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[idd] capture: execute texture frame graphs
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@@ -809,15 +809,15 @@ void CTransportManager::RetryEntry(Entry& entry, uint64_t now,
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const bool frameService =
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(entry.config.services & TRANSPORT_SERVICE_FRAME) != 0;
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entry.transport.reset();
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entry.directMemory = DirectFrameBufferMemory {};
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entry.directMemory = DirectFrameBufferMemory {};
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entry.directMemoryValid = false;
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entry.setupDone = false;
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entry.controlFailed = false;
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entry.controlAbsent = false;
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entry.inputFailed = false;
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entry.inputAbsent = false;
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entry.frameAbsent = false;
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entry.serviceRetryAt = 0;
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entry.setupDone = false;
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entry.controlFailed = false;
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entry.controlAbsent = false;
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entry.inputFailed = false;
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entry.inputAbsent = false;
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entry.frameAbsent = false;
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entry.serviceRetryAt = 0;
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Seq::Inc(entry.epoch);
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if (frameService)
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BumpFrameRev();
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@@ -1254,7 +1254,7 @@ CfgResult CTransportManager::Cfg(const GraphCfg& cfg,
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break;
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if (!next.Add(route.id, route.epoch, route.required,
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route.primary, candidate))
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route.primary, route.texSink != nullptr, candidate))
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{
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route.transport->Abort();
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routeResult = CfgResult::FAILED;
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