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[client] egl: make native HDR encoding-safe
Request true floating-point EGL configs for scRGB and expose the native encodings supported by the selected surface. Fall back to software HDR mapping when the surface cannot represent the incoming wire format. Resample PQ in linear light, keep SDR-only effects out of native PQ chains, and consume the cursor-specific white level without changing binary monochrome cursor mask operations.
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@@ -9,7 +9,7 @@ out vec4 color;
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uniform sampler2D sampler1;
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uniform float scale;
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uniform bool mapSDRtoPQ;
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uniform int wireTransfer; // 0: sRGB, 1: scRGB, 2: PQ
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uniform float sdrWhiteLevel;
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void main()
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@@ -30,11 +30,13 @@ void main()
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if (tmp.rgb == vec3(0.0, 0.0, 0.0))
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discard;
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if (mapSDRtoPQ)
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if (wireTransfer == 2)
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{
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vec3 linear = bt709to2020(srgb2lin(tmp.rgb));
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tmp.rgb = lin2pq(linear * (sdrWhiteLevel / 10000.0));
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}
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else if (wireTransfer == 1)
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tmp.rgb = srgb2lin(tmp.rgb) * (sdrWhiteLevel / 80.0);
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color = tmp;
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}
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