[idd] capture: execute texture frame graphs

This commit is contained in:
Geoffrey McRae
2026-08-13 21:56:41 +10:00
parent deb963774e
commit 70bc66b3f1
25 changed files with 1484 additions and 111 deletions

View File

@@ -31,6 +31,13 @@ private:
} m_consts = { 80.0f };
ComPtr<ID3D12Resource> m_constBuffer;
PostProcessStatus Set(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst, bool own);
bool Draw(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, ID3D12Resource * dst,
RECT dirtyRects[], unsigned * nbDirtyRects);
public:
const char * GetName() const override { return "HDR16to10"; }
@@ -38,9 +45,17 @@ public:
PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst) override;
// Configures shader state without allocating the legacy-owned output.
PostProcessStatus Cfg(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst);
ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects) override;
// dst must match Cfg's output and be in COMMON; Run restores COMMON.
bool Run(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, ID3D12Resource * dst,
RECT dirtyRects[], unsigned * nbDirtyRects);
};