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void (*setOutputResHint)(EGL_Filter * filter,
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void (*setOutputResHint)(EGL_Filter * filter,
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unsigned int x, unsigned int y);
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unsigned int x, unsigned int y);
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/* returns the output resolution of the filter */
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/* returns the output resolution and pixel format of the filter */
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void (*getOutputRes)(EGL_Filter * filter,
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void (*getOutputRes)(EGL_Filter * filter,
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unsigned int *x, unsigned int *y);
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unsigned int *x, unsigned int *y, enum EGL_PixelFormat *pixFmt);
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/* prepare the shader for use
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/* prepare the shader for use
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* A filter can return false to bypass it */
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* A filter can return false to bypass it */
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@ -162,9 +162,9 @@ static inline void egl_filterSetOutputResHint(EGL_Filter * filter,
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}
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}
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static inline void egl_filterGetOutputRes(EGL_Filter * filter,
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static inline void egl_filterGetOutputRes(EGL_Filter * filter,
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unsigned int *x, unsigned int *y)
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unsigned int *x, unsigned int *y, enum EGL_PixelFormat *pixFmt)
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{
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{
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return filter->ops.getOutputRes(filter, x, y);
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return filter->ops.getOutputRes(filter, x, y, pixFmt);
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}
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}
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static inline bool egl_filterPrepare(EGL_Filter * filter)
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static inline bool egl_filterPrepare(EGL_Filter * filter)
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@ -162,11 +162,12 @@ static bool egl_filter24bitSetup(EGL_Filter * filter,
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}
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}
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static void egl_filter24bitGetOutputRes(EGL_Filter * filter,
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static void egl_filter24bitGetOutputRes(EGL_Filter * filter,
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unsigned int *width, unsigned int *height)
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unsigned int *width, unsigned int *height, enum EGL_PixelFormat *pixFmt)
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{
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{
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EGL_Filter24bit * this = UPCAST(EGL_Filter24bit, filter);
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EGL_Filter24bit * this = UPCAST(EGL_Filter24bit, filter);
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*width = this->desktopWidth;
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*width = this->desktopWidth;
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*height = this->desktopHeight;
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*height = this->desktopHeight;
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*pixFmt = EGL_PF_BGRA;
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}
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}
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static bool egl_filter24bitPrepare(EGL_Filter * filter)
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static bool egl_filter24bitPrepare(EGL_Filter * filter)
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@ -370,11 +370,12 @@ static bool egl_filterDownscaleSetup(EGL_Filter * filter,
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}
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}
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static void egl_filterDownscaleGetOutputRes(EGL_Filter * filter,
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static void egl_filterDownscaleGetOutputRes(EGL_Filter * filter,
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unsigned int *width, unsigned int *height)
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unsigned int *width, unsigned int *height, enum EGL_PixelFormat *pixFmt)
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{
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{
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EGL_FilterDownscale * this = UPCAST(EGL_FilterDownscale, filter);
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EGL_FilterDownscale * this = UPCAST(EGL_FilterDownscale, filter);
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*width = this->width;
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*width = this->width;
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*height = this->height;
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*height = this->height;
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*pixFmt = this->pixFmt;
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}
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}
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static bool egl_filterDownscalePrepare(EGL_Filter * filter)
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static bool egl_filterDownscalePrepare(EGL_Filter * filter)
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@ -254,11 +254,12 @@ static bool egl_filterFFXCASSetup(EGL_Filter * filter,
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}
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}
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static void egl_filterFFXCASGetOutputRes(EGL_Filter * filter,
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static void egl_filterFFXCASGetOutputRes(EGL_Filter * filter,
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unsigned int *width, unsigned int *height)
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unsigned int *width, unsigned int *height, enum EGL_PixelFormat *pixFmt)
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{
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{
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EGL_FilterFFXCAS * this = UPCAST(EGL_FilterFFXCAS, filter);
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EGL_FilterFFXCAS * this = UPCAST(EGL_FilterFFXCAS, filter);
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*width = this->width;
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*width = this->width;
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*height = this->height;
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*height = this->height;
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*pixFmt = this->pixFmt;
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}
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}
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static bool egl_filterFFXCASPrepare(EGL_Filter * filter)
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static bool egl_filterFFXCASPrepare(EGL_Filter * filter)
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@ -383,11 +383,12 @@ static bool egl_filterFFXFSR1Setup(EGL_Filter * filter,
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}
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}
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static void egl_filterFFXFSR1GetOutputRes(EGL_Filter * filter,
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static void egl_filterFFXFSR1GetOutputRes(EGL_Filter * filter,
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unsigned int *width, unsigned int *height)
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unsigned int *width, unsigned int *height, enum EGL_PixelFormat *pixFmt)
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{
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{
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EGL_FilterFFXFSR1 * this = UPCAST(EGL_FilterFFXFSR1, filter);
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EGL_FilterFFXFSR1 * this = UPCAST(EGL_FilterFFXFSR1, filter);
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*width = this->width;
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*width = this->width;
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*height = this->height;
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*height = this->height;
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*pixFmt = this->pixFmt;
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}
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}
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static bool egl_filterFFXFSR1Prepare(EGL_Filter * filter)
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static bool egl_filterFFXFSR1Prepare(EGL_Filter * filter)
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@ -685,7 +685,7 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
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continue;
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continue;
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texture = egl_filterRun(filter, &filterRects, texture);
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texture = egl_filterRun(filter, &filterRects, texture);
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egl_filterGetOutputRes(filter, &sizeX, &sizeY);
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egl_filterGetOutputRes(filter, &sizeX, &sizeY, &pixFmt);
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if (lastFilter)
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if (lastFilter)
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egl_filterRelease(lastFilter);
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egl_filterRelease(lastFilter);
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