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[doc] faq: B4-rc2 touchups
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doc/faq.rst
31
doc/faq.rst
@ -31,13 +31,6 @@ There are several reasons why this can happen, the most common are your
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capture resolution, or refresh rate. The windows capture methods currently
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struggle to capture high resolutions under certain circumstances.
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Another cause can be how the game or application you are running is
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configured. Because of the way windows integrate with the WDM (Windows
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Desktop Manager), running applications in "Full Screen" mode may—in some
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cases—cause a large performance penalty. Try switching to windowed
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full-screen mode, the difference in performance can be like night and
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day.
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Some titles do some strange things at early initialization that cause
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capture performance issues. One such title is the Unigine Valley
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benchmark where the capture rate is limited to 1/2 the actual rate. For
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@ -137,6 +130,16 @@ NvFBC (NVIDIA Capture API) doesn't work
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NvFBC is only supported on professional-grade GPUs, and will not function on
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consumer-grade cards like those from the GeForce series.
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If you have a supported card, you can enable NVFBC by adding the following
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to the host ini file, found at
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``%ProgramFiles%\Looking Glass (host)\looking-glass-host.ini``
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(create one if it doesn't exist):
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.. code:: INI
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[app]
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capture=nvfbc
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.. _the_screen_stops_updating_when_left_idle_for_a_time:
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The screen stops updating when left idle for a time
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@ -205,8 +208,9 @@ This is intentional for several reasons.
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position as NVIDIA decided to not provide this as part of the cursor
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updates.
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2. NvFBC requires administrator level access to enable the interface in
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the first place. (WIP)
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3. DXGI performance can be improved if we have this. (WIP)
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the first place.
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3. General capture performance is boosted by taking advantage of high priority
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scheduling with SYSTEM level privileges.
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NvFBC (NVIDIA Frame Buffer Capture)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -217,8 +221,6 @@ Why can't I compile NvFBC support into the host?
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You must download and install the NVidia Capture SDK. Please note that
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by doing so you will be agreeing to NVIDIA's SDK License agreement.
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*-Geoff*
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.. _a_note_about_ivshmem_and_scream_audio:
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Why doesn't Looking Glass work with Scream over IVSHMEM?
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@ -236,9 +238,10 @@ a highly optimized memory copy anyway so there is no need to make another one.
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If you insist on using IVSHMEM for Scream—despite its inferiority to the
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default network implementation—the Windows Host Application can be told
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what device to use. Create a ``looking-glass-host.ini`` file in the same
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directory as the looking-glass-host.exe file. In it, you can use the
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``os:shmDevice`` option like so:
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what device to use. Edit the file
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``%ProgramFiles%\Looking Glass (host)\looking-glass-host.ini``,
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(create one if it doesn't exist)
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then, you can add the ``os:shmDevice`` option like so:
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.. code:: INI
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