[idd] capture: execute texture frame graphs

This commit is contained in:
Geoffrey McRae
2026-08-13 21:56:41 +10:00
parent deb963774e
commit 70bc66b3f1
25 changed files with 1484 additions and 111 deletions

View File

@@ -201,7 +201,12 @@ class CD3D12CommandQueue
UINT slotCount, bool enableTiming = false, bool sharedFence = false);
void DeInit();
CD3D12CommandSlot * Try(UINT slotIndex);
CD3D12CommandSlot * Acquire(UINT slotIndex);
CD3D12CommandSlot * Acquire();
bool Failed() const
{
return Atomic::Load(m_failed, std::memory_order_acquire);
}
void WaitForIdle();
};