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[idd] capture: execute texture frame graphs
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@@ -201,7 +201,12 @@ class CD3D12CommandQueue
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UINT slotCount, bool enableTiming = false, bool sharedFence = false);
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void DeInit();
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CD3D12CommandSlot * Try(UINT slotIndex);
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CD3D12CommandSlot * Acquire(UINT slotIndex);
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CD3D12CommandSlot * Acquire();
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bool Failed() const
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{
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return Atomic::Load(m_failed, std::memory_order_acquire);
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}
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void WaitForIdle();
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};
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