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[idd] capture: execute texture frame graphs
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@@ -25,6 +25,7 @@
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#include "d3d/CD3D12Device.h"
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#include "display/IddCxCompat.h"
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#include "d3d/CInteropResourcePool.h"
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#include "capture/CFrameExec.h"
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#include "capture/CFrameGraph.h"
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#include "capture/CFrameProcessor.h"
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#include "postprocess/D12FrameFormat.h"
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@@ -57,6 +58,7 @@ private:
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HANDLE m_newFrameEvent;
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CInteropResourcePool m_resPool;
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CFrameExec m_exec;
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CFrameGraph m_graph;
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GraphCfg m_graphCfg;
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bool m_haveGraphCfg = false;
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